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Warcraft fell 73% on its second weekend, bringing in just $6.5 million, drawing a close comparison to 2005's Doom, which fell 72.7% after an equally disappointing opening. Warcraft's drop is the third largest second weekend drop for a film playing in over 3,000 theaters behind 2009's Friday the 13th (80.4%) and Fifty Shades of Grey (73.9%). The big difference here, however, is Warcraft only opened with $24.1 million while those two other films opened with $40.5 million and $85.1 million respectively, giving them both much further to fall.
Warcraft did, however, bring in another $41.2 million internationally this weekend as its global cume now climbs to $377.6 million, more than $200 million of which comes from China.
Revenue was mostly "day 1" loaded; even in China day 3 was 60% below opening day. Suggesting perhaps that people who went were mostly WoW players? Does this suggest that well over 50% of WoW's subs are in China - long touted - and that subs in US and EU are below 1M?
As far as possible sequels go:
At a cost maybe higher than $160M Warcraft's backers, Activision Blizzard being one, may struggle to recoup its full costs (quota film in China so 25% of the China gross only). For AB though I think they will simply class it as marketing. Even if they spent $50M on the film and only get $30M back that simply makes it a $20M worldwide ad campaign.
So I suspect that Blizzard would be up for a sequel and so would Chinese partners. Warcraft 2 filmed in China with a Chinese cast would potentially make financial sense.
Based on my opinion of the movie, I take this as more evidence that the reception of a movie has very little to do with the actual movie - and almost everything to do public perception.