I remember around 6 months ago I saw this title on steam. It was in beta and I was not sure about it. Even though the development team had some of the people from Titan Quest. I did not think much about it.
Fast forward to about 2 months ago. I had just transferred to a new building at work. One night on lunch some coworkers and I were discussing video games. One of the guys I worked with was telling us how incredible Grim Dawn is. I, being somewhat skeptical did not believe it. Considering the last time I checked Grim Dawn was in beta. He talked about Grim Dawn for 3 days in a row.
Well, I decided to check Grim Dawn out. It was now full release. I bought it for 20 bucks instead of The Division. I have not looked back since. This game by far is the most BAD A$$ ARPG I have ever played. Arpg with a story! A polished game with a character system that combines Diablo 2, Titan Quest, and Path of Exile into one game. Really fun classes!! Including the dual ones!
Holy crap BATMAN! Where have I been to not play this game. Since I have downloaded, this has been my number one choice of games. I am completely addicted, satisfied, enthralled! The best game I have played in a few years!
So, what is your story. What got you to play this fantastic title?
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Wa min God! Se æx on min heafod is!
Looking to be worth every penny.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
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Most other ARPGs avoid this to a point by making it take a freakishly long amount of time to reach the level cap (or the game's variant of it, like omega levels in Marvel Heroes or Paragon levels in Diablo 3. Or just... levels in Diablo 2, lol). Sadly, as awesome as Grim Dawn is, it is IMHO a major flaw that you hit "the end" too quickly in regards to levels (seriously, if you do every quest in the game, you'll generally reach max level just as you're still only halfway done with the last difficulty without any grinding) leaving nothing but the items, and those kinda hit "close enough to the end" pretty quickly too.
An odd design decision to make max level so easy to get, assuming that was intentional.
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You can disagree. But seriously. It is what it is!
Yea it doesnt feel like a Zombie Apoc game At all,, and with the last update .. you can.. wait for it .. remove the zombies ..
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AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
ARPG with a story,i find that very hard to believe.
None the less,i checked it out at Steam ROFLMAO ,i'd give it a 2/10 same trashy Diablo clone spam spam aoe spam,locked camera,small narrow paths,leave your brain at the local bar it is not needed in this game.
Obviously with tons of people enjoying these type of games there is some interest,i fail to see what that interest is.
Never forget 3 mile Island and never trust a government official or company spokesman.
You don't need to play the game if you want to judge for yourself or at least read some entertainment though, thanks to wiki magic.
Here, for example, are a set of notes you can find and read when you're on a quest to retrieve something from Hargate's lab. You pick up these notes and (can) read them as you progress through Hargate's lab on your way to retrieve a book for someone. Again, the story in them only give the background of the mission, but it did provide a lot of depth and atmosphere for me as I found them while progressing through the dungeon. Read them and tell me what you think!
http://grimdawn.wikia.com/wiki/Hargate's_Journal_-_Page_1
http://grimdawn.wikia.com/wiki/Hargate's_Journal_-_Page_2
http://grimdawn.wikia.com/wiki/Hargate's_Journal_-_Page_3
http://grimdawn.wikia.com/wiki/Hargate's_Journal_-_Page_4
(SPOILER. Read this only after you've read the above four notes
The final boss of the dungeon that you fight shortly after getting the fourth note is a giant naga named Ellena)
Pretty much every major dungeon (and even many minor ones or outdoor map areas) is like that where you can read the lore behind the dungeon as you progress through it (assuming you stop to read it rather than just ignore the notes you pick up). I thought it provided a nice touch to really let you know just how that dungeon became the hell it is even as you go through it myself but eh, maybe different things float different peoples' boats.
I found out about it on Kickstarter. Got it for $12 I think. Great game, would highly recommend unless you are some weirdo or @Wizardry (dude you are like the crotchety old man on the block that hates everything humans find enjoyable ).
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a Beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981
hahaha