This is just an idea. It was sort of inspired by Game of Thrones.
Suppose you could form up a group and then accept a Ranging Quest.
That quest would have a series of goals that would take the group deeper and deeper into the wilds of Terminus.
As you meet intermediate goals, there are rewards.
Weather would be a real factor.
You would need to plan for and stock up to be sure you have enough of what you need, because you would be going places where you can't buy and sell or access any bank.
If you complete all the goals, and return to the point of origin, it is a successful ranging and there is a larger reward.
There would be a story to the group quest that would unfold the deeper into it you went, and as you completed goals.
Solo versions of this could be called Scouting Quests.
You would of course have additional adventures along the way that would be spontaneous and unscripted. But the Ranging Quest would add measurable objectives as you go.
Just for discussion.
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Comments
Sounds good, HOWEVER CHAIN QUEST ARE OFTEN BAD FOR ADDING GROUP MEMEBERS.
In a game that is made for groups. It would suck if you feel short one or two and can't invite that alone guy standing next to the party.
Otherwise a nice idea, although it could be a bit themepark'ish in nature and I think they are trying to limit story driven content and be more eq like.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
Chain quest are always bad for mmos.
I think single quest that are extremely hard to attain is a much better approach. No worst feeling when two group members leave you stranded half way through. I remember the book quest line in LOTRO had many people spamming chat to do part 5 !!!
- The group can work their way up that hill to kill that elite.
- The group can work their way through a deep complicated forest to pick up that item.
- Open world mini dungeons.
I'd also like to see survival stuff like eating and sleeping (camping) be of greater importance. I think every time you camp for a few hours it should charge up some sort of rested stat like Vitality which provides a passive bonus to everything you do. As it gets low, the bonus goes away and eventually turns to a debuff. You should of course be able to restore the Vitality by various means including eating good food/drink or spending time in a tavern.
That would also act in a similar way to "rested xp", and be a greater boon to the casual player.