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What are your plans for Darkfall?

Sid_ViciousSid_Vicious Member UncommonPosts: 2,125
edited May 2016 in Darkfall: Unholy Wars
I've been talking to people online in my alliance and many people are staying in Unholy Wars but I am curious at how many.

NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

Watch me play Darkfall and sometimes PVP in other MMORPGs on Twitch.

Darkfall has launched!!! MAY 5th!! Join before its too late!

Follow my RP blog here: http://riseofagon.blogspot.com/



Comments

  • Nayr752Nayr752 Member UncommonPosts: 172
    edited May 2016
    I am going to join Darkfall: the Rise of Agon when it is finished, in the beta right now though.
  • DMKanoDMKano Member LegendaryPosts: 21,202
    Not playing nor planning to play any iteration of Darkfall.
  • TillerTiller Member EpicPosts: 7,992
    I'm actually surprised Darkfail is still around. Must not have been super popular since few people I knew talked much about it after the first game launched.


  • emotaemota Member UncommonPosts: 413
    It's a boat that's already sailed, neither of the new variations will hold enough of a population for very long.
  • YashaXYashaX Member EpicPosts: 2,411
    DMKano said:
    Not playing nor planning to play any iteration of Darkfall.

    I am really curious why you aren't interested in Darkfall, you often post about how you love free for all owpvp games and DF seems to be one of the leading examples in the genre.

    Personally, I am interested in DF, but I think the multiple iterations coming out is kind of crazy. There barely seems to be enough support to maintain DFUW, and despite reading many posts about it I still can't understand exactly why some DF players hate on it so much.
    ....
  • Sid_ViciousSid_Vicious Member UncommonPosts: 2,125
    edited May 2016
    YashaX said:
    Personally, I am interested in DF, but I think the multiple iterations coming out is kind of crazy. There barely seems to be enough support to maintain DFUW, and despite reading many posts about it I still can't understand exactly why some DF players hate on it so much.
    I am currently playing Unholy Wars and it seems like most of the people that I talk to in teamspeak have never played the original game. Some say that they will remain in Unholy Wars, while others say that they will play Rise of Agon because they never played the first game but in all honesty, I can see them returning to Unholy Wars out of frustration because of the player skill gap that will be in Rise of Agon. It would take a year of practicing (with end game character) before any of them have a chance at fighting a good player from the first game. It probably would seem hopeless for someone who is new.

    Rise of Agon is simply MUCH harder... at least three times as many spells to use (I had every key on my keyboard do something in that game), the world is a bit bigger, and races matter in the game because they have different hitboxes and abilities and start in their own racial capitals.

    Unholy Wars merged all races into the same starting areas and they all have the same hitbox size. That was the biggest disappointment we all felt when coming from the original.

    Unholy Wars fixed many of the issues that the first game had though, like their prowess system for leveling and UI making it so that we no longer had to use macros. There is virtually no grind compared to the first game too besides gear. Its very nooby friendly and even has safe zones in the starting areas (which I found disappointing..)

    I think that most people who tried out Darkfall would like Unholy Wars most because its much easier and they actually have a chance when it comes to fighting.

    Just look at the difference here:




    Each game will have something different to play for...

    Unholy Wars.. the friendliest version that new players are more likely to stick to. Everything about the game is gruop oriented.

    Rise of Agon.. the God of everything mode with the steepest learning curve and fastest combat.

    New Dawn... focusing more on racial wars and the economy making it more friendly for solo and noob PVP that some of us preferred.

    NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

    Watch me play Darkfall and sometimes PVP in other MMORPGs on Twitch.

    Darkfall has launched!!! MAY 5th!! Join before its too late!

    Follow my RP blog here: http://riseofagon.blogspot.com/



  • waynejr2waynejr2 Member EpicPosts: 7,768
    Darkfall: Hornswoggle Edition

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • DullahanDullahan Member EpicPosts: 4,516
    Anyone that isn't familiar with New Dawn should probably skim their roadmap and intended feature list. What they are proposing is a far cry from any Darkfall you may have played or heard about, and much more in line with the original game put forth by Razorwax back in the early 2000s.


  • MardukkMardukk Member RarePosts: 2,211
    That Unholy Wars video of that warrior barely using any abilities isn't very accurate to the real way the game is played, at least currently.

    I'm not looking forward to figuring out a way to bind 100 abilities to the keyboard and actually use them in a fast paced game.  Actually, unless New Dawn does an amazing job fixing the original game and adding a bunch of stuff, I may not try any of the remade DF1 games.  

    And it is looking like AV may pull the plug on UW pretty soon, so I may never be going back to Darkfall.  If they could at least get that game to a freemium model I would log in from time to time.  Definitely some of the most intense gaming moments I've ever had...playing UW though.  Not sure any game out there can recreate the risk vs reward.
  • H0urg1assH0urg1ass Member EpicPosts: 2,238
    I will do what I did with the last two iterations of Darkfall:  Watch them crash and burn.  

    There wasn't enough of a player base for one DF game, there sure as shit ain't enough players to spread around three of these games.
  • Sid_ViciousSid_Vicious Member UncommonPosts: 2,125
    Mardukk said:
    That Unholy Wars video of that warrior barely using any abilities isn't very accurate to the real way the game is played, at least currently.

    I'm not looking forward to figuring out a way to bind 100 abilities to the keyboard and actually use them in a fast paced game.  Actually, unless New Dawn does an amazing job fixing the original game and adding a bunch of stuff, I may not try any of the remade DF1 games.  

    And it is looking like AV may pull the plug on UW pretty soon, so I may never be going back to Darkfall.  If they could at least get that game to a freemium model I would log in from time to time.  Definitely some of the most intense gaming moments I've ever had...playing UW though.  Not sure any game out there can recreate the risk vs reward.
    Sorry, I found a better video to show Unholy Wars.. and edited my post.

    I seriously doubt that AV will pull the plug on it soon. In the original game it became just as dead before each major patch. Unholy Wars is the most playable version right now for most people. It has dyes, levies, PVE bosses, better UI, easier combat, noob friendly, etc. lots of stuff to offer that the original game didn't have.

    NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

    Watch me play Darkfall and sometimes PVP in other MMORPGs on Twitch.

    Darkfall has launched!!! MAY 5th!! Join before its too late!

    Follow my RP blog here: http://riseofagon.blogspot.com/



  • DullahanDullahan Member EpicPosts: 4,516
    H0urg1ass said:
    I will do what I did with the last two iterations of Darkfall:  Watch them crash and burn.  

    There wasn't enough of a player base for one DF game, there sure as shit ain't enough players to spread around three of these games.
    There wasn't enough of a playerbase for one Darkfall like the ones that have been offered. The interest for what they originally proposed was present however, because they actually sold over 200k copies of the original game.


  • celestialimmortalcelestialimmortal Member UncommonPosts: 27
    Once they implement the new UI that allows you to bind multiple skills single keys etc ill definitely be playing rise of agon unless new dawn proves to be better, but so far they are just talk. I could never get into Unholy Wars
  • YashaXYashaX Member EpicPosts: 2,411
    YashaX said:
    Personally, I am interested in DF, but I think the multiple iterations coming out is kind of crazy. There barely seems to be enough support to maintain DFUW, and despite reading many posts about it I still can't understand exactly why some DF players hate on it so much.
    I am currently playing Unholy Wars and it seems like most of the people that I talk to in teamspeak have never played the original game. Some say that they will remain in Unholy Wars, while others say that they will play Rise of Agon because they never played the first game but in all honesty, I can see them returning to Unholy Wars out of frustration because of the player skill gap that will be in Rise of Agon. It would take a year of practicing (with end game character) before any of them have a chance at fighting a good player from the first game. It probably would seem hopeless for someone who is new.

    Rise of Agon is simply MUCH harder... at least three times as many spells to use (I had every key on my keyboard do something in that game), the world is a bit bigger, and races matter in the game because they have different hitboxes and abilities and start in their own racial capitals.

    Unholy Wars merged all races into the same starting areas and they all have the same hitbox size. That was the biggest disappointment we all felt when coming from the original.

    Unholy Wars fixed many of the issues that the first game had though, like their prowess system for leveling and UI making it so that we no longer had to use macros. There is virtually no grind compared to the first game too besides gear. Its very nooby friendly and even has safe zones in the starting areas (which I found disappointing..)

    I think that most people who tried out Darkfall would like Unholy Wars most because its much easier and they actually have a chance when it comes to fighting.

    Just look at the difference here:




    Each game will have something different to play for...

    Unholy Wars.. the friendliest version that new players are more likely to stick to. Everything about the game is gruop oriented.

    Rise of Agon.. the God of everything mode with the steepest learning curve and fastest combat.

    New Dawn... focusing more on racial wars and the economy making it more friendly for solo and noob PVP that some of us preferred.


    In terms of pvp Unholy Wars seems the better game from your description of the differences. Especially things like normalized hitboxes and lower pve grind to be competitive.

    I played UW a bit when it came out, but I seemed to spend most of my time gathering mats. Also I couldn't get used to the UI (when I played I couldn't assign hotkeys to trigger each spell/ability, I forget exactly how it worked now but just remember that it was really frustrating).  In a similar vein, I couldn't practise fighting because a lot of abilities didn't work against npcs and there was no area to non-lethally practise against other players. Also everything felt a bit too "floaty" for me.

    The ideas behind the game are great and the atmosphere was superb, but in the end I found watching other people play it more enjoyable than playing the game itself. If New Dawn can tighten up some of the areas I was finding tedious it might be well worth a try though. Its just -three versions of the same game (; seems a recipe for disaster.
    ....
  • DullahanDullahan Member EpicPosts: 4,516
    Thats actually the first thing New Dawn devs worked on when they got the code. Ub3rgames already created a weapon hotbar that automatically equips a weapon (including sword + shield) and changes to the corresponding hotkeys. They are also improving the UI quite a bit and have already made windows scale in size.

    Basically anything you needed to use a macro for in DF and UW they will provide a way to do it thru the new UI in New Dawn.


  • Sid_ViciousSid_Vicious Member UncommonPosts: 2,125
    YashaX said:

    I played UW a bit when it came out, but I seemed to spend most of my time gathering mats. Also I couldn't get used to the UI (when I played I couldn't assign hotkeys to trigger each spell/ability, I forget exactly how it worked now but just remember that it was really frustrating).  In a similar vein, I couldn't practise fighting because a lot of abilities didn't work against npcs and there was no area to non-lethally practise against other players. Also everything felt a bit too "floaty" for me.

    The ideas behind the game are great and the atmosphere was superb, but in the end I found watching other people play it more enjoyable than playing the game itself. If New Dawn can tighten up some of the areas I was finding tedious it might be well worth a try though. Its just -three versions of the same game (; seems a recipe for disaster.
    Yeah the gathering mats doesn't ever change... but now its much easier to harvest and you get twice as many mats so long as you go farming around hamlets, in corner continents.. like ore in Cairn, etc. and there are more ways to get them than harvesting, such as capping villages or farming certain mobs. The dragon drops decent crafting mats, for example. I gathered 3000 ore yesterday in a few hours, easily.. while I browsed the internet on my other monitor. Its much easier.

    They have improved the UI a lot since it came out, and now you can make it so that when you use a skill, you automatically pull out the weapon for it as well, and other changes..

    Now all of the player cities have been built, and although they can be leveled at times, people tend to rebuild them pretty fast. It changes the game when you have a place to duel people and super harvesting city nodes that give you several things each tap.

    It sounds like you never made it out of the starting areas or even experienced what the game has to offer.

    If you ever decide to resub send me a message and I will hook you up. Also, in my alliance we always have people online.

    NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

    Watch me play Darkfall and sometimes PVP in other MMORPGs on Twitch.

    Darkfall has launched!!! MAY 5th!! Join before its too late!

    Follow my RP blog here: http://riseofagon.blogspot.com/



  • Sid_ViciousSid_Vicious Member UncommonPosts: 2,125
    Dullahan said:
    Thats actually the first thing New Dawn devs worked on when they got the code. Ub3rgames already created a weapon hotbar that automatically equips a weapon (including sword + shield) and changes to the corresponding hotkeys. They are also improving the UI quite a bit and have already made windows scale in size.
    Its crazy that AV went so long without making those small necessary fixes.. and then did things like create fun hulks...

    NEWS FLASH! A bank was robbed the other day and a man opened fire on the customers being held hostage. One customer zig-zag sprinted until he found cover. When questioned later he explained that he was a hardcore Darkfall Online player and knew just what to do.

    Watch me play Darkfall and sometimes PVP in other MMORPGs on Twitch.

    Darkfall has launched!!! MAY 5th!! Join before its too late!

    Follow my RP blog here: http://riseofagon.blogspot.com/



  • raapnaapraapnaap Member UncommonPosts: 434
    I played both DF1 and DFUW from the beginning. 

    I played RoA for two weeks and I couldn't get back into it. Game play, content and GUI issues aside, RoA only has an NA server which results in high ping and timezone issues for EU/Russian players. It's just too much of a deal breaker to me.

    Same applies to the New Dawn version, but add local banking on top of that, which is aids in pixel format (Would you like to play the game today? TOO BAD GO HAUL YOUR BANK AROUND FOR TWO HOURS FIRST).

    While playing RoA I was missing DFUW's responsiveness, content, and QoL changes in general. Frankly, I also prefer DFUW's combat system. The problem with DFUW is... It has Aventurine running it, and the only direction they are going with it, is into the ground. Even this weekend the game server was down (and still is) for 4 days and we've had no update on it since it started.

    I honestly hoped someone would take over DFUW's development and reboot/relaunch the game under a F2P model, along with the needed changes to the new player experience. But I seem to remain ever the idiot for hoping that, since no one with the funding to do that, wants to do that (those with funding bought DF1 licences instead).

    Oh well, when DFUW ultimately shuts down, my Darkfall days will go down with it. I know more people think the same, especially EU players... It won't be much of a gain for the DF1 reboot projects.
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