Realizer said: Except when I purchased Aion on night of release, the server I started on was dead after 20 days, everyone went back to WoW with no hesitation. I kept playing it for a while still, but it didn't last long. BDO hasn't had that problem so far. Packed servers daily going on more than a month of release. I have no doubt it will grow with every content drop as well. I didn't have the same perception with Aion.
Your stories are very cool....
Still I like your story of playing the market in BDO much better.
Explain how I make money in BDO is a story.. I'm quite interested now, it's not very hard to make silver at all.
Realizer said: Except when I purchased Aion on night of release, the server I started on was dead after 20 days, everyone went back to WoW with no hesitation. I kept playing it for a while still, but it didn't last long. BDO hasn't had that problem so far. Packed servers daily going on more than a month of release. I have no doubt it will grow with every content drop as well. I didn't have the same perception with Aion.
Your stories are very cool....
Still I like your story of playing the market in BDO much better.
Explain how I make money in BDO is a story.. I'm quite interested now, it's not very hard to make silver at all.
It's another one of those cases of "I don't even like or play this game, but I know it better than you anyway. Because err... the internet says that you can or can't do something on that game. And the internet is always right." xD
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Realizer said: Except when I purchased Aion on night of release, the server I started on was dead after 20 days, everyone went back to WoW with no hesitation. I kept playing it for a while still, but it didn't last long. BDO hasn't had that problem so far. Packed servers daily going on more than a month of release. I have no doubt it will grow with every content drop as well. I didn't have the same perception with Aion.
Your stories are very cool....
Still I like your story of playing the market in BDO much better.
Explain how I make money in BDO is a story.. I'm quite interested now, it's not very hard to make silver at all.
It's another one of those cases of "I don't even like or play this game, but I know it better than you anyway. Because err... the internet says that you can or can't do something on that game. And the internet is always right." xD
Oh yeah I know he obviously has no clue how the trade/market systems work, I just want him to explain it.
The announcement by Daum that Black Desert Online had sold 400,000 copies was quite a surprise. Not because I wasn't expecting some sort of announcement but because the figure struck me as particularly low. For what could be argued as the last AAA title for some time and one that - seemingly - has been anticipated for an age, it's odd to think it's had sales of less than half a million.
No. FF and ESO sold millions on there launch days and still continues to grow. Skyrim in 2011 grossed 11 million on its launch day. Destiny was 9 million. SWTOR gor 2 to 5 million launch day.
For a niche game lacking a western publisher to do marketing blitz - great numbers
Pretty much this.
Are you friggin joking ?
BDO was hyped as MMO to end all MMOs , best sandbox with mindblowing graphics - for over 2 years now.
Plus it came in time there is literally no more MMOs to play that was not released before 2004
It was like a rain in desert after year of burning sun and drought,
The fact it sold so poorly only comes to prove it is not a very good game ( and region blocking was a bad idea )
It was discussed a lot on forums and that is pretty much it. No "hyping" not a lot of articles and little advertising.
They had to region block at the time but are looking to remove it (I believe the article indicated they will remove it by the end of the year).
It actually sold rather well as, once again, the 400k was just the first month of launch. Considering the servers and their channels are all crowded I think so far it's a success.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The announcement by Daum that Black Desert Online had sold 400,000 copies was quite a surprise. Not because I wasn't expecting some sort of announcement but because the figure struck me as particularly low. For what could be argued as the last AAA title for some time and one that - seemingly - has been anticipated for an age, it's odd to think it's had sales of less than half a million.
No. FF and ESO sold millions on there launch days and still continues to grow. Skyrim in 2011 grossed 11 million on its launch day. Destiny was 9 million. SWTOR gor 2 to 5 million launch day.
so yeah, no, 400k is not a lot at all in 2016.
Yeah let's try to understand the difference between digital only, and box sales. One major difference is BDO didn't have signs up in malls across the US at the front doors of game shops like ESO did. ESO also ran TV ads, same with FFXIV, and SWTOR. That out of market exposure is huge for launches, and should be taken into consideration when side by side comparing numbers.
For a niche game lacking a western publisher to do marketing blitz - great numbers
Pretty much this.
Are you friggin joking ?
BDO was hyped as MMO to end all MMOs , best sandbox with mindblowing graphics - for over 2 years now.
Plus it came in time there is literally no more MMOs to play that was not released before 2004
It was like a rain in desert after year of burning sun and drought,
The fact it sold so poorly only comes to prove it is not a very good game ( and region blocking was a bad idea )
It was discussed a lot on forums and that is pretty much it. No "hyping" not a lot of articles and little advertising.
They had to region block at the time but are looking to remove it (I believe the article indicated they will remove it by the end of the year).
It actually sold rather well as, once again, the 400k was just the first month of launch. Considering the servers and their channels are all crowded I think so far it's a success.
Fact, each server hold 5,000 people. Not a lot after the math.
The announcement by Daum that Black Desert Online had sold 400,000 copies was quite a surprise. Not because I wasn't expecting some sort of announcement but because the figure struck me as particularly low. For what could be argued as the last AAA title for some time and one that - seemingly - has been anticipated for an age, it's odd to think it's had sales of less than half a million.
No. FF and ESO sold millions on there launch days and still continues to grow. Skyrim in 2011 grossed 11 million on its launch day. Destiny was 9 million. SWTOR gor 2 to 5 million launch day.
so yeah, no, 400k is not a lot at all in 2016.
Yeah let's try to understand the difference between digital only, and box sales. One major difference is BDO didn't have signs up in malls across the US at the front doors of game shops like ESO did. ESO also ran TV ads, same with FFXIV, and SWTOR. That out of market exposure is huge for launches, and should be taken into consideration when side by side comparing numbers.
Actually i saw commercials here in the USA here in Florida on Adult Swim. I bought BDO as soon as it went on sale, last year. Pre orders had been open for a while.
Hell, this site, the one your on now, has had it up since last year. Same with IGN, Massively OP, gamespot, hell even my local gamestop was advertising it.
For a niche game lacking a western publisher to do marketing blitz - great numbers
Pretty much this.
Are you friggin joking ?
BDO was hyped as MMO to end all MMOs , best sandbox with mindblowing graphics - for over 2 years now.
Plus it came in time there is literally no more MMOs to play that was not released before 2004
It was like a rain in desert after year of burning sun and drought,
The fact it sold so poorly only comes to prove it is not a very good game ( and region blocking was a bad idea )
It was discussed a lot on forums and that is pretty much it. No "hyping" not a lot of articles and little advertising.
They had to region block at the time but are looking to remove it (I believe the article indicated they will remove it by the end of the year).
It actually sold rather well as, once again, the 400k was just the first month of launch. Considering the servers and their channels are all crowded I think so far it's a success.
Fact, each server hold 5,000 people. Not a lot after the math.
Sorry I think you mean each channel holds 5k, there are 3 main servers with 12 channels each. So that's 180k going by your math, and as far as I'm aware Daum hasn't stated how many each can actually hold. We also know the servers are being upgraded again, so it may rise in the future if 5k is indeed the channel cap.
For a niche game lacking a western publisher to do marketing blitz - great numbers
Pretty much this.
Are you friggin joking ?
BDO was hyped as MMO to end all MMOs , best sandbox with mindblowing graphics - for over 2 years now.
Plus it came in time there is literally no more MMOs to play that was not released before 2004
It was like a rain in desert after year of burning sun and drought,
The fact it sold so poorly only comes to prove it is not a very good game ( and region blocking was a bad idea )
It was discussed a lot on forums and that is pretty much it. No "hyping" not a lot of articles and little advertising.
They had to region block at the time but are looking to remove it (I believe the article indicated they will remove it by the end of the year).
It actually sold rather well as, once again, the 400k was just the first month of launch. Considering the servers and their channels are all crowded I think so far it's a success.
Fact, each server hold 5,000 people. Not a lot after the math.
Sorry I think you mean each channel holds 5k, there are 3 main servers with 12 channels each. So that's 180k going by your math, and as far as I'm aware Daum hasn't stated how many each can actually hold. We also know the servers are being upgraded again, so it may rise in the future if 5k is indeed the channel cap.
I meant channels yeah. Sorry for the mix up. Servers, channels, worlds, whateves.
It was discussed a lot on forums and that is pretty much it. No "hyping" not a lot of articles and little advertising.
They had to region block at the time but are looking to remove it (I believe the article indicated they will remove it by the end of the year).
It actually sold rather well as, once again, the 400k was just the first month of launch. Considering the servers and their channels are all crowded I think so far it's a success.
Fact, each server hold 5,000 people. Not a lot after the math.
Not a lot based on what?
Small title, it's not World of Warcraft.
most titles seem to settle in the 200k to 350 k range after time.
I think it's a decent amount of people.
Having said that they "think" they are going to have 1 million by the end of the year. I don't see how that will happen unless they forgo the "guy to play" and make the game free to play.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The announcement by Daum that Black Desert Online had sold 400,000 copies was quite a surprise. Not because I wasn't expecting some sort of announcement but because the figure struck me as particularly low. For what could be argued as the last AAA title for some time and one that - seemingly - has been anticipated for an age, it's odd to think it's had sales of less than half a million.
No. FF and ESO sold millions on there launch days and still continues to grow. Skyrim in 2011 grossed 11 million on its launch day. Destiny was 9 million. SWTOR gor 2 to 5 million launch day.
so yeah, no, 400k is not a lot at all in 2016.
Are you really comparing a title that has a huge name in the gaming world, as well as a console release to a small but well funded title that's essentially a niche product?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The announcement by Daum that Black Desert Online had sold 400,000 copies was quite a surprise. Not because I wasn't expecting some sort of announcement but because the figure struck me as particularly low. For what could be argued as the last AAA title for some time and one that - seemingly - has been anticipated for an age, it's odd to think it's had sales of less than half a million.
No. FF and ESO sold millions on there launch days and still continues to grow. Skyrim in 2011 grossed 11 million on its launch day. Destiny was 9 million. SWTOR gor 2 to 5 million launch day.
so yeah, no, 400k is not a lot at all in 2016.
Yeah let's try to understand the difference between digital only, and box sales. One major difference is BDO didn't have signs up in malls across the US at the front doors of game shops like ESO did. ESO also ran TV ads, same with FFXIV, and SWTOR. That out of market exposure is huge for launches, and should be taken into consideration when side by side comparing numbers.
Actually i saw commercials here in the USA here in Florida on Adult Swim. I bought BDO as soon as it went on sale, last year. Pre orders had been open for a while.
Hell, this site, the one your on now, has had it up since last year. Same with IGN, Massively OP, gamespot, hell even my local gamestop was advertising it.
Shit was EVERYWHERE.
Yes, we've already discussed how gaming site advertisements don't do much for out of market exposure, you're comparing apples to oranges. I can't find any record of Black Desert TV ads, I watch adult swim all the time never saw one.
Edit: Gamestop was advertising a game they can't even sell? That's odd.
400k copies of an open world pvp game, that Daum said was considerably more than they anticipated...
Yes, it is impressive. Maybe not to people who aren't used to these sorts of games, and think that every MMO should have millions of people playing or it's a failure, but for people who understand that most MMOers won't play one that has pvp it is very impressive.
The announcement by Daum that Black Desert Online had sold 400,000 copies was quite a surprise. Not because I wasn't expecting some sort of announcement but because the figure struck me as particularly low. For what could be argued as the last AAA title for some time and one that - seemingly - has been anticipated for an age, it's odd to think it's had sales of less than half a million.
No. FF and ESO sold millions on there launch days and still continues to grow. Skyrim in 2011 grossed 11 million on its launch day. Destiny was 9 million. SWTOR gor 2 to 5 million launch day.
so yeah, no, 400k is not a lot at all in 2016.
Are you really comparing a title that has a huge name in the gaming world, as well as a console release to a small but well funded title that's essentially a niche product?
More importantly, what many are failing to take into account is that unlike FF, ESO, Wildstar, and almost every other game release, none of those games had been out for over two years with a good number of NA/EU players already playing those games overseas before its eventual release in NA/EU. There is little doubt that had BDO been released, as a new and fresh release, in NA/EU before it had been made available to the entire world via IP work-around availability, it would have done much much better in numbers than the 400K.
As we speak, there are still a good number of NA/EU players, perhaps ranging in the tens, if not hundredths, of thousands still playing other versions of BDO in RU, KR, JP etc. You see their post all of the time in the BDO forum, Reddit, and other game forums talking about the experiences in the other versions, and how invested they are in the other versions that makes them hesitate to switch over, or asking about differences and whether it would be worth it to switch over to the NA/EU version.
Most of the gamers who were eager to play BDO have already played in other overseas regions. A lot of those players are still playing BDO in other regions and feel no need to abandon their characters in other regions to start over in NA/EU. And yet another reason being that many players are choosing to continue playing overseas regions of BDO because they prefer the rule sets implemented in those regions.
Bottom line, when taking all of the above dynamics into account it is not surprising to see BDO with sales of 400K in the NA/EU release. As a matter of fact, because of all of the above dynamics, Daum/Pearl Abyss where not expecting such high sales in the NA/EU release and were actually pleased stating that the numbers overwhelmingly surpassed their expectations. BDO has done well, and they will continue to do well not only because the game appears to have been well received with a lot of exciting and highly anticipated new content yet to be released, but because their timing for the release could not have been better since there is currently a lull in the MMORPG landscape in NA/EU with nothing major looking to be released in the foreseeable future.
I'm still waiting for @Gdemami to tell me how I make silver is a story. Guess that's not going to happen today? He's got time to LOL all my comments, but non to back up his statements?
The announcement by Daum that Black Desert Online had sold 400,000 copies was quite a surprise. Not because I wasn't expecting some sort of announcement but because the figure struck me as particularly low. For what could be argued as the last AAA title for some time and one that - seemingly - has been anticipated for an age, it's odd to think it's had sales of less than half a million.
No. FF and ESO sold millions on there launch days and still continues to grow. Skyrim in 2011 grossed 11 million on its launch day. Destiny was 9 million. SWTOR gor 2 to 5 million launch day.
so yeah, no, 400k is not a lot at all in 2016.
Yeah let's try to understand the difference between digital only, and box sales. One major difference is BDO didn't have signs up in malls across the US at the front doors of game shops like ESO did. ESO also ran TV ads, same with FFXIV, and SWTOR. That out of market exposure is huge for launches, and should be taken into consideration when side by side comparing numbers.
Also costs a hell of a lot of money. Marketing can easily cost more than the development.
I once paid for a 30 sec radio ad, that played twice a day on a single local popular radio station. Cost me 27k for a month.
The announcement by Daum that Black Desert Online had sold 400,000 copies was quite a surprise. Not because I wasn't expecting some sort of announcement but because the figure struck me as particularly low. For what could be argued as the last AAA title for some time and one that - seemingly - has been anticipated for an age, it's odd to think it's had sales of less than half a million.
No. FF and ESO sold millions on there launch days and still continues to grow. Skyrim in 2011 grossed 11 million on its launch day. Destiny was 9 million. SWTOR gor 2 to 5 million launch day.
so yeah, no, 400k is not a lot at all in 2016.
Yeah let's try to understand the difference between digital only, and box sales. One major difference is BDO didn't have signs up in malls across the US at the front doors of game shops like ESO did. ESO also ran TV ads, same with FFXIV, and SWTOR. That out of market exposure is huge for launches, and should be taken into consideration when side by side comparing numbers.
Actually i saw commercials here in the USA here in Florida on Adult Swim. I bought BDO as soon as it went on sale, last year. Pre orders had been open for a while.
Hell, this site, the one your on now, has had it up since last year. Same with IGN, Massively OP, gamespot, hell even my local gamestop was advertising it.
Shit was EVERYWHERE.
Really? Gamestop is selling copies?
And here I thought I could only buy it online from Daum.
I think part of the problem is declaring a game a winner or loser based entirely on subs. EVE Online is considered a hugely successful game and they do not have the same amount of subs as other games.
There are only 10 types of people in this world, those that understand binary and those that don't
There are issues with BD that some peeps will not deal with and there is a steep learning curve that truns some away, so with that said, there are other issues that I believe are things going on in the gaming industry today that is making gamer skittish. It mostly started with all the crowd funding, and kick starter craze that that we have today! With the state of the economy people are picky on how they spend, but the real issue are the games that start out with crowd funding or as a kick start. These games are sold before it ever launches, or make promises that they never keep! As one that was stupid and spent money on such games with nothing to show for it feel burnt and are very sickish when it come to buying a game before it is out for some time. Even games that have been out for a few years make promise with an expansion and still do not come through with a product the was promised!
This is something the industry needs to look at and be willing to find away to make the gaming community feel more at ease to spend the $30+ on their product. As it is right now I really do not expect this to get any better,, I mean after all with have game studio make a statement that they are removing content that was promised after content has been out for months! This type of action really doesent make us customers feel loved. Sure there are many other things that may have effected the sale numbers. but just ask yourself what is the thought that goes through your mind before and after you push the BUY button? "I hope I wont be screwed this time!!!"
theres also a percentage of those 400k, like me, that bought the game but dont play it because it didnt turn out quite as they expected. Wish it was on steam tho, so I could ask for a refund.
I love the game, I just think it is one of those games like Eve Online that will need time to grow and get people interested.
There hasn't been a mmo like it since Ultima Online and so it is going to take a while for the newer mmo players to find. Some will hate it some will love it.
For me Black Desert is the 21st century answer of Ultima Online.
This explains the over priced cash store. They need to charge the few players they have many times more than other popular MMOs to bring in the same money.
Sad really.
Don t see it growing at all. It will lose people. This game has the majority of what it will get. 400k is not a lot at all. Obviously not a lot of people care for these types of games.
Comments
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
so yeah, no, 400k is not a lot at all in 2016.
It was discussed a lot on forums and that is pretty much it. No "hyping" not a lot of articles and little advertising.
They had to region block at the time but are looking to remove it (I believe the article indicated they will remove it by the end of the year).
It actually sold rather well as, once again, the 400k was just the first month of launch. Considering the servers and their channels are all crowded I think so far it's a success.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Hell, this site, the one your on now, has had it up since last year. Same with IGN, Massively OP, gamespot, hell even my local gamestop was advertising it.
Shit was EVERYWHERE.
Small title, it's not World of Warcraft.
most titles seem to settle in the 200k to 350 k range after time.
I think it's a decent amount of people.
Having said that they "think" they are going to have 1 million by the end of the year. I don't see how that will happen unless they forgo the "guy to play" and make the game free to play.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Are you really comparing a title that has a huge name in the gaming world, as well as a console release to a small but well funded title that's essentially a niche product?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Edit: Gamestop was advertising a game they can't even sell? That's odd.
Yes, it is impressive. Maybe not to people who aren't used to these sorts of games, and think that every MMO should have millions of people playing or it's a failure, but for people who understand that most MMOers won't play one that has pvp it is very impressive.
More importantly, what many are failing to take into account is that unlike FF, ESO, Wildstar, and almost every other game release, none of those games had been out for over two years with a good number of NA/EU players already playing those games overseas before its eventual release in NA/EU. There is little doubt that had BDO been released, as a new and fresh release, in NA/EU before it had been made available to the entire world via IP work-around availability, it would have done much much better in numbers than the 400K.
As we speak, there are still a good number of NA/EU players, perhaps ranging in the tens, if not hundredths, of thousands still playing other versions of BDO in RU, KR, JP etc. You see their post all of the time in the BDO forum, Reddit, and other game forums talking about the experiences in the other versions, and how invested they are in the other versions that makes them hesitate to switch over, or asking about differences and whether it would be worth it to switch over to the NA/EU version.
Most of the gamers who were eager to play BDO have already played in other overseas regions. A lot of those players are still playing BDO in other regions and feel no need to abandon their characters in other regions to start over in NA/EU. And yet another reason being that many players are choosing to continue playing overseas regions of BDO because they prefer the rule sets implemented in those regions.
Bottom line, when taking all of the above dynamics into account it is not surprising to see BDO with sales of 400K in the NA/EU release. As a matter of fact, because of all of the above dynamics, Daum/Pearl Abyss where not expecting such high sales in the NA/EU release and were actually pleased stating that the numbers overwhelmingly surpassed their expectations. BDO has done well, and they will continue to do well not only because the game appears to have been well received with a lot of exciting and highly anticipated new content yet to be released, but because their timing for the release could not have been better since there is currently a lull in the MMORPG landscape in NA/EU with nothing major looking to be released in the foreseeable future.
I once paid for a 30 sec radio ad, that played twice a day on a single local popular radio station. Cost me 27k for a month.
"Be water my friend" - Bruce Lee
Really? Gamestop is selling copies?
And here I thought I could only buy it online from Daum.
"Be water my friend" - Bruce Lee
There are only 10 types of people in this world, those that understand binary and those that don't
This is something the industry needs to look at and be willing to find away to make the gaming community feel more at ease to spend the $30+ on their product. As it is right now I really do not expect this to get any better,, I mean after all with have game studio make a statement that they are removing content that was promised after content has been out for months! This type of action really doesent make us customers feel loved. Sure there are many other things that may have effected the sale numbers. but just ask yourself what is the thought that goes through your mind before and after you push the BUY button? "I hope I wont be screwed this time!!!"
There hasn't been a mmo like it since Ultima Online and so it is going to take a while for the newer mmo players to find. Some will hate it some will love it.
For me Black Desert is the 21st century answer of Ultima Online.