1) When 500 producers make 50 games where 5 players spend $50 on .
2) When 500 producers make 5 games where 50 players spend $50 on.
Some
would argue more options is better, while others would argue that it's
better to have fewer games I would actually play over many that I would
not. Currently our market is basically in state 1 because devs/producers
believe it's better than state 2 and are you happy with
it or would you rather see it into state 2? I have to go with option 2
because I can only play one game at a time and I would also save far
more $ by spending only on one game for long period over multiple for
shorter time.
At the end being part in something epic, playing something
far greater for me than most I've had chance to experience would be a
great way to live life and the participation of far more individuals makes simply the entire product to feel like it matters more to be a part of. It's something like NBA or soccer, they are just games like any of the thousand other games we've played and compete in, but because the way they are ran they receive so much more attention, audience and revenue.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Since 90% of everything is crap, you get five genuinely good developers out of the deal.
The real problem isn't the over saturation of games in today's market because there are way more players now than in the old days before MMORPGs became mainstream. Back then there were fewer games available but they still had smaller communities because there were less people who played games from the MMORPG genre.
These days there are way more games to choose from but if you want something new, different or unique your choices are still limited. While there are far more games, the majority of these games feel like cheaply made copies of everything else.
Think of it like having to choose from McDonald's and 100's of other fast food places just like it. They all serve the same things when what you're really looking for a place with something that isn't on any of their menus that also doesn't have that typical fast food "just thrown together carelessly to make a quick profit" feeling to it.
I'd like to see fewer games that are all vastly different from one another that get the time, attention and love they need from their developers instead of seeing lots of cheap, mass produced games that are almost exactly the same.
I play MMOs for the Forum PVP
On the other hand, I'm really skeptical that option 2 would include any game for which I was the target audience. But if it did, that would be pretty awesome.
1. Candy Crush which has sold over a billion copies.
2. Witcher 3 which has barely sold 6 million copies.
Although I suspect the question might be about f2p game producers specifically and whether they are targeting "whales" rather than "the masses"
If so I am not sure they do. That is how f2p games might - maybe we don't really have the data - end up but I am sure they want everyone to pay something. And there are f2p games out there that encourage people to spend a small amount unlocking ranks that provide usually some form of bonus cards.
Ending up with is not the same as aiming for though.
If (OP) you meant something different "c'est la vie"
Option one offers more choice, so presumably each gamer was more able to find something to their own tastes. However, option two means you're more likely to be playing the same game as your friends, so if you are more socially orientated I guess that'd be the best option
I'm assuming your examples were supposed to highlight your preference for larger, high quality games (AAA) over smaller indie titles, in which case I agree: I prefer AAA games too.
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Unless we're counting the money Pirate Bay gets from their advertising banners. (And even there I bet you're running an AdBlocker)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/