Post by a player:
Posted by Kazurath
This is starting to sum up the Legion expansion feedback in general.
"We appreciate the feedback given, but not a damn thing's gonna change. We're totally listening to you guys though!"
Post by a Blue:
I'm sorry it feels that way. This is going to be a lengthy post
that will stray far afield from the topic of expensive vendor items, but
there there are at least two major underlying issues here:
off, there are multiple viewpoints on nearly any topic, as you can see
in this thread. If I'd instead posted that we were going to reconsider
and massively reduce the prices of the cosmetic items on this vendor,
there would be other people feeling like their feedback was ignored.
It's exceptionally rare that everyone wants the same thing (despite
frequent framing of "no one likes X" or "we want X" when giving
feedback). And even then, there is a large silent majority that does not
post on forums. If there were actual unanimity regarding a certain
issue, we would change our design: For example, early on in Warlords, we
changed Group Finder loot from Personal back to Need/Greed until we
could iterate on Personal loot further, and the community overwhelmingly
told us that was a dumb idea. The change was reverted within 2 days.
almost every facet of WoW is an activity that caters to a minority of
the playerbase. That may sound odd at first blush, but it's true. In a
sense, that's part of the magic of WoW. It is not a narrow game, but
rather one that can be enjoyed in numerous different ways, by people
with hugely diverse playstyles. A minority of players raid. A minority
of players participate in PvP. A tiny minority touch Mythic raiding. A
tiny minority of players do rated PvP. A minority of players have
several max-level alts. A minority of players do pet battles, roleplay,
list things for sale on the auction house, do Challenge Mode dungeons,
and the list goes on. Virtually the only activity that a clear majority
of players participate in is questing and level-up dungeons, but even
then there's a sizeable group that views those activities as a nuisance
that they have to get through in order to reach their preferred endgame.
And yet, taken together, that collection of minority groups literally IS the World of Warcraft.
of feedback are further complicated by the fact that, due to the
cooperative nature of the game, players tend to make connections with
others who favor a similar playstyle. I'm generalizing a bit here, and
there are certainly exceptions, but I'd guess that a typical
Gladiator-level player probably doesn't have a WoW social group that
consists of people who mostly solo-level alts and explore the world. And
most small friends-and-family guilds don't spend a lot of time talking
to competitive Mythic raiders. So when there's a change, or a feature,
that is aimed at a portion of the game that isn't your personal
playstyle, it's easy and in fact natural to have the sense that
"everyone" dislikes it.
If we decided to focus on a specific
playstyle and elevate that portion of audience above the rest, then we
could certainly visibly and consistently address clear feedback from
that group, but WoW would become a far smaller game in the process.
major consequence of this structure is that if we have some special
reward (be it a unique mount, a powerful item, a title, etc.) and we
choose to associate it with a particular playstyle, almost by definition
a majority of player feedback will be against that decision. For
example, if an awesome mount comes exclusively from PvP, the majority of
players who don't participate in PvP yet desire the mount would prefer
that it were otherwise. If our goal were to please a majority, we would
likely have to make a version of that mount also available through
raiding, and one also available through outdoor questing and reputation,
at the very least. But doing that would dilute the reward itself.
Ultimately, the approach we take is usually to tailor different content
and rewards that can feel special to different groups, rather than
trying to come up with a lowest common denominator that isn't special to
In closing, I know it often can seem like we don't
listen. We are - just to many, many different voices. And it may be that
a given change, feature, or reward is simply aimed at a different
portion of the playerbase. Or we could be wrong and we haven't realized
it yet. So please, keep talking.
Read the thread here:http://us.battle.net/wow/en/forum/topic/20743595664?page=4#75