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Whats the attraction of playing solo and solo mmos ?

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  • VardahothVardahoth Member RarePosts: 1,472
    edited July 2016
    Pretty much too many carebears in the market crying when they have to work together to accomplish something. It's not hard to find or form a fun group to play with (using forums, voip, in game tools, ect...). You just need to learn to shuffle through trash like anything else to get the good players.

    I Quit.

    http://www.mmorpg.com/discussion2.cfm/thread/436845/page/1 -> http://forums.mmorpg.com/discussion/436845/what-killed-mmorpgs-for-you/p1

    http://forums.anandtech.com/showthread.php?t=2316034
    .............
    Retired Gamer: all MMORPG's have been destroyed by big business, marketing of false promises, unprofessional game makers, and a generation of "I WIN and GIVE ME NOW" (brought to you by pokeman).

  • Octagon7711Octagon7711 Member LegendaryPosts: 8,870
    I mostly solo in the MMORPG's that I play, because it suits my play style.

    I like exploring. I like looking at the scenery. I dawdle.

    I absolutely abhor racing through a dungeon at the highest possible speed, which is what EVERY group I've ever played with does.

    God, do I HATE that one... It was one of the things that originally drove me away from the original DDO (back before they relaunched as a much more solo friendly MMO). Groups racing through the adventures, and spamming away all the story dialogues before I was even remotely in range to read them (fucking stealthers).

    They do it in other games too, but it especially pissed me off there because it's DnD, and every adventure had its own story, of which I lost just about most of the dialogue thanks to the average MMO tool that only cares about getting the loot at the end.

    I would sooner quit MMOs altogether than be forced to play shitty ones where I can't accomplish everything solo and I have to put up with people like that for all my time online.
    It's always been a problem in a group when some players have been through the content lots of time but if it's someone's first time they want to slow down and take it all in along the way.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • observerobserver Member RarePosts: 3,685
    Some people just don't want to bother talking with others.  Can you blame them?  MMO communities are toxic.  People are actually shy online too, for some odd reason.  Some people don't understand english either, or they could just be a kid that can't read yet.  There's a lot of factors as to why people play solo.


  • nariusseldonnariusseldon Member EpicPosts: 27,772
    Vardahoth said:
    Pretty much too many carebears in the market crying when they have to work together to accomplish something. It's not hard to find or form a fun group to play with (using forums, voip, in game tools, ect...). You just need to learn to shuffle through trash like anything else to get the good players.
    Why would i bother to spend tiome finding the good players? Solo is more fun *and* more convenient to me. 
  • AntiquatedAntiquated Member RarePosts: 1,415
    observer said:
    There's a lot of factors as to why people play solo.


    Kid... there are a surprising number of screen kid accounts running around the mmoverse, avoiding predators. Chat windows closed, etc.
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,065
    Vardahoth said:
    Pretty much too many carebears in the market crying when they have to work together to accomplish something. It's not hard to find or form a fun group to play with (using forums, voip, in game tools, ect...). You just need to learn to shuffle through trash like anything else to get the good players.
    Disregarding the usual childish and immature insult, having to "work", a word that I dislike when it comes to gaming, together to accomplish something, isn't the same than having to "work" together to accomplish everything. That's what Blizzard understood compared to Everquest.

    A MMORPG were you can't do a thing without a group is bad design. Just as much as a MMORPG where you don't have to group for anything.
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
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  • XxPriestxXXxPriestxX Member UncommonPosts: 133
    Vardahoth said:
    ...A MMORPG were you can't do a thing without a group is bad design. Just as much as a MMORPG where you don't have to group for anything.
    I agree fully, but with the caveat that far too many recent games fall into that second category. But really, whether it's solo or group based, you'll always have the people multiboxing 6 accounts anyway, so point is pretty much moot.
    Trolling, being trolled, getting banned, yelling at mods, getting perma banned, making new accounts, and still trolling this site since 2004 =D
  • KyleranKyleran Member LegendaryPosts: 34,500
    edited July 2016
    Vardahoth said:
    ...A MMORPG were you can't do a thing without a group is bad design. Just as much as a MMORPG where you don't have to group for anything.
    I agree fully, but with the caveat that far too many recent games fall into that second category. But really, whether it's solo or group based, you'll always have the people multiboxing 6 accounts anyway, so point is pretty much moot.
    Exactly how many accounts I have in EVE which enables me to stand up my own group for several PVE activities I do regularly. 

    Also has the added benefit of providing a separate character for each of the voices in my head. ;)

    "See normal people, I'm not one of them" | G-Easy & Big Sean

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    Just trying to live long enough to play a new, released MMORPG, playing POE at the moment.

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  • MoiraeMoirae Member RarePosts: 3,318
    Vardahoth said:
    Pretty much too many carebears in the market crying when they have to work together to accomplish something. It's not hard to find or form a fun group to play with (using forums, voip, in game tools, ect...). You just need to learn to shuffle through trash like anything else to get the good players.
    That was rude. For no reason. 
  • drivendawndrivendawn Member RarePosts: 2,124
    Vardahoth said:
    Pretty much too many carebears in the market crying when they have to work together to accomplish something. It's not hard to find or form a fun group to play with (using forums, voip, in game tools, ect...). You just need to learn to shuffle through trash like anything else to get the good players.
    Disregarding the usual childish and immature insult, having to "work", a word that I dislike when it comes to gaming, together to accomplish something, isn't the same than having to "work" together to accomplish everything. That's what Blizzard understood compared to Everquest.

    A MMORPG were you can't do a thing without a group is bad design. Just as much as a MMORPG where you don't have to group for anything.
    Well, in EQ and FFXI there were many things you could do on your own including soloing if you wanted and especially well with some classes in particular. The thing is they made it more appealing with groups by giving more xp and other bonuses as well. I don't think it's bad game design to incentivise group play in a MMORPG.  
  • msf1msf1 Member UncommonPosts: 3
    @delete5230 I like to play solo from time to time because I don't want to have to deal with other people and I don't have to wait along time to find a group or the right combo of chars to go play.
  • RavingRabbidRavingRabbid Member UncommonPosts: 1,168
    While I was reading through this thread I don't believe anyone has touched on a very big reason why people prefer solo play vs Group: PLAYER BEHAVIOR.
    Here are some but not all reasons:
    1. Stupid Guild Drama
    2. berating less skilled players instead of assisting them or guiding them
    3. pvp players leaving pvp instance play because they aren't winning immediately. (other factors could be in play also)
    4. having to deal with drunk or players high on drugs while pvping or in group content which includes tlak of drug use
    5. Anti-religious bigotry
    6. Religious bigotry
    7. Talk of sexual assault on minors or others
    8. sexual orientation bigotry
    9. racial bigotry
    10. threats of violence against other player whether it can be carried out or not
    11. harrasment or bullying of other player
    12. encouraging player having a rough time to commit suicide
    13. Political talk
    14. poor losing behavior
    15. "know it all player" giving unwanted or unsolicited advice

    I cant think of all bad behavior at this moment, but I believe many get the point. Player communities and people running the games need to band together to ostracize bad players. This is not the prime reason for the rise of solo play in MMO's, but I do believe it is a huge factor.
    Yes all that stuff can happen and a lot of it in real life as well. I don't run away from perhaps good social situations for fear of the possible bad that can happen in real life so why would I in a game that's meant to be social.  People need to grow thicker skins and learn to ignore the small bad behavior and report the Real bad behavior.

    I agree with you in principle, however its not about growing a thick skin. People simply don't want to deal with BS and keep their expose to it to a minimum.
    I was an auto claims adjuster and unfortunately as part of the job I had to deal with cursing, name-calling etc. far too often. The last thing I wanted to hear or see in chat/voice-chat is cursing while I'm playing a game I want to have fun playing.

    All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
    Playing: ESO, WOT, Smite, and Marvel Heroes

  • XxPriestxXXxPriestxX Member UncommonPosts: 133
    ...The last thing I wanted to hear or see in chat/voice-chat is cursing while I'm playing a game I want to have fun playing.
    That's a problem that was solved ages ago. In every MMO I've ever played, there are guilds that cater to specifically that frame of mind. But you've still got a general chat, and because of that you're going to see things anyway from time to time. That's a choice you make for playing online to begin with, so you're already weighing the bad with the good from the time you power on.
    Trolling, being trolled, getting banned, yelling at mods, getting perma banned, making new accounts, and still trolling this site since 2004 =D
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,065
    I don't think it's bad game design to incentivise group play in a MMORPG.  
    "Incentivise" doesn't mean "Force".
    It's bad game design when before being able to achieve anything combat wise, you have to spam a LFG chat for half an hour, and then spend another 15 minutes joining that group.
    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 9700k (4.90ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte Z390 Aorus Ultra - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 8K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.

  • delete5230delete5230 Member EpicPosts: 5,947
    I don't think it's bad game design to incentivise group play in a MMORPG.  
    "Incentivise" doesn't mean "Force".
    It's bad game design when before being able to achieve anything combat wise, you have to spam a LFG chat for half an hour, and then spend another 15 minutes joining that group.


    I never understood how players constantly spam open chat !

    Every mmo comes with a social panel to find others.

    Simply open the panel use the filters to find what your looking for and ask them.

    NO ONE READS OPEN CHAT

    In every game, in every case I found full groups in less than 10 minuet's. Even when Vanguard was at an all time low, I could instantly find full groups unless their wasn't any tanks or healers on.  In that case no one was going anyplace any way.

    Open chat doesn't work, never did never will.


  • DerrosDerros Member UncommonPosts: 1,216
    I don't think it's bad game design to incentivise group play in a MMORPG.  
    "Incentivise" doesn't mean "Force".
    It's bad game design when before being able to achieve anything combat wise, you have to spam a LFG chat for half an hour, and then spend another 15 minutes joining that group.


    I never understood how players constantly spam open chat !

    Every mmo comes with a social panel to find others.

    Simply open the panel use the filters to find what your looking for and ask them.

    NO ONE READS OPEN CHAT

    In every game, in every case I found full groups in less than 10 minuet's. Even when Vanguard was at an all time low, I could instantly find full groups unless their wasn't any tanks or healers on.  In that case no one was going anyplace any way.

    Open chat doesn't work, never did never will.


    Being the first one to approach someone is difficult for alot of people, so messaging people you dont know, that you found through a social panel, can be hard or awkward, it also can lead to feeling of rejection if they say no. Lets be honest, in alot of the older platforms you didnt know what people on the social list wanted to do, if anything.  Alot of people go through the spam route because you get people who want to do the thing you want to approach you.
  • delete5230delete5230 Member EpicPosts: 5,947
    edited July 2016
    Derros said:
    I don't think it's bad game design to incentivise group play in a MMORPG.  
    "Incentivise" doesn't mean "Force".
    It's bad game design when before being able to achieve anything combat wise, you have to spam a LFG chat for half an hour, and then spend another 15 minutes joining that group.


    I never understood how players constantly spam open chat !

    Every mmo comes with a social panel to find others.

    Simply open the panel use the filters to find what your looking for and ask them.

    NO ONE READS OPEN CHAT

    In every game, in every case I found full groups in less than 10 minuet's. Even when Vanguard was at an all time low, I could instantly find full groups unless their wasn't any tanks or healers on.  In that case no one was going anyplace any way.

    Open chat doesn't work, never did never will.


    Being the first one to approach someone is difficult for alot of people, so messaging people you dont know, that you found through a social panel, can be hard or awkward, it also can lead to feeling of rejection if they say no. Lets be honest, in alot of the older platforms you didnt know what people on the social list wanted to do, if anything.  Alot of people go through the spam route because you get people who want to do the thing you want to approach you.


    Many problems with using open chat,


    -  Players try to go that are way to low levels.

    -  You fill dps classes too fast without a tank or healer.

    -  You don't even know if their are any tanks or healers on or willing to go.

    -  It could take hours to fill a group, hoping like minded people are paying attention.


    Yes you have to overcome the shy thing. But as long as you look at it as business it's not that hard.  The rejection thing is no big deal, they usually say "they don't have the time" or "simply don't answer".  Besides the shy thing applies if your spamming chat or asking directly anyway.

    Just because your getting a group together doesn't say that you have to be in charge. I totally put groups together on things I knew nothing about.  In EVERY CASE their was someone to take over.

    Way easer than you would think, yet so many people are actually happy you found them.



  • drivendawndrivendawn Member RarePosts: 2,124
    edited July 2016
    I don't think it's bad game design to incentivise group play in a MMORPG.  
    "Incentivise" doesn't mean "Force".
    It's bad game design when before being able to achieve anything combat wise, you have to spam a LFG chat for half an hour, and then spend another 15 minutes joining that group.
    Never had this problem because I would craft and do other things if I was waiting but usually didn't have to because I was part of a guild and had many social link shells in FFXI. As I said you can also go out and solo while you wait as well it's just much slower so again not forced. I knew many people that soloed classes to 75 in FFXI. It took them longer because they only grouped like 25% of the time but they did it and with multiple classes.
  • ImpmonImpmon Member UncommonPosts: 81
    People are greedy and only help if it benefits them.  Thats about it.  
  • Jamar870Jamar870 Member UncommonPosts: 389
    Vermillion_Raventhal, are you saying that WoW no longer has PvP servers?

  • GoldsurgeGoldsurge Member UncommonPosts: 8
    @delete5230 To feel that you are the one doing all the job. When you succeed on something, you can look into the mirror and say "it was all me!". In some group contents its easy to see best dps and "wow, look at those top 3 dps" and if you're on last ones... well, I personally get the feeling that Im getting carried but in the same time I think some players has to be at the bottom.

    Like in Black Desert if I solo 1v3 pvp battle, I feel total victorius. I know that I did it all and no1 carried me even a single bit. Thats just pvp aspect but its the same for PvE and other stuff too. I wish to see more clearer what I accomplish as me.
  • ArchlyteArchlyte Member RarePosts: 1,405
    MMORPGS that have a lot of solo play have a lot of repetitive crap in them that becomes the fare of the serial soloer. Take for instance SWTOR where the only people still there are people who can do those same character storylines over and over again in context-free zones and worlds for years on end. That is the definition of MMORPG hell to me. 
    MMORPG players are often like Hobbits: They don't like Adventures
  • g0m0rrahg0m0rrah Member UncommonPosts: 325
    edited July 2016
    I prefer to run solo, possibly helping others if I feel like it when I come acrossed them while exploring. I don't care for trinity games nor forced raiding. I prefer a create my character and my ability to explore, kill, and craft is limited by my choices. I don't mind if parts of the world are impossible for me to explore due to my choices.  I don't mind if progression is more difficult due to my choices. I mind when I don't have meaningful choices.

    I play to have fun. I play to explore and meet random people. I don't play with a specific group of people because I don't find that entertaining.  Sometimes I bring my wife or one friend along but mostly I go alone because we don't always want to do the same things. Running the same dungeon 20x with the same 5 people to get a specific item just doesn't appeal to me.  I want things to be changing and not be static. I explore a dungeon once or twice and that's it.

     For the most part trinity games or dungeon/raid focused games are repetitive in an unfun way imo. Go into the same dungeon, repeat until items attained, go into next dungeon. Weeeee...
  • AAAMEOWAAAMEOW Member RarePosts: 1,156

    Every mmo comes with a social panel to find others.

    In every game, in every case I found full groups in less than 10 minuet's. Even when Vanguard was at an all time low, I could instantly find full groups unless their wasn't any tanks or healers on.  In that case no one was going anyplace any way.


    Precisely the point.  Every mmorpg give you the option to play 100% in group if you choose to.

    I play GW2.  And it's a game with soloer, group players, RvR players, esports players, RPer, plateform runners, dungeon runners, and raiders.

    You can play any style you want.


  • nariusseldonnariusseldon Member EpicPosts: 27,772
     I don't think it's bad game design to incentivise group play in a MMORPG.  
    It is for those who do not like grouping. 
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