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So Rift is 5 Years Old Now. Will it Still Be Here in 5 More?

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  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited March 2016
    DMKano said:
    when the first quality VR MMOs come out in the next 3-5 years, we will see the vast majority of current games dwindle to small player bases and then closing down.
    VR Pretty New and there is a MMO in the works for VR, but time will tell if it takes off or not.

    Intrestingly enough Rift already supports occulus rift VR display right now.

    That support was one Dev doing it on his own time, he did it his own time adding it in to Rift. It's some what not fully to get supported by the Rift Team or Trion.

    I'm not even sure ever going be a thing with Rift, when it have trouble getting pass 30 fps at times when to many things around. VR needed about 90fps with no drop under that so people don't get sick.
  • PurutzilPurutzil Member UncommonPosts: 3,048
    It was a great game when it came out. Hammerknell is a testament for how great they could do raids blowing away for me most of the raids in WoW being one of the best raids I've played in an MMo.

    Unfortunately, its numbers dwindled and with its first expansion being... decent... it just lost a lot of its population. They didn't do enough to maintain people. With what trion is doing, Its only dragging the game down that much more. Trying to play when it went F2P, I found it a LOT harder to actually have interest in the game. It just sucked me out with how much the cash shop was entwined in the game. 

    Rift was a great game. It had flaws but it really had such great potential behind it that Trion seemed to squander with its F2P move just seeming to drain the life out of it. 
  • toomuch4212toomuch4212 Member UncommonPosts: 82
    edited March 2016
    Idk I was in the beta and thought it had great visuals at that time and went back later (twice) and felt that the graphics didn't hold up at all for still being fairly young. A lot of it seemed too vast with very little on screen objects in a lot of open and sometimes, somewhat vast areas. Just very sparse of environmental filler and objects/decor. The underwater areas are probably the only that don't fit the bill that I came across towards endgame during my last return a a few months ago.

    It's kinda like being around somebody or even an animal, nearly everyday for five years they still look the same to you. But when you go back and look at photographs of them five years prior it's a big shocker and they look way different. That's how I see a few "older" releases but rift seems to be one of the most impactful suffering the most from this, to me at least. While games like Tera (4years old), Blade and soul (over 3) and FF xiv ARR all hold up extremely well.

    Rift is still a good game with a great skill tree system. But a totally different one from beta and launch. Albeit still some cash shop and balance issues but for trion it's not horrible. Certainly not bad in those regards compared to Arche Age.
    I know it's just personal preference, but it surprises me how quickly games visuals are catching up to the times with MMO's. EQ2 was the shit in 04' and even still by 09', hell, even in 2012, but now is showing its age visually (especially with its inability to utilize more than one core in a multiprocessor world).  
               I just don't see Rift looking all that great on "The" Rift, heh. VR ports from old technology are not going to revitalize most games, especially MMO's. I'd say somewhere around less than 25 percent of ones ported over to VR probably. Of course it depends on game engine, age, platform, original caliber of visuals and polish as well as updates graphically prior to and in conjunction with VR releasing. So some may end up working but many I don't believe will. 
  • filmoretfilmoret Member EpicPosts: 4,906
    Rift was the first mmorpg I played for over a month.  Put 6 months into the game and loved it.  Had a guild with over 1k members did just about everything when it came to pvp.  One day I just stopped playing and never came back.  If Rift launched when WOW did then it would be king instead.  But you cant pull old dogs away from what they been playing for 10 years so yes Rift will die soon enough.
    Are you onto something or just on something?
  • jesteralwaysjesteralways Member RarePosts: 2,560
    Wylf said:

    " did you see how many people protested in forums, reddit and in game against the recent rape of f2p model? Did trion listen? Nope, instead they just banned people from forums, reddit and in game chat to silence them."
    @jesteralways actually I missed this issue, not at all challenging you on it, but do you have any links so I can catch up on the problem?
    I think they are still on news and announcement section in general discussion forums. The announcement about "patron becoming even better", "ear ring slot and planewalker now only available for credits".

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • huntersamhuntersam Member UncommonPosts: 210
    i do what to like it but every time i subbed i manage about a week before i get bored . i dont know what it is but it happens everytime , personally i think it will be here in 5 yrs  but could see the xpacs slowed down a lot
  • CnameCname Member UncommonPosts: 211
    I would be surprised if it was here in 5 years time only because I agree with what @DMKano stated.
    5 years in MMO world is a long time and with the market the way it is I just do not see a population still playing it in five years time to justify keeping it running and updating it. Not saying it will not be, I would just be surprised if it did. Perhaps Trion has a couple of things in the works not announced yet to replace the game with.
    When Trion switched Rift to a F2P payment model just 2 years after its launch if signified to a certain degree, its lack of confidence with its own flagship product. However, unless a suitable replacement is found, it might be more worthwhile for Trion to keep Rift running for at least another 5 years (which I believe it can, on the game's merits).

    I observed an interesting fact, almost all major subscription based MMORPG made in the West or East that can survive 5 years without going to F2P while continue providing frequent game updates - those MMORPG are in fact thriving even today.    
     

    "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber

  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    Cname said:
    I would be surprised if it was here in 5 years time only because I agree with what @DMKano stated.
    5 years in MMO world is a long time and with the market the way it is I just do not see a population still playing it in five years time to justify keeping it running and updating it. Not saying it will not be, I would just be surprised if it did. Perhaps Trion has a couple of things in the works not announced yet to replace the game with.
    When Trion switched Rift to a F2P payment model just 2 years after its launch if signified to a certain degree, its lack of confidence with its own flagship product. However, unless a suitable replacement is found, it might be more worthwhile for Trion to keep Rift running for at least another 5 years (which I believe it can, on the game's merits).

    I observed an interesting fact, almost all major subscription based MMORPG made in the West or East that can survive 5 years without going to F2P while continue providing frequent game updates - those MMORPG are in fact thriving even today.    
     
    I was around when Rift months befor Rift went free to play, It was slowly going down hill even after content update after content update. WoW didn't even offer any major patch for a year and people stayed playing there $15 a month fee.

    Wildstar drop content update left and right for about a year still going down hill, after went free to play it starting to grow a little for how long who knows but it's doing better then sub model atm.

    Thats not only mmo that are out there doing there best dropping content left and right and there not thriving at all.
  • CnameCname Member UncommonPosts: 211

    I was around when Rift months befor Rift went free to play, It was slowly going down hill even after content update after content update. WoW didn't even offer any major patch for a year and people stayed playing there $15 a month fee.

    Wildstar drop content update left and right for about a year still going down hill, after went free to play it starting to grow a little for how long who knows but it's doing better then sub model atm.

    Thats not only mmo that are out there doing there best dropping content left and right and there not thriving at all.
    Neither Rift nor Wildstar has the perseverance to stay subscription only for more than 2 years before going F2P. Presumably the publishers/developers do not believe in their own ability to fix/improve their product to maintain a sustainable subscribed player base. 

    In my original post, I noted that most MMORPG who can persist with the subscription model for 5 years and more will continue to thrive for many years. When you think about it, this is logical - since any MMORPG which can enticed players to P2P for at least 5 years would be doing something right by their target player communities' reckoning. With the  exception of WoW, few of them would find it smooth sailing but at the turn of 5 years they will either find their niche to the heart of their communities or fade away.

    "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber

  • KyleranKyleran Member LegendaryPosts: 43,508
    I thought it is already shut down who knew?

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • AmatheAmathe Member LegendaryPosts: 7,630
    I have never played Rift, but I have heard many good things about it. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • UruketoUruketo Member UncommonPosts: 55
    I've played RIFT almost solid for the 5 years its been around. I played from early beta and took a roughly 9 month break in the middle. From reading some of the posts in this thread I wonder if they have been playing the same game as I have?

    Master mode was not given up in favor of 10-mans. 10-mans were around long before master modes were. The only difference is that the bulk of the population embraced 10-mans over master modes. When considering development time & dollars its better to invest in something that the majority is going to enjoy rather than the minority. I did master modes too but I spent far more time in 10-mans. With the multi-tiered difficulty/loot of Nightmare Tide 10-mans mow it is like a merging of the two concepts. It took a long time but the devs found a way to serve both ideals.

    For the naysayers stating the first expansion going PTP killing the game. Sorry that is just not true. The first expansion going FTP actually helped the game a ton. The population sky rocketed. Granted not to initial launch numbers but still there tons of people to group with, chat with, pvp with and raid with. A lot of the games best ideas since launch were introduced in this expansion. The cost of the expansion just went towards paying for the souls. The rest of it was all free unless you wanted to pay for fluff content.

    Unfortunately two years later that free content is shrinking as TRION found they were behind the times with the cash shop and not making (or milking) the money that other FTP titles were. I still enjoy the game but the cost to play even as a patron is getting to be a bit much.

    Uruketo, 70 Bard/Ninja/Warrior
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