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The Chronicles of Elyria site has a new blog post that lays out a neat new in-game mechanic to help players maximize their time in game by equalizing the playing field when members of a "family" travel together. When a player of a higher level is partnering with others of a higher level, stamina is raised to the level of the highest character, though no additional abilities are added. In addition, "bolstering" as the CoE calls it, brings other stat increases to bear.
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Unfortunately I lost count of how many awesome pre-release games just never delivered in reality. Even the CEO says they are in "Pre-Production" so yes it sounds awesome on paper, but...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
거북이는 목을 내밀 때 안 움직입니다
Stamina for example SHOULD strictly be to each individual,it should not carry some phantom fake number stat depending on how many players you have at a certain level.I have to give this idea two thumbs down.
Do not like this Bolstering idea at all,i prefer the original design of creating realistic players to support realistic role playing,not fake or roaming stat numbers.
Never forget 3 mile Island and never trust a government official or company spokesman.