What's your opinion on the matter of 'Loss upon Death?
I started my MMORPG-life with a game(Tibia) where you lost ALL items(you still have a depot, ofcourse), 5%ish experience points and same %ish on Skills. A character that's say 10,000 hours in would lose 500 hours of gametime/work along with all items(which also had a huge value). At least.. it was 10% I think
Players of all ages literally cried after a death.. and most deaths were from other players(or lag, old game). What these gamerules created was ofcourse an extremely competitive community but also a LIVING community. A "Playerkiller" was more or less considered an outlaw, at least if he killed the wrong people.. having the right friends was everything. Or to be in the right guild. You could basically be PKed and in the rush namedrop some of the biggest Players and you'd be left alone instantly. An unjust death of a high-ranked/respected player was most likely the trigger of a war or years long "Eye for an eye" battle.. Insane and then some, I bet few of you can even imagine it. The games developers did however ofcourse in time nerf down the Loss to please the players(Amulets protecting you from death, a % chance on each item you're holding that it will be dropped upon death(instead of 100% of dropping everything) and less %-loss etc).
After playing DAoC and WoW however I realized how unique this was for this game. And also how utterly BORING
it is when you don't lose 5% of all your Exp-points and Skills
But, anyways.. what do YOU think? What if the devs of the game you're currently playing or your favorite game would come out and say that they would implement something similar. How would you respond? Or, what is your thoughts on the subject in general?
www.Argardh.com F2P, Open-source with low-req/graphic MMORPG launching Open-Beta on 23rd August. Based on Tibia 8.6
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