I've never played either of these games before and i'm tempted to dive into an older MMORPG for the fun and adventure of exploring a new world. Which game would everybody recommend if I were to only choose one? Your overall opinions on the game would be very welcome!
MMORPG's that I like have large interesting worlds, active communities, plenty of non-combat stuff to do. I'm not a huge dungeon grinder, so as long as combat is mildly fun, thats all I care about.
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Currently I am thinking of giving The Forest a go but its a little overly creepy
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Housing there is simply no contest LoTRO fails miserably there. Crafting is also better in EQ2.
Both have very good quests and some of the quests in both games are very well done. I think both games excel in this area.
As for grouping and classes for me EQ 2 has an edge here as the dungeons are quite well done and require good teamwork but LoTRO and EQ 2 both do well in this area.
I think the time locked servers in Everquest2 were a very good idea but require a sub. The world is very beautiful in LoTRO I really liked the art and some of the zones were quite breathtaking.
You should try both games and then decide for yourself. The population however is not that great I think on both games except on certain severs so choose wisely which server you should play on.
anyway I am not sure if that is difference in taste or if its difference in gaming experience.
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Look further down on the page and I have put screenshots of the house I spent hours and hours on. Most of it were crafted by me.
Game Over LOTRO wins next topic
I ask because when I played I am pretty sure it was zero or very close to it. I mean for a perspective in the games I play I tend to build a house because I need to it. I need it to place something that makes a ship or something, I need it to cook food so I will not die, i need it to protect myself from a horde. etc. I consider that to be good housing. Lack of that is what leaves me not playing games like Rising World, because you can create a lot of amazing stuff but non of it has a purpose
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to be clear not ALL houses or rooms has to have a point but if none of them do it can be frustrating (at least in my view)
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Thank you everyone for the great responses btw.
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EDIT: since both have reasons for me not to play them, if i had to choose one it would be whichever has less gameplay restrictions to force the cash shop on people.
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Agree with the above, housing may have much more options in EQ2, but in everything else LotRO is better - and the neighborhoods got some love recently and gaining a bit more "weight" beyond roleplay.
The world is huge (and as the captain said, almost no zoning), one of the best communities out there, and since the server transfer was finalised a couple weeks ago, the remaining servers are quite full and active.
One of the best non-combat system in games (the music system), lots of roleplay and community events, the cosmetic aspect (and fashion) is huge, and if you like you can level entirely by crafting, festivals and exploration deeds - sure, it will take a LONG time For hobbies there's only fishing unfortunately, but you can cook them fishes right away, or mount them on your wall.
Dungeons are great, some has really cool mechanics. No need to grind them unless you like that aspect as endgame. Combat is the standard tab-target "old-school" combat, but classes still can make them interesting, even after all the revamps. Story and lore and roleplay... well, it's based on Tolkien...
Here is why I dont play Rising World myself
'Its a game that contains the most I can do building wise and it has the most pretty atmosphere however things I build do not have context in the game because developer havent done that yet'
aka...eq2. I mean decorating and all
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I remember exploring one of the Orc areas and running past mobs so I could get into a sort of castle looking structure only to get the message "you must be on the appropriate quest blah blah blah" or some such thing.
Then I was butchered mercilessly by every mob that I ran by.
I think one even peed on me ...
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Pretty much what Torval wrote, dungeons and buildings, etc. are behind loading screens, but the world has almost none. Basically the mountains are the big separator, dividing the map to the western and eastern part (pre-50 level and post-60 level).
Western part has a loading screen between the Shire and Ered Luin as mentioned above, and that's it, the rest is connected. You can see a short loading if you run through a few borders too quick, but that's more like a side-effect.
Eastern part has a few loadings, but as the story advanced the gaps were slowly filled in, there was a video (I linked it here somewhere) where a player swam through the higher level areas after the last Update which connected two previous zones.
edit: always mix the directions
and also edit, western part has zones up to level 75 (Isengard), and you can go there even as a level 1 chicken if you're able to survive the journey. Which remind me, an another non-combat activity, the chicken play.
last edit (promise )
My chicken in the middle, on the stairs of Isengard
(two years ago, tagging along the Taking a hobbit to Isengard, a GM-run event series. That much people, nice bodyguards )