Still not decided one way or the other? Wondering why Chronicles of Elyria has been number 1 on the hype-o-meter for so long? Take a look at a new article http://www.mmorpg.com/blogs/lunawisp/052016/29308
lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
Honestly, I feel less convinced every time I read something about CoE. I do hope they find a way to make something worthwhile out of their bag of vague and lofty ideas, but that article only made those ideas seem less realistic and obtainable.
The whole, you could be the best blacksmith or the greatest sorceror, or the king is not practical gameplay for an mmorpg. The concept of finite resources in a persistent world is problematic as well. These are total whiteboard ideas that only seem more unlikely each time I hear about them.
Honestly, I feel less convinced every time I read something about CoE. I do hope they find a way to make something worthwhile out of their bag of vague and lofty ideas, but that article only made those ideas seem less realistic and obtainable.
The whole, you could be the best blacksmith or the greatest sorceror, or the king is not practical gameplay for an mmorpg. The concept of finite resources in a persistent world is problematic as well. These are total whiteboard ideas that only seem more unlikely each time I hear about them.
The difference being is that they already have working portions of the game. They came prepared to actually get their kickstarter off the ground. I believe they released an in game combat demonstration at PAX, and they said they had cut out features of the game that would drive their budget past the 900k/delay the game launch.
Seems to me that this company actually has their ducks in a row to deliver a game that closely resembles what they proclaim they want to make.
All this game is, is a bunch of kids with huge imaginations with no idea how to implement such nor any idea if these ideas will work in a MMORPG. It is great to imagine such a game, extremely hard to create it. The hype is what it is, now let's wait and see what actually gets created from it. I will bet that the game will look a lot different that all these whimsical stories they tell.
Amazes me how many people spend so much time posting in threads for games they confess they have zero interest in.
If you like the sound of the game and want to support the team developing it, do so. If you don't think it'll work out, then...you know...don't support it...simples.
lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
Amazes me how many people spend so much time posting in threads for games they confess they have zero interest in.
If you like the sound of the game and want to support the team developing it, do so. If you don't think it'll work out, then...you know...don't support it...simples.
Dunno I may as well ask you why you keep making threads looking for more supporters.
You are allowed to look for more supporters and we are allowed to state why we will not support it.
Amazes me how many people spend so much time posting in threads for games they confess they have zero interest in.
If you like the sound of the game and want to support the team developing it, do so. If you don't think it'll work out, then...you know...don't support it...simples.
Dunno I may as well ask you why you keep making threads looking for more supporters.
You are allowed to look for more supporters and we are allowed to state why we will not support it.
Silly me. I thought this particular section of the site was for discussions of Chronicles of Elyria. I'm making these posts and the occasional blog because it's obvious from other posts and questions on other sites that there are a lot of people who still don't fully understand the mechanics of the game and are not sure if they want to support it or not. I'm doing my best to explain how it works...as well as I can, anyway. Lacking telepathy, these forums are one of the very few means that exist to impart such information.
lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
Not to mention Soulbound Studios is rewarding it's community members for helping to promote the game by giving them influence points.
Come on, Rhoklaw.
edit: You've just, basically, defined "shilling", rewarding people for public backing, without observers (of said backing) having full knowledge there are rewards being distributed. Did you realize it?
Not to mention Soulbound Studios is rewarding it's community members for helping to promote the game by giving them influence points.
Come on, Rhoklaw.
He made a valid point, if they are doing this, then genuine fans of the game are going to want to promote it, it doesn't make them shills, its just a marketing technique by the company to encourage their fans. If a game i was really interested in did this, i might be tempted to do the same thing and pass the word around a bit. The only thing wrong really is that its a game thats in early development being advertised.
Not to mention Soulbound Studios is rewarding it's community members for helping to promote the game by giving them influence points.
Come on, Rhoklaw.
He made a valid point, if they are doing this, then genuine fans of the game are going to want to promote it, it doesn't make them shills, its just a marketing technique by the company to encourage their fans. If a game i was really interested in did this, i might be tempted to do the same thing and pass the word around a bit. The only thing wrong really is that its a game thats in early development being advertised.
How is that "marketing technique" not making shills of the community? Usually you're pretty on point, but this time all you did was switch up a couple words.
edit: Just to see, I skimmed through all of "that person's" 120ish posts and he does not once inform people he is being rewarded to speak well of this product. So, if what you guys are saying is true, you've just nailed the coffin lid closed. All that's left in my eyes is what the moderation here chooses to do about it. Maybe they'll do nothing, maybe they like shills. I guess we'll see.
Not to mention Soulbound Studios is rewarding it's community members for helping to promote the game by giving them influence points.
Come on, Rhoklaw.
He made a valid point, if they are doing this, then genuine fans of the game are going to want to promote it, it doesn't make them shills, its just a marketing technique by the company to encourage their fans. If a game i was really interested in did this, i might be tempted to do the same thing and pass the word around a bit. The only thing wrong really is that its a game thats in early development being advertised.
How is that "marketing technique" not making shills of the community? Usually you're pretty on point, but this time all you did was switch up a couple words.
basically, you are directly calling the developers of CoE swindlers by calling these persons shills. . .
Actually I'm getting virtually nothing (that I can see anyway) for promoting CoE, I have a whole 50 influence points. It just happens that I discovered this game a few weeks ago, liked what I saw and after reading all the developer journals, etc., decided that it was one I wanted to support.
I believe in the game and the developers but the only way we're going to stand a chance of getting the game built is by getting the funding off to a good start on Kickstarter. That's what these posts are about, drumming up support by raising awareness of the game and answering any questions, etc. that people might have about it...and there have been a lot.
I don't understand why some people get so worked up about things that they could so easily avoid. Not interested in the game? Don't read the posts. It's really not that hard.
lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
This is an idea mmo. Great in theory but it's never going to happen. I wish it would but it's not even believable. Feel kinda bad for people roped in by this one.
Following MMOs since the 90s. This game will never see the light of day, or eventually another company will buy it out and push it out the doors, and what you get won't resemble anything originally promised. I'd bet money on this.
Following MMOs since the 90s. This game will never see the light of day, or eventually another company will buy it out and push it out the doors, and what you get won't resemble anything originally promised. I'd bet money on this.
It's the timeline that seems unrealistic. From pre-production (their description) to early entry release in 16 months, with all of these revolutionary features, just does not seem reasonable. Even Crowfall which had a lot more money, experienced developers, and a less revolutionary product are now talking about a soft launch with lots of missing features.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Following MMOs since the 90s. This game will never see the light of day, or eventually another company will buy it out and push it out the doors, and what you get won't resemble anything originally promised. I'd bet money on this.
Lol you would think you the only one..... Again where is your facts other than that Your knowledge, your expertise.
Playing games foes not make you an expert in developing them.
See honesty at its best. I have respect for that and because your honest i respect your opinion. Maybe we can all try it.
My experience is coding on an amstrad cpc as a child but never getting anything good. I have had an interest in games since 1988 and mmorpg's since 1996.
I have started learning programming in depth 1 year ago and started a degree in computer science at uni in 2015. I have some modest experience with ue4 mainly in BP but some c++.
In my opinion this game is plausible possible and will be complete with its dedicated developers.
The hype for this title reminds me of this article.
"Developers have to balance their enthusiasm with what they're actually capable of accomplishing. On one hand, it is imperative to get people talking before the game ships, especially if you have little to no marketing budget. On the other, the more fans talk, the more they dream, and the more they dream, the more they expect. If it gets out of hand, expect a violent backlash when reality rears its ugly head."
"For the community and marketing people, it is important to define and recognize where awareness of a product ends and inflation begins. The worst part is, they're battling human nature. Imagination is always more fun than reality. In imagination, features do not get cut or reigned in to meet deadlines, and things like poly-counts and draw distances need not be considered."
"The key for developers is not to lie, exaggerate or promise things they're only moderately sure they can do"
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
The hype for this title reminds me of this article.
"Developers have to balance their enthusiasm with what they're actually capable of accomplishing. On one hand, it is imperative to get people talking before the game ships, especially if you have little to no marketing budget. On the other, the more fans talk, the more they dream, and the more they dream, the more they expect. If it gets out of hand, expect a violent backlash when reality rears its ugly head."
"For the community and marketing people, it is important to define and recognize where awareness of a product ends and inflation begins. The worst part is, they're battling human nature. Imagination is always more fun than reality. In imagination, features do not get cut or reigned in to meet deadlines, and things like poly-counts and draw distances need not be considered."
"The key for developers is not to lie, exaggerate or promise things they're only moderately sure they can do"
Totally agree. Hardcore fans do far more damage to their game than the biggest detractor ever could...
The most popular player on an NFL team is usually the backup QB, until he gets put into the game and exposed.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Comments
edit: ok there was a ":" missing. http://www.mmorpg.com/blogs/lunawisp/052016/29308
The whole, you could be the best blacksmith or the greatest sorceror, or the king is not practical gameplay for an mmorpg. The concept of finite resources in a persistent world is problematic as well. These are total whiteboard ideas that only seem more unlikely each time I hear about them.
The difference being is that they already have working portions of the game. They came prepared to actually get their kickstarter off the ground. I believe they released an in game combat demonstration at PAX, and they said they had cut out features of the game that would drive their budget past the 900k/delay the game launch.
Seems to me that this company actually has their ducks in a row to deliver a game that closely resembles what they proclaim they want to make.
If you like the sound of the game and want to support the team developing it, do so.
If you don't think it'll work out, then...you know...don't support it...simples.
You are allowed to look for more supporters and we are allowed to state why we will not support it.
edit: You've just, basically, defined "shilling", rewarding people for public backing, without observers (of said backing) having full knowledge there are rewards being distributed. Did you realize it?
If a game i was really interested in did this, i might be tempted to do the same thing and pass the word around a bit.
The only thing wrong really is that its a game thats in early development being advertised.
edit: Just to see, I skimmed through all of "that person's" 120ish posts and he does not once inform people he is being rewarded to speak well of this product. So, if what you guys are saying is true, you've just nailed the coffin lid closed. All that's left in my eyes is what the moderation here chooses to do about it. Maybe they'll do nothing, maybe they like shills. I guess we'll see.
. . .classy
¯\_(ツ)_/¯
I believe in the game and the developers but the only way we're going to stand a chance of getting the game built is by getting the funding off to a good start on Kickstarter. That's what these posts are about, drumming up support by raising awareness of the game and answering any questions, etc. that people might have about it...and there have been a lot.
I don't understand why some people get so worked up about things that they could so easily avoid. Not interested in the game? Don't read the posts. It's really not that hard.
I'd bet money on this.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Again where is your facts other than that
Your knowledge, your expertise.
Playing games foes not make you an expert in developing them.
Maybe we can all try it.
My experience is coding on an amstrad cpc as a child but never getting anything good. I have had an interest in games since 1988 and mmorpg's since 1996.
I have started learning programming in depth 1 year ago and started a degree in computer science at uni in 2015.
I have some modest experience with ue4 mainly in BP but some c++.
In my opinion this game is plausible possible and will be complete with its dedicated developers.
Next
"Developers have to balance their enthusiasm with what they're actually capable of accomplishing. On one hand, it is imperative to get people talking before the game ships, especially if you have little to no marketing budget. On the other, the more fans talk, the more they dream, and the more they dream, the more they expect. If it gets out of hand, expect a violent backlash when reality rears its ugly head."
"For the community and marketing people, it is important to define and recognize where awareness of a product ends and inflation begins. The worst part is, they're battling human nature. Imagination is always more fun than reality. In imagination, features do not get cut or reigned in to meet deadlines, and things like poly-counts and draw distances need not be considered."
"The key for developers is not to lie, exaggerate or promise things they're only moderately sure they can do"
The most popular player on an NFL team is usually the backup QB, until he gets put into the game and exposed.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018