I have to say, I'm confused.
Note: I'm not for or against, I'm just trying to understand the mechanics.
Generally speaking, I like the concept but am leery of possible flaws. Longevity of game play with family tree history (including generational wealth), and a realism of sorts in the on-running game.
1) So you live for so many years. Then you Perma-Die. Is that a fixed thing (without modifiers from game play, i.e. at the start)?
2) Then when you get "killed" in combat (or otherwise), you have a period of time to get back to your "core life force". But it's easier/harder based on some rating, right? So based on your actions in game, you might Parma-Die easier than others.
That rating is based on both criminal actions as well as age, right?
3) So rampant PKers suffer a much lower rating and that makes it easier to Perma-Die on any death?
4) But also, a high rating of another sort, call it "Fame" (a king, for example), reduces your score and makes it easier to Perma-Die, right?
(More explanation to "Fame" please.)
5) None of this includes or has anything to do with being "knocked out", except for the affects on an attacker's rating, right?
6) Anything else?
Comments
2) I dont understand this statement and question. There is a fame rating that everyone has. This rating will impact how much Spirit you lose when you are coup de grace'd. Higher fame equals more Spirit loss. If thats what youre asking.
3) Permadeath only happens when youre out of Spirit. Its not a random chance every time you are coup de grace'd. If someone PK's a lot, they will almost certainly gain more fame, meaning they will lose a lot more Spirit when coup de grace'd.
4) I think I explained this earlier. If not let me know.
5) Incapacitation does not affect Spirit in anyway.
Im not sure what youre referring to when you say "rating" as I have never seen this mentioned anywhere. Link to a reference?
I hope this helps, also you can ask questions on their Kick starter page to get a very fast and detailed response for these questions, I have found them to be really helpful there lately.
Ok, so, what is this "Spirit Walk" thing all about? And getting lost?
What is "Spirit" based on? Is it a Stat (like Strength)? How does it work, and do you lose Spirit as your character ages?
Once upon a time....
A Spirit walk is what you do when you are coup de grace'd. Your soul is sent to the astral plane and you have to find your way to your body. Then you will come back to life. This causes you to lose Spirit, thus shortening your total life.
As you age Spirit is lost at a constant rate.
So, it's possible to die, and not be at the perma-death state, and lost wandering as a ghost in the astral plane?
I think I read something about the time it takes you to get back to your life force (or whatever it's called) and get back to the world, and that time (that it takes) affecting something?
Once upon a time....
As your spirit drops the line becomes dimmer and dimmer making it harder to find your way back. Once you lose all spirit energy you encounter "perma death"
If you are quick and your line is strong you can get back with min spirit loss. Also family members in game can find your corpse, and activate a command to give that line a boost to it's visablity.
This is what is similar to the spirit world we are talking about: Link
(This is a quest walk-through, so be careful of spoilers from the secret world)
If you played EQ2 or Fable 2. The line leading you to the quest is the same thing that leads you to your corpse.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Coup De Grace & Spirit Walking
The second form of "death" which we'll talk about during this article is Spirit Walking. Spirit Walking is what happens when someone takes the initiative to first incapacitate you, and then while you're unconscious, performs a coup de grace. A coup de grace is a killing stroke which results in your soul being forced out of your body in a process we call Spirit Walking. It’s also highly illegal and comes with severe punishment. In general, most beasts and NPCs will simply incapacitate you, however especially evil humans or creatures may aim to kill.
When someone performs a coup de grace you'll hear your unconscious self scream, and then your screen will transition from black to a vision of another world known as the Astral Plane. (See Figure 1.) This is the plane of existence between the mortal world and the world of the gods. When you enter the astral plane you'll see a small silver cord which goes from your soul, travelling some distance, to a highly saturated version of your mortal body that has manifested on the Astral Plane. This is your connection to the physical world.
As time passes, and your soul is separated from your body, your connection to the physical world grows weaker and weaker. If enough time passes and you cannot return to your mortal body, your body will become uninhabitable and your soul will be forced to make its way back to the Akashic Records. This is permadeath and is the subject of next week’s design journal.
And is perma-dying of old age (without being coup de graced) a separate thing than this Spirit Walk thing?
In these questions, I'm also wondering if characters at the end of their age will have heart attacks and the like, which would put them into this Spirit Walk thing and might be how they actually perma-die (in the end).
Once upon a time....
Spirit Walking is a method of a corpse run with the strength of your Spirit providing a path back by the way of the silver cord. The less Spirit you have (by accumulating more Deaths/Coup de Grace and being forced to Spirit Walk) the harder it will be to follow the silver cord back to your corpse. This Spirit Walk is not Perma-Death, Spirit Walks are only from Coupe de Grace.
Once you perma die, you have to create a new character with your old soul. You will have to relearn your skills though there will be accesserated skill ramps. So you can get back to your older skill level faster than in the previous life and progress further with the current life.
SWG had a meditation skill line that boosted your stats and allowed you to heal yourself after battle. That's now rare in games but was very enjoyable.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan
No one has answered this question yet. And I think it's an important element in the fight against griefing, if it's the case.
Once upon a time....
In another post someone said it's like you're in a coma when off-line so you lose no time until you log back in.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I wrote a short article here on mmorpg.com that might (or might not) help with this issue.
When my character dies and I have to create a new one can I use the same name?
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
This goes over Spirit loss from death. It was asked and confirmed that the amount of time you spend in the astral plane has zero impact on spirit loss. Spirit is lost when you are coup de grace'd and its a set amount based on fame and circumstance(like war).
That way they can loot more, control more (via aggression), and pass on more to their heirs for the next round. Right?
Once upon a time....