I am kind of fed up with all the classic mmorpg fighting sytems (especially those asia action combat AAAA+ games). Give me a melee fight system like mordhau has and i'm in. I want a game where skill matters. I know there are already games like Gloria Victis etc. but they feel to clumsy for me.
this is what a melee fight should look like (with maybe little bit less dismembered heads
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sry bro but eso is miles and miles away from this
Question you can survive? all this kind brutality with near zero protect to newcomers
거북이는 목을 내밀 때 안 움직입니다
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
On a more serious note, if I should Imagine a setup where I might accept 1st person view, it would probably have to be with a 180 degree screen (or VR) so I can look to the side, because in the usual 1st person view on a screen I feel so boxed in with the narrow field of view.
But that 1st person combat would have to be smoother with a more natural feel to it than this video shows.
For some reason I am ok with fps games in 1st person.. it is something about melee combat in 1st person that feels wrong.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
All in all it is a dumb idea, if I wanted this stuff I would get directly involved in HEMA or one of the LARP groups, video games should be about abstraction not reenactment.
While I agree with @Craftseeker that this doesn’t actually look much like real techniques, I can definitely appreciate the complexity involved in the system and the skill that goes into controlling it.
It wouldn’t even necessarily have to be this advanced for me, but anything a little more engaging than tab-target auto-attack hotbar-button-spam would be f*cking glorious.
Until someone comes up with an input system which can accurately and quickly map my desired movements into game actions, I'll stick with simulated combat (traditional tab-target) which, whilst not perfect, at least engages the brain a lot more than action combat and has a much greater variety of skills.
MMORPGs for to long have been tab target based and IMO has to be the least stimulating combat out there. Very simplistic on the old noggin.
As to why MMOs don't do first person combat like that, I think it's more difficult to handle parry and blocking with potentially 100 people on the screen.
Action combat games like BnS have blocking and dodging, but it's not based on aim (other than facing in the other person's direction). Not sure it's possible for an MMO to do it.
Darkfall had (will have) 1st person combat, but I'm not sure it's as defined as this.
I should try to find it again.
I seriously need to get that game, while they moved to a semi-realistic combat you can see that those guys actually have held a real sword in their hands.
The disadvantage with the system seems to be that neither mouse or console controller seems optimal for it but even with that it still looks fun.
A MMO using similar mechanics would offer a completelly different experience then anything we ever seen before. And honestly is the standard MMO combat not enough any longer (particularly if the MMOs go to VR). We need games trying new things.
I prefer ARMA myself, and yes, this is not realistic but it it many times more realistic thern anything we seen before and making it truly realistic would probably make it less fun. It takes many years to become good at actual swordplay which is kinda counterproductive in a game, once you actually becomes good the game is already ancient.
Most Larp groups I seen are rather pathetic at fencing, you might have seen far better of course.
But first you say that it isn't realistic enough and then you complain that it is too realistic, I kinda feel that this is a good go between. I am not saying all MMOs should be like this, certainbly not but one or 2 would be nice.
Looking forward to trying Mordhau though. They even addressed the problem I spoke of above in that video.
- Non-MMOs already provide that style of combat well. Creating a server with a massive number of players wouldn't improve the experience by enough to be worth it.
- Being an RPG just works against the combat quality. (Like in Darkfall where I landed ~21 sword swings against my opponent in the time it took him to kill me in ~4 swings. In spite of my tremendous skill advantage over him, he had gear (RPG progression) and I didn't.)
Just makes more sense to keep that style of game as the games that are being offered."What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver