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What We Know About One Tamriel

13

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  • MysteryBMysteryB Member UncommonPosts: 355


    To me it just sounds like the Guild Wars 2 way of doing things. You go into each area and you can do whatever content it just scales you to it. I'm sure there will still be an overall level, it's just trying to get people to go out into the world more and do things with friends.



    City of Heroes did this YEARS before Guild Wars 2 was released. You scale down to team lvl if you were too high or sidekick up to team level if you were too low.

    Mystery Bounty

  • MysteryBMysteryB Member UncommonPosts: 355


    I really want to like elder scrolls online - but everytime i log in i get bored of it and its combat very quickly - and i dont know really why



    I am the same way, played for a month, got bored, tried coming back, more boredom.

    Mystery Bounty

  • MysteryBMysteryB Member UncommonPosts: 355


    Who freaking decides these things. Removing levels in an RPG completely destroys the whole element of Gaming you level up to get better better gear that are content more content better loot better everything. Leveling shows determination it shows that you care enough about the game to actually put the time in to get to his particular point. And don't get me wrong the leveling system with the veterans system and all that nonsense was ridiculous and I truly believe that Bethesda and the Elder Scrolls franchise has really really dropped the ball on this particular item meaning Elder Scrolls Online which had potential to be the best RPG of all time correction MMORPG and yet they want to keep destroying it. How about removing the barriers between platforms. Making a whole world 1 level 3 ruins gaming in its entirety but playing the game on different platforms should mean playing with other people on different platforms not bar s us from playing with friends who aren't going to go out and buy a new platform for umpteen amount of dollars just to play a game with a friend take that barrier a way not the levels. I was a die-hard Elder Scrolls band until I saw what they did to this MMORPG



    They are not removing levels, just scaling them.

    Mystery Bounty

  • exile01exile01 Member RarePosts: 1,050
    Sainguin said:

    exile01 said:

    another cancerous idea infesting the mmo world. FF8 did this and i hated it with passion. Now imagine we would have a similiar system in our world: You go to fitness and no matter how hard you train, you dont improve, cause everything around you improves with you. A pointless mindfuck again.



    Somebody is salty.
     I jsut found out there wont be downscaling, so it isnt that bad.
  • Shana77Shana77 Member UncommonPosts: 279
    If only they had the balls to do this before they released the game, the game would have become so much more succesful.
  • GorweGorwe Member EpicPosts: 6,307
    SEANMCAD said:
    josko9 said:
    SEANMCAD said:
    josko9 said:




    Wait levels are gone too ? xD
    Looks like they found their success formula the more they remove from base game released 2 years ago the more people play it xD


    Yep it certainly looks that way. And hey credit where credit is due, at least they are listening to their fan base now. However if they hadn't been so pigheadedly stubborn during their concept phase where many fans told them they disliked so many of features that are getting removed, they could have totally avoided the giant clusterfuck they had to go through to get here.



    I have a feeling that was Paul Sage's fault.

    Ever since Rich Lambert took the wheel, the game immediately became one of the best MMOs of all time. He worked on Oblivion, he definitively knows better what TES should be.
    I just threw up a little in my mouth.

    sorry but for me Oblivion was the bad one.
    Compared to Skyrim..Oblivion was a masterpiece.
    I would have to violently disagree to the core of my DNA throwing around tables and chairs to make my point clear. I did not like Oblivion at all.
    I would have to violently disagree to the core of my DNA, throwing around tables and chairs to make my point clear. I did not like Skyrim at all.

    Wanna argue, bro?
  • GorweGorwe Member EpicPosts: 6,307
    Sovrath said:
    Gorwe said:
    Wait, they actually removed the levels or did they do the KoTFE instead?

    Everyone knows I am NOT a proponent of leveling, but I feel that the pacing of Themepark leveling is off(start with bland abilities -> get the fun ones after you've done like 50% leveling -> where it should be "get the fun, signature ones soon, dps padding later"), not the leveling in itself.
    They didn't remove levels just allowed players of any level to have content "leveled" to them.

    The more you level the more skills, leveled skills, better gear, you will have to do that content.
    So, they did the KoTFE...hope they won't ultra casualise it as well.

    Really, what's with the developers and these scything methods? Instead of fixing the leveling(hint: make it fun / involved)...why nigh remove it?

    Outright removal > KoTFE scaling(imo)
  • TorvalTorval Member LegendaryPosts: 19,860
    Gorwe said:
    Sovrath said:
    Gorwe said:
    Wait, they actually removed the levels or did they do the KoTFE instead?

    Everyone knows I am NOT a proponent of leveling, but I feel that the pacing of Themepark leveling is off(start with bland abilities -> get the fun ones after you've done like 50% leveling -> where it should be "get the fun, signature ones soon, dps padding later"), not the leveling in itself.
    They didn't remove levels just allowed players of any level to have content "leveled" to them.

    The more you level the more skills, leveled skills, better gear, you will have to do that content.
    So, they did the KoTFE...hope they won't ultra casualise it as well.

    Really, what's with the developers and these scything methods? Instead of fixing the leveling(hint: make it fun / involved)...why nigh remove it?

    Outright removal > KoTFE scaling(imo)
    You can try it out right now. Take a lowbie (say level 10) to Wrothgar and work through Orsinium content. Is that faceroll for you?

    If you can't find challenging content solo, duo, or in a group in SWTOR right now that's on you. If you find the easiest content and then complain that all content is faceroll, then I don't know what to tell you other than "alrighty then".
    Fedora - A modern, free, and open source Operating System. https://getfedora.org/

    traveller, interloper, anomaly, iteration


  • SlyLoKSlyLoK Member RarePosts: 2,652
    I figured One Tamriel was coming at some point. They started talking about the conversion probably around the time Orsinium released. They wanted all zones to be handled in a similar way. Though I was not expecting total removal of faction limitations.

    I am looking forward to it. I bet this is going to mean a lot for future content that isnt going to be in DLCs. Of course they also need to raise the amount of people allowed into a zone before creating a copy as well IMO.
  • jesteralwaysjesteralways Member RarePosts: 2,560
    Hmmph..one tamriel...one direction.... 

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • Ides385Ides385 Member UncommonPosts: 82
    There seems to be a few misconceptions about gear and leveling when the game scales, let me clarify.

    Your gear scales according to your level and your gear's level. If you have level 40 gear and you are level 40 your gear will scale to max level. If you have level 20 gear and you are level 40 your gear will not fully scale. In other words if you wear the max level gear that you can, your gear will fully scale. A cp160 hundings set on a cp160 toon should be the same as level 40 hundings on a level 40 toon.

    There is some endgame gear that is only sensible to use at endgame (particularly jewelry), but for the most part crafted gear and generic jewelry is usually good enough for most content. The big difference that people have to work for is leveling all their skills, passives and cp. By the time you finish leveling your skills and passives you'll probably be at cp160 and able to wear endgame gear anyway. You'll get a bit more of a boost as you work up to cp501 (the cp cap past the gear cap). That said you can still be capable without maxed out skills and passives, granted you wisely chose which ones to level early on.

    TLDR; Wisely choose which skills and passives to level early on for your role. Craft gear sets at or near your level to get the most out of scaling. Don't expect to be top tier, but you should be viable enough for all content except endgame trials and maybe the ICP dungeons. It also takes practice and research to be good at your role.
  • KilrainKilrain Member RarePosts: 1,178
    If you don't do any quests and just roam around killing NPCs, what is the leveling like?
  • laseritlaserit Member LegendaryPosts: 6,166
    Ides385 said:
    There seems to be a few misconceptions about gear and leveling when the game scales, let me clarify.

    Your gear scales according to your level and your gear's level. If you have level 40 gear and you are level 40 your gear will scale to max level. If you have level 20 gear and you are level 40 your gear will not fully scale. In other words if you wear the max level gear that you can, your gear will fully scale. A cp160 hundings set on a cp160 toon should be the same as level 40 hundings on a level 40 toon.

    There is some endgame gear that is only sensible to use at endgame (particularly jewelry), but for the most part crafted gear and generic jewelry is usually good enough for most content. The big difference that people have to work for is leveling all their skills, passives and cp. By the time you finish leveling your skills and passives you'll probably be at cp160 and able to wear endgame gear anyway. You'll get a bit more of a boost as you work up to cp501 (the cp cap past the gear cap). That said you can still be capable without maxed out skills and passives, granted you wisely chose which ones to level early on.

    TLDR; Wisely choose which skills and passives to level early on for your role. Craft gear sets at or near your level to get the most out of scaling. Don't expect to be top tier, but you should be viable enough for all content except endgame trials and maybe the ICP dungeons. It also takes practice and research to be good at your role.
    I made a comment earlier about gear.

    My worries are:

    If I spend time in a zone such as Wrothgar... say as a level 50 but with a low champion level. Will the gear I pick up there, be less than a player with a higher champion level? 

    I'm worried about enjoying the content but screwing myself on the gear progression. I don't know if my worries are valid.  

    "Be water my friend" - Bruce Lee

  • syriinxsyriinx Member UncommonPosts: 1,383
    I just dont get the appeal of this sort of thing.  EQ2 had the right idea with mentoring down only.  

    So much of the fun of RPGs is the progression and while this doesn't remove the progression totally it SEVERELY lessens the impact of it.  Its a lot less of an adventure if you can tackle most everything right away.  Id rather have 95% of stuff can slaughter me and I slowly work that % down as i grow stronger.
  • laseritlaserit Member LegendaryPosts: 6,166
    syriinx said:
    I just dont get the appeal of this sort of thing.  EQ2 had the right idea with mentoring down only.  

    So much of the fun of RPGs is the progression and while this doesn't remove the progression totally it SEVERELY lessens the impact of it.  Its a lot less of an adventure if you can tackle most everything right away.  Id rather have 95% of stuff can slaughter me and I slowly work that % down as i grow stronger.
    It's fine in early progression, but once the gap gets too wide IMHO it starts to be detrimental. When one level becomes more powerful than a god to a lower level it just makes things all the more unappealing to me.

    There has got to be a better way of giving progression that is satisfying with less of a negative effect.

    "Be water my friend" - Bruce Lee

  • joeslowmoejoeslowmoe Member UncommonPosts: 126
    edited June 2016
    I think this is a good direction for this sort of MMO to go in. Exclusivity/gating of content does benefit ESO as it was never an expected thing for a large part of the playerbase who are not "MMOers" but rather ES fans looking for an expansive ES world to gather in with friends and enjoy. The more they turn the game into an online-modded version of the single player games the more it seems to meet what the players are really looking for.
  • wgc01wgc01 Member UncommonPosts: 241
    Well I find it interesting, I have a bad feeling about this, but will wait and see how it plays it. If Zos does not get a handle on the cheating in the game and keep banned players banned, nothing they add will matter as more and more player lose faith and people stop spending money.
  • KilrainKilrain Member RarePosts: 1,178
    laserit said:
    syriinx said:
    I just dont get the appeal of this sort of thing.  EQ2 had the right idea with mentoring down only.  

    So much of the fun of RPGs is the progression and while this doesn't remove the progression totally it SEVERELY lessens the impact of it.  Its a lot less of an adventure if you can tackle most everything right away.  Id rather have 95% of stuff can slaughter me and I slowly work that % down as i grow stronger.
    It's fine in early progression, but once the gap gets too wide IMHO it starts to be detrimental. When one level becomes more powerful than a god to a lower level it just makes things all the more unappealing to me.

    There has got to be a better way of giving progression that is satisfying with less of a negative effect.
    If player stats were static and "leveling" only opened up more possibilities for skills you would get both the sense of progression, becoming more powerful but not too much and when you visited old areas the NPCs would still cause as much damage as day one. 
  • MisterZebubMisterZebub Member LegendaryPosts: 3,584
    Distopia said:
    Wait levels are gone too ? xD Looks like they found their success formula the more they remove from base game released 2 years ago the more people play it xD
    Yep it certainly looks that way. And hey credit where credit is due, at least they are listening to their fan base now. However if they hadn't been so pigheadedly stubborn during their concept phase where many fans told them they disliked so many of features that are getting removed, they could have totally avoided the giant clusterfuck they had to go through to get here.
    I see a lot of benefit to these changes, they're rather obvious. 

    That said, I actually liked the premise of the MMORPG being something different than the base games. If TES were not so suited to long term appeal that may be different, yet considering the longevity that can be found in those games, I didn't feel they needed a direct to multiplayer crossover. A game that did something else, was ideal IMO. I was also a fan of DAOC, so there's that. Yet that wasn't my main attraction to the design. 

    I also liked the idea of a shake up in the factional ties within the lore, which I felt was broken down fairly well.

     I'd also point out; it wasn't until people started looking at the game for what it was rather than what it wasn't (skyrim online), that things started to turn around. Improvements aside, the game was still the same game more or less.

    The bad part about this change though in my eyes, is that it renders the lore in the game rather muddy. Racial ties are still a rather strong element in TEs lore, especially in races like the Telvanni, Nords, Argonians, and Dark Elves. Khajit were more nomadic, same with Redguards, Wood Elves seem rather undefined in that regard, same with Breton's and Imperial's. The Empire itself employed all races (similar to roman conscripts). 

    Considering the state of War that is present in the game, this change makes that problematic. 
     





    Well they shot their own ideas of factionhood in the ass the moment they added the Imperials and the ability for customers to buy their way around the faction race locks.

    "You have kept me at your beck and call for fifteen years. I shall never again do what you demand of me. By every rule of single combat, from this moment your life belongs to me. Is that not correct? Then I shall simply declare you dead. In all of your dealings with me, you'll do me the courtesy to conduct yourself as a dead man. I have submitted to your notions of honor long enough. You will now submit to mine."

  • quynhbds12345quynhbds12345 Member CommonPosts: 2
    Smart move. I feel like I'd actually go back and try to play again.

    Are the world bosses and the ghost quest still buggered? XD

    What about that annoying skill delay?
  • HarikenHariken Member RarePosts: 2,397
    Great news to me. Sounds like ESO is getting closer to what an Elderscrolls games was about. Exploring the whole game world like you could do in Morrowind and screw the stupid faction thing that should have never been in the game at all.
  • gervaise1gervaise1 Member EpicPosts: 6,449
    edited June 2016
    Kilrain said:
    If you don't do any quests and just roam around killing NPCs, what is the leveling like?
    Simple question but the answer is not. 

    In a "traditional" game you gain xp by questing and/or killing mobs and then doing the gear grind. And if that was  what ESO was then I could say e.g. like game X you really have to do the quests; or like game Y you can take them or leave them.

    Very simplistic answer:
    If you don't want to do quests it is entirely possible to level by killing mobs. Doing both is faster but if you can "level" simply by killing mobs.

    More accurate but still simplified answer:
    A huge part of ESO is a) skills b) Champion System - more skills basically. To get skills you first need to gain skill points. Then spend skill points on skills you have unlocked. To gain skills and to unlock skills you need to do quests, dungeons, explore and kill mobs. And there is more.


  • gervaise1gervaise1 Member EpicPosts: 6,449
    edited June 2016
    syriinx said:
    I just dont get the appeal of this sort of thing.  EQ2 had the right idea with mentoring down only.  

    So much of the fun of RPGs is the progression and while this doesn't remove the progression totally it SEVERELY lessens the impact of it.  Its a lot less of an adventure if you can tackle most everything right away.  Id rather have 95% of stuff can slaughter me and I slowly work that % down as i grow stronger.
    See my answer above to Kilrain's question.

    Leveling to 50 is only a part - and a relatively small part - of a characters progression in ESO. Its not that far off the mark to say that the 1 to 50 experience is simply an extended tutorial first time through. It could be closer to 100% of stuff slaughtering you not 95% until your character develops. 
  • KajidourdenKajidourden Member EpicPosts: 2,897
    Now I just need people to play with....lol. 
  • solochoowookiesolochoowookie Member UncommonPosts: 54
    I loved the game, but canceled after waiting and waiting for a barbershop. I would give this game a shot if they addressed the recustom issue. Sure I could re-roll, and now with One Tam maybe that is less of a issue, but why not give players the basic barbershop features we have been asking for. Customization is the cornerstone of immersive and emergent open world game play. When all other games (even SWTOR) do this, how can ESO continue to miss the boat on this basic feature.
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