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Rarity of magic

sinothsinoth Member Posts: 175

How do you guys feel about 'magic' being implemented into the game? I know, I know.. its not exactly 'magic'.. Icarus justifies it by using the famous quote "Any sufficiently advanced technology is indistinguishable from magic." So be it nano-technology or some weird mutation, whatever... its still magic like in every other fantasy MMO. It seems to me there are 3 sides to take concerning this issue:

No magic!
This system keeps the game as real as possible. No instantly healing a gunshot wound or randomly setting people on fire.

Rare magic
Magic users are few and far between... the ability to use magic is very hard to obtain, and takes a lot of dedication. An example of this could include the old Jedi system in SWG... even though it was a terrible system, it illustrated the fact that you really didn't ever see a Jedi, you mainly heard about them.

Common magic
Everyone has the ability to use magic from the start. This is the most used system in todays MMOs. Magic loses its 'special' value since you see it around every corner.


Personally, I'd like rare magic, although no magic would be fine as well. Icarus seems to be breaking many molds with FE, but the amount of spell casting in their trailers disturbs me. I'd rather not have my immersion broken every 10 minutes by someone spinning around in a cloud of pretty particles and instantly healing all their wounds.

http://www.fallenearth.se - Your source for Fallen Earth information

Comments

  • KohrathKohrath Member Posts: 35

    Don't say the 'M'-word.

    No m***c, but mental powers please.

    The swedish post-apocalypse pen and paper RPG "Mutant: Underg

    FallenEarth.se - Your source for Fallen Earth information.

  • adriradrir Member Posts: 101

    Well, in my personal opinion, I think that the "magical" abilities should be rare and there should be much more weight on weapons, equipment, technology and science/knowledge. I think the reason they are so prominent in the trailers so much is because magic looks cool and its really easy to justify those crazy animations!

    However "magic" in Fallen Earth could well be defined as any ability percieved as being supernatural. This could include elements such as genetic manipulation (eg. chimearism, animal traits), mutant abilities (eg. phychokenisis), advanced technology (eg. nanites), mental powers (gurus ::::02::), etc.

    But I don't like the idea of having something for nothing. While recharging mana pools and infinite casting potential is cool in true fantasy game settings, I don't feel that it is a conceptappropriate for a game like Fallen Earth. So one thing however I would like to see, is the combination of the "magics" with non-magical conventions.

    For example, the Lightbearers would seem to be the type of faction who might specialise in healing. So members of that faction might possess "magical healing powers". However what if herbalism, medical science or some type of nanotechnology were required to use these "powers"?

    Oh, and I really hope those ice powers were not some variation of a "rooting spell" ... *shudders*

  • StowawayStowaway Member Posts: 165

    Yeh I remember reading some of these powers are from DNA/genetic splicing, and traits of animals, n stuff. That you would find the tubes with the data in or the dna or something and be able to take these to the plant where you step into the machine and get your dna spliced or something. Sure most of you have read this feature. It was said these tubes would be rare and in hard to find places though.

    And mutations of course and trying to 'unlock your powers' ive seen written.

    I agree it shouldnt be something for nothing, as i've said before, I don't like the idea of it being city of heroes in a post-apocalyptic setting, but I dont think Icarus would create that.

    Its the one question mark for me over this game, tell a lie, two question marks.

    Special Powers and Cloning (and other high-tech things such as walking into a machine and then being able to shoot fire... i dunno man)


    But i'm patient enough to not pass judgement yet and will wait to see what icarus do with it. Gotta trust the vision.

    Plus, just because it's there, doesnt mean I have to play that way, and it might be fun to have a mutant character. :P


    My biggest concern which i've aired here before is, if you make something hard to get, you get people desperate to get it and trying to work it out and so on and then the pressure starts getting piled on. Because that becomes the game for so many people, trying to attain THAT.

    SWG - Jedi........ Need I say more?

  • GrimCreepGrimCreep Member Posts: 121

    In all my history of playing MMO's and RPG's I have yet to create a magic based character, its just never tickeled my fancy. Even though Ive never liked the idea of being a fancy pantsed magic fiddler I still find them usefull and somewhataccpetable in the settings for alot of mmo's. As for spellcasters in FE I would rather see magic along the lines of mind tricks and hightened senses. Maybe something like the Aborigonee* or Crocodile Dundee. No fireballs or ellemental nutjobs but rather some kind of genetic mutation allowing the user to use more than 15% of their brain.image

    Lead with your face and role with the punches.

  • NatedogNatedog Member Posts: 22

    That was the main reason I got interested in this game, because there was NO MAGIC. Can't someone come up with something different than 90% of MMO's out there that use magic or some sort of "mutation."

    Just use plain, ordinary humans, PLEASE!

  • EszekialEszekial Member Posts: 10


    Originally posted by Natedog
    That was the main reason I got interested in this game, because there was NO MAGIC. Can't someone come up with something different than 90% of MMO's out there that use magic or some sort of "mutation."Just use plain, ordinary humans, PLEASE!

    I CONCUR!

    Praying for a Fallen Earth

  • DelgadoDelgado Member Posts: 173


    ZOMG!!1 He said the 'M' word!!! Gotta call my therapist...

    Mmm... I vote for no of the forbidden word. It's like Star Gate Atlantis and the whole just because it looks like it doesn't mean it is. It only means it's a tech we don't have understanding to. Hence why I say no. now plz... let us not speak of the horrible word again... ::::06::

  • StowawayStowaway Member Posts: 165

    Think you guys are in denial. ::::39::

    I was for a long while too, but Fallen Earth is quite clearly gonna have this stuff, unless i've gone completely cuckoo and imagined a man who was a ball of flame and shot out a fireball on the trailer.

    But hey, the game seems to have gone through some redevelopment, remember how the character portraits used to be? and then they changed quite recently, in quite a big way.

    They seemed more real, more gritty, less sci-fi, more post-apoc.


    So who knows what'll be in and out. Its very unlikely the genetic modifications and .....*Twitch* "Magic", would be taken out entirely though. in my untrained and amateurish opinion.

  • ChingyzChingyz Member Posts: 36

    I really don't see it so much as the m word, rather than mental powers. A bit like the way things zre in the Dark Conspiracy setting. On one side I'm really not against such things, but it would be refreshing to have a game that didn't involve supernatural powers. No matter what it's not something that will make or break the game for me.

  • XilanxivXilanxiv Member Posts: 22

    I've posted on something like this before, and I agree with the "mental powers" or enhanced abilites line, and they should be rare to find or unlock, and slow to develope. Instead of fireballs and lightning, powers should be things like enhanced strength, eyesight (for night maybe), sense of smell (for tracking). These things would mesh with the whole finding dna and geneticly splicing yourself. If they do put in some things like fireballs, I think it should be VERY hard to get and develope, taking a year or 2 irl to develope, like at first you can make sparks, maybe light a campfire without a flint or something. And an ice spell could be used to chill your beer, man that'd rock lol. I think the powers should be enhancements, mentally and/or physically, of things we can do already.

  • SiccakSiccak Member Posts: 6

     

  • SiccakSiccak Member Posts: 6



    Originally posted by GrimCreep

    In all my history of playing MMO's and RPG's I have yet to create a magic based character, its just never tickeled my fancy. Even though Ive never liked the idea of being a fancy pantsed magic fiddler I still find them usefull and somewhataccpetable in the settings for alot of mmo's. As for spellcasters in FE I would rather see magic along the lines of mind tricks and hightened senses. Maybe something like the Aborigonee* or Crocodile Dundee. No fireballs or ellemental nutjobs but rather some kind of genetic mutation allowing the user to use more than 15% of their brain.image



    This is what I should have written agreed absolutelyimage
  • BeanchillaBeanchilla Member Posts: 260

    i say no magic, but maybe
    telepathy
    now it sounds odd
    but for anyone who played systemshock two
    you cant heal with it

    but think about pulling something threw bars,
    or choking someone,
    that kind of thing.

    heals should be left to med kits,
    some insta-heal but not enough to save u unless ur QUICK!!

    rare magic sounds good tho
    yay!!

    Just another handsome boy graduate...

  • DelgadoDelgado Member Posts: 173


    It's like mutant powers. There are alot of creatures that can withstand extreme situations and such. And after a long time period after the fall, who would be surprised if mutants emerged with these powers. People IRL of eternally combust, no one knows why, it just happens...

    Im guessing people will start calling it the m word but thats what people generally tend to do if they don't understand it...

  • maxantomaxanto Member Posts: 778

    I am sorry but the term "lets keep this as real as possible" is just flame worthy... real? Like mutants? image Please lets keep this discussion "real" and not bring up such ridiculas suggestions like excluding game material cause we dont think its "real" enough... image

  • GrimCreepGrimCreep Member Posts: 121



    Originally posted by maxanto

    I am sorry but the term "lets keep this as real as possible" is just flame worthy... real? Like mutants? image Please lets keep this discussion "real" and not bring up such ridiculas suggestions like excluding game material cause we dont think its "real" enough... image




    Agreed on the most part. A spade's a spade but there's gotta be limitations set at some point. If there are no limits then all the complaints and whiners that want faster stronger weps and gear will get them and all the noobs getting killed by them will want them gone so now you have a whole community able to change and rechange  the game with hatemail and lame excuses then its no fun for anyone. Limts

    Limits should be set, of course over time maybe change them slowly, like evolution but, like gravity, ya need the shit.image

    Lead with your face and role with the punches.

  • maxantomaxanto Member Posts: 778



    Originally posted by GrimCreep



    Originally posted by maxanto

    I am sorry but the term "lets keep this as real as possible" is just flame worthy... real? Like mutants? image Please lets keep this discussion "real" and not bring up such ridiculas suggestions like excluding game material cause we dont think its "real" enough... image



    Agreed on the most part. A spade's a spade but there's gotta be limitations set at some point. If there are no limits then all the complaints and whiners that want faster stronger weps and gear will get them and all the noobs getting killed by them will want them gone so now you have a whole community able to change and rechange  the game with hatemail and lame excuses then its no fun for anyone. Limts

    Limits should be set, of course over time maybe change them slowly, like evolution but, like gravity, ya need the shit.image


    Of course limitations need to be established... thats not what I was saying. What I did say was it is not our job as players to set those limitations... if the devolpers want to include magic, nanotechnology, or talking dogs so be it... it is not our place as consumers to dictate what goes and doesn't go into a game. Its one thing to express an opinion and its another to make demands.

    And to try to base an arguement on the reality of a game... go play SIMS im told thats a very realistic game. Me I want to do things, act out in a way that I could not do in REAL life. Thats why I play games, to be UNREAL!

    Me personally, I trust these guys (Icarus Studios) to do their job in providing me the form of entertainment I would pay for, and you know what, if I really hated talking dogs and they included talking dogs... I just wouldnt play their game, what better objection could there be?

  • StowawayStowaway Member Posts: 165

    Of course.

    I do not think you will find anyone here saying they expect to influence and effect the vision of the boys at icarus. or that they would necessarily want to unless they genuinely liked the idea and incorporated it.

    We aren't trying to set limits, we're discussing what we would LIKE to see.

    But what you can't say is wrong is people sharing what they would like to see in a post-apocalyptic game... which so far, is about as much as we know for SURE about fallen earth :P

    So what you have here is a group of people who've been dying for a post-apoc MMO for a damn long time, and they are talking in here about what they would like and hoping that'll relate in fallen earth somehow.


    The complaining, whining and petitioning comes after release of course!! ::::12:: (a little joke there)

  • GrimCreepGrimCreep Member Posts: 121
    Ok I see where your commin from. Game Onnnnn!!!!!image

    Lead with your face and role with the punches.

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