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For anyone who frequents the MMORPG Universe and isn’t aware, last week Chronicles of Elyria (COE) officially funded on Kickstarter. If you know one thing about COE it’s probably that it will feature a volatile concoction of permdeath, survival mechanics and PVP! “Uh, that was 3 things.” Good job sunshine, glad you are paying attention, now try to keep up because I’m about to drop some bold words! Ready?
Comments
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Agreed.
CoE is probably the most ambitious game design I have ever seen. It's almost as if they've taken every feature from MMO history that DIDN'T work before and incorporated them all in the CoE "grand design".
Perhaps it's an MMO legend-in-the-making, perhaps it's just another overambitious indie team promising to deliver the impossible. Time will tell.
While there are very likely still technological issues that should not be underestimated - afterall, SpatialOS has never been implemented in such scope and it is very much untested technology, the main problem imo is the design.
Many amateur/indie developers try to mimic real-life mechanics but they do not realize, as much as players, how non-fun those mechanics are when implemented - if they are even possible to implement.
It is almost a stereotype symptom of indie devs - they are not making the game for actual players but to filfull their very own "dreams", such endeavours are inevitably deemed to fail, you cannot leave out of equation your customers. You make your game, or in fact any business, for your customers, not the other way round.
Typical example is probably most controversial feature - aging of your character. Who is actually attracted to start the game as a warrior to find out that with more you play, less profficient at combat you will be because your character ages? Who is actually interested in permanent death of your character?
The list can go on and on, the gameis being made of random real-life alike features but no-one is actually asking: Is that what players want? Will they find it fun? Those fundamental questions are not being asked, or in fact thought of, they are sort of side product of game development.
It is truly an irony when you see people throwing money at kickstarter games in hope the devs will make a game they want, while in fact they are the last developers care about....
I've been playing it for over 10 years and I like it a lot (though I never go near the PVP areas:) )
The best place to start it is on a moon named Monria ( I work on the moon )
Go to monria.com and download it
If you are born on Monria you will get a great starting experience and support through you discipleship and you will always have free flights to other planets like Calypso and Arkadia for a start.
Also the community on Monria has been said to be the best in the entire entropia universe
There is only one snag and it is a big one:
Though the game is free to play; because it is a real cash economy, you are not going to be ubber in a few weeks, this is a serious gaming adventure that will take time and that you will end up depositing into if you like it....
However People who have put effort in over time have made money in it and given up their day job
And if you go down the PVP route you could make this work
Note: Remember in PVP you can also be looted!!
Why not go to Monria it's the best place to start your virtual life in Entropia Universe
I strongly disagree with that.
A developers dream abt a game should only be the force that drives him and not what the public wants.
Afterall you'll be amazed from the zillion opinions of what is the perfect game for everyone.
If you're close enough to what you like abt a game with what is being produced then you've found yourself a home.
― Terry Pratchett,
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Seriously....
KS can't do what you imply.
Uhm. I'm quite interested in character aging and atrophy. Truth be told that's not even a new feature. Most of the more complex MUD's back in the day had aging and permadeath and a lot of the stuff COE is attempting to implement, just without graphics. And those were some of the most immersive RP games/virtual worlds I ever had the pleasure of being a part of. I'm a PVP'ing Lars, stuck without a game, waiting for the next Virtual World since SWG. Just because a game or feature doesn't appeal to you, doesn't mean a market doesn't exist.
You are not making any point nor sense. Thanks for letting us know..I guess?
Sorry. I didn't realize English was a second language for you. Thanks for making the effort to learn!
You are only proving my point...
Thanks for letting us know that you didn't understand anything that was written here today. You learned the English language at Trump University didn't you?
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams
So far, there isn't a consistent, unambiguous set of promised features about this game. It's all being left up to the communities interpretation of a few basic marketing comments. EQ:N did almost the exact same thing, and everyone can see how well that worked. Customer expectations went spiraling wildly out of control. Even if Daybreak could have produced something to call EQ:N, it would probably have disappointed many of the people who were following the development process. CoE appears to be verging on a similar path.
Define the game, build the game, market the game. In that order, please.
Logic, my dear, merely enables one to be wrong with great authority.
All those fatures? Yeah, they are going to need money. So, they'll do what all the other Crowd Funded Indie games do. Get some half-assed bullshit skeleton game together and spend the next 9 years in Early Access until no one gives a shit about CoE anymore.
* more info, screenshots and videos here
and waiting for...
and waiting for...
and waiting for...
Wait... what?!?!
If I say I'm going to make a revolutionary MMO in 18 months and it will have all these ground breaking features, and be done by a new team that has limited experience... on a shoestring budget... you can't criticize me? And the reason you can't is because all the Kickstarter MMOs before it haven't delivered yet?
That is some screwed up logic...
Somehow in this world of ours we switched where the burden of proof should fall.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The logical fallacy here is the belief that funding somehow equates to a healthy gauge of the audience.
They only had 10k backers. Those also include people that bought multiple accounts. Those are also the most dedicated fans of the game. Those are also the people that you just gave multiple sparks of life to and even the ones which only received a single spark will not have to give any more revenue to the company until a year AFTER launch.. which is saying 2.5 to 3 years from now.
I mean.. just think that through. Everyone who was really interested in the game already ponied up. It was only 10k (maybe a bit more now that the KS ended) and ALL of those biggest followers have already purchased gameplay for the next 2.5 to 3 years.
Does that seem like a sound base to invest in?
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Except there's still a PvP environment forced on PvE players, thus, it's still primarily a PvP game. Just because you have PvE activities doesn't mean it's solely a PvE game.
Most MMOs only limit PvP to capital cities and hubs. I'm not sure CoE does this.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey