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The Playstation Blog has been updated with a new release date for Hello Games' No Man's Sky. Originally scheduled for release in June, it was revealed earlier this week that the game would miss the window. With today's blog post, we now know that No Man's Sky will be headed our way on August 9th.
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AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
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So how big is the galaxy? Seems to me it would have to be a huge. Looks like a really interesting game.
LOL, comparing this to Star Citizen. Missing a launch date by 2 months is nothing compared to what has been going on with Star Citizen. They would have to be 3 to 4 years past their original release date and during that time stop giving new release dates while calling all their past dates "artificial" while blaming Derek Smart AND keep selling jpegs of ships during those years they are past due. THEN, you can compare this to the mess that is Star Citizen.
Okay, so are there other people on this one universe with you or not, thats my question. Ive heard nothing concrete and no one seems to sure. I havent folllowed this game for a bit so perhaps its been sorted out?
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Official estimates of our galaxy's star count vary between 200 and 400 billion.
Elite:Dangerous is supposed to have 400 billion stars in their game world, with an unknown number of planets.
No Man's Sky is supposed to have 18 quintillion (18,446,744,073,709,551,616) planets in the game world.
Both games use procedural generation to create their planets and stars, so none of those assets "exist" unless someone actually goes and looks at them. Quite obviously, no player is ever going to be able to visit ALL the planets in either NMS or E:D...
And in another interview he said: "No"...
Hello Games have been extremely evasive on the topic of multiplayer. It seems that it's sort of there and sort of not.
Their main response seems to be along the lines of "there is the potential to meet other players, but the game world is so massive that we'll make sure you never meet another soul, so don't worry about it"
Whenever a developer is consistently cagey about a certain game feature, you can bet your ass that it's because there's some major issue with it...
I have questions. The number of those questions is two.
First: How can planets and galaxy's be "procedural" and also be shared between other players? am I misunderstanding the definition of "procedural"?
B: All the info I am reading is about PS4. I do not care about PS4. I care about the PC version. So does anyone have any info on the PC version? Steam still says June 21.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
Procedural generation means that the game client builds the game game world on-demand, using a mathematical formula and a "seed number". Every player's game client will build exactly the same game world, because they all use the same formula and seed numbers.
That means that NMS doesn't have to have 17 million hand-crafted (and animated) creature models, because the creatures are all generated on-the-fly using 17 million different "seed numbers". Storing a massive number of seed numbers is obviously FAR easier than storing individual models.
B:
Sony ae taking point on the NMS launch, because they have paid for a "console exclusive launch" for the PS4. The PC version will launch at the same time as the PS4 version. Might be a day later or something just so Sony can get some extra mileage from their "exclusive".
The actual number that ever get created is based on the number of players multiplied by the times they discover a new one.
Assuming one does not just discover planets, but actually interacts with them, the number of planets ever created will be lucky to get into the low millions unless this game turns out to be the next GTA in terms of popularity.
Even then the figues will never threaten billions....much less quintillions.)
Besides at the end of the day there can only be so much variation, and after a time much if that will become largely irrelevant to the player.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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B: Well that is extremely disappointing to say the least. That honestly dampens my expectations of NMS considerably. So the rumor about this delay being because of VR and PS4 concerns might be real (no offense SEANMCAD ).
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
The Windows version will launch for PC at the same time as the PS4 version.
Sony are just making a lot of noise about their "PS4 exclusive", no doubt it cost them $ and they're hellbent on getting the most bang for their buck...
Still have high hopes, but this doesn't make me look positively at the ongoing development of the game post-launch. They seem to take forever, and not really have themselves very organized. Hopefully the finished product is absolutely complete so we don't have to rely on the studio for further updates, DLC, etc. Because I don't know if they could get one done on time, apparently...