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Most gamers Not Interested in VR in 2016?

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited March 2016
    Ridelynn said:
    No, you just said it yourself - you spent $1,500 to play that game, and games that you thought would  be coming. That's not the same as "one game". 
    but upgrading a PC for a peripheral when you know more games will require those kinds of specs anyway in the near future is crazy talk?

    There are reasons to not trust VR, there are reasons to think it might fail but the reasons you guy come up with and most interestingly this one is silly.

    and so is:
     'yeah I know every time a public VR demo goes up that there are long lines and wait cues to try it and yeah I know the dev kits were selling for MORE on ebay than what Oculus charged for them and yeah I know that MOST companies that have sell outs actually do well...but because of all those reasons this is why I think the sell outs are really about 12 itmes

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • Panther2103Panther2103 Member EpicPosts: 5,766
    I would be okay with VR and be excited about the idea if it were more than a bunch of virtual walking simulators, and haunted house simulators. Even then, it has to be more than just goggles that cost 600 dollars with some nice monitors and head tracking for me to want to get super into it.

    Currently it's all buzz, this feels like movie studios when 3D got really big for that year period which every TV that was sold was 3D to make everyone think they wanted it, when it was really just cheap pop up funny parts or cheap pop up horror in movies. 

    Once it feels less like a vanity item, and more like an actual gaming experience I will be entirely interested in it.
  • RidelynnRidelynn Member EpicPosts: 7,383
    Here's my own rationale:

    You spend $600 to buy into the VR ecosystem. That gets you access to ... the almost 200 titles you mentioned before. And that's it. And if I don't already have it, I need to spend about $1,000 to upgrade my rig in order to do that. You get the satisfaction of being an early adopter, along with all the headaches and warts of being an early adopter.

    Or I could spend that same ~$1,500 to run 4K - a nice monitor plus maybe enough GPU to run it. I can't run any of those 200 VR titles, because I'm lacking the VR peripheral. But that lets me run pretty much every game I already own, in better resolution, with better quality, and all those "future games" that don't specifically require VR. And, most likely, I still have the option of upgrading to VR in the future, should it actually prove to take off, and will have access to 2nd Gen hardware, and possibly economy of scale price breaks.

    Or I could spend nothing, because my current rig runs everything I play now just fine. And when I finally run into something I want to run better (be that a new game, or VR, or whatever), then I'll look at what's available at the time, what my budget is at the time, and I'll make my evaluation then.

    I don't besmirch early adopters. I am often in that category. But at the same time, I don't go around telling people who aren't early adopters that they are stupid for not buying into a first-generation, highly specialized product that has to build an entire ecosystem from the ground up to support it, and that goes double when it's all still pre-release and we don't have anything physical to show for it yet.

    It seems like you keep trying to say that anyone who isn't getting into VR now is an idiot, and if they are spending money on anything else, they are wrong because they should be spending that on VR. I don't think that people who are buying into it are idiots. I think people who are mindlessly trying to push it like a religion are, though. Or they are being paid to do so - which is just as bad.
  • HulluckHulluck Member UncommonPosts: 839
    Ridelynn said:
    Here's my own rationale:

    You spend $600 to buy into the VR ecosystem. That gets you access to ... the almost 200 titles you mentioned before. And that's it. And if I don't already have it, I need to spend about $1,000 to upgrade my rig in order to do that. You get the satisfaction of being an early adopter, along with all the headaches and warts of being an early adopter.

    Or I could spend that same ~$1,500 to run 4K - a nice monitor plus maybe enough GPU to run it. I can't run any of those 200 VR titles, because I'm lacking the VR peripheral. But that lets me run pretty much every game I already own, in better resolution, with better quality, and all those "future games" that don't specifically require VR. And, most likely, I still have the option of upgrading to VR in the future, should it actually prove to take off, and will have access to 2nd Gen hardware, and possibly economy of scale price breaks.

    Or I could spend nothing, because my current rig runs everything I play now just fine. And when I finally run into something I want to run better (be that a new game, or VR, or whatever), then I'll look at what's available at the time, what my budget is at the time, and I'll make my evaluation then.

    I don't besmirch early adopters. I am often in that category. But at the same time, I don't go around telling people who aren't early adopters that they are stupid for not buying into a first-generation, highly specialized product that has to build an entire ecosystem from the ground up to support it, and that goes double when it's all still pre-release and we don't have anything physical to show for it yet.

    It seems like you keep trying to say that anyone who isn't getting into VR now is an idiot, and if they are spending money on anything else, they are wrong because they should be spending that on VR. I don't think that people who are buying into it are idiots. I think people who are mindlessly trying to push it like a religion are, though. Or they are being paid to do so - which is just as bad.
    I'm not convinced that he isn't being paid either.  Though recently had my doubts. He was caught in a lie about owning a Oculus DK2 set with another forum user. What was his response after he was told that he answered wrong in regards to something you couldn't just Google?   "My set was made differently than yours and all others."      I'm tempted to spend 20 minutes digging that crap up. Screenshot it in case he deletes it and post it in every thread he is in. It's a credibility issue with me on top of the way he completely dismisses what people say and comes out of left field with some absurd reasoning.

    Movies or virtual tours of places that I may never get to see in person. Job Training.  School.  I can see doctors using it at some point for surgery. Wearing that crap on my head for 8 hours in gaming. No. Eye sight is already shit because of how much time I spend on my pc. Wrists often get sore. Though not lately.

    When I  spend 1k on a monitor and I will for the first time at some point. More people than just me can watch it at a time. I don't need software specially made for it. Plug and play.  When OLED comes out and a good display his the 1k mark is "THAT" point.  That's 3/4's of what my PC cost and I'll buy it. Going to assume contrast at virtually any brightness just like on phones and tablets will be amazing. I will do my research though.  Meaning for me reduced eyestrain.  No back-light bleeding. Fast response times without sacrificing quality.  That's why I'll pay 1k for a monitor at that point. Dell is releasing one and it's stupidly high currently. I'm sure all other companies are have one close to release as well. Though just not keeping up with them. Because they are all out of my range at several thousand a pop.


  • DahkohtDahkoht Member UncommonPosts: 479
    Any amount spent on an expensive , quality monitor I would argue is money far better spent than on a VR device for one simple reason.

    Every game , everything you do , can benefit from the quality monitor.

    For hours and hours at a time.
  • zanfirezanfire Member UncommonPosts: 969
    Not sure what all the back and forth is about, its pretty obvious why the poll went as it did. The price and non proven factor will turn a large majority off, that would happen with anything. I am sure if every person who took that poll had tried it out and it was out for a while would say nearly the same thing because again the price.

    If that same poll said "are you interested in a Ferrari?" id say "flat out no". Not because i dont think it would be cool or interesting to have, but like most people i can't afford it. A car is obviously also a proven thing but the same factors come into play.

    VR just needs to be experienced by way more people and then have the price become mass market and it will do fine.
  • zanfirezanfire Member UncommonPosts: 969
    Dahkoht said:
    Any amount spent on an expensive , quality monitor I would argue is money far better spent than on a VR device for one simple reason.

    Every game , everything you do , can benefit from the quality monitor.

    For hours and hours at a time.
    Sure, you can say that about anything that is a higher price and not a necessity though. Also this doesnt assume you have the money and are choosing between the 2.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Dahkoht said:
    Any amount spent on an expensive , quality monitor I would argue is money far better spent than on a VR device for one simple reason.

    Every game , everything you do , can benefit from the quality monitor.

    For hours and hours at a time.
    having personally done VR myself several times and once in a 3 hour stretch I can tell you that I disagree.

    productivity i think the monitor, but for better movie experience? VR, better game experience? VR, better porn experience? VR, better youtube experience? VR

    So What I would suggest people think about for the near future is a CHEAP monitor and then a VR headset UNLESS you have specific games you know you will be playing that are not supported in VR.

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited March 2016

    I would be okay with VR and be excited about the idea if it were more than a bunch of virtual walking simulators, and haunted house simulators. Even then, it has to be more than just goggles that cost 600 dollars with some nice monitors and head tracking for me to want to get super into it.

    Currently it's all buzz, this feels like movie studios when 3D got really big for that year period which every TV that was sold was 3D to make everyone think they wanted it, when it was really just cheap pop up funny parts or cheap pop up horror in movies. 

    Once it feels less like a vanity item, and more like an actual gaming experience I will be entirely interested in it.
    Ubisoft is making a full fledged VR specific game and that is just one that I am now using as an example because for some reason people here REQUIRE a AAA title in order to be validated.

    check out 30 of the top releases for VR
    https://www.oculus.com/en-us/blog/introducing-30-games-coming-to-oculus-on-march-28/

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Ridelynn said:
    Here's my own rationale:

    You spend $600 to buy into the VR ecosystem. That gets you access to ... the almost 200 titles you mentioned before. 
    wait hold on what? so begining of this year there was 176 titles with 100 planned for this year. Do you actually think game development at that time will completely stop? that in 2017 there will be zero releases? also, when the first xbox came out how many games where there?

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  • PhaserlightPhaserlight Member EpicPosts: 3,072
    Dahkoht said:
    Any amount spent on an expensive , quality monitor I would argue is money far better spent than on a VR device for one simple reason.

    Every game , everything you do , can benefit from the quality monitor.

    For hours and hours at a time.
    <insert quote by Henry Ford about faster horses here>

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • Cramit845Cramit845 Member UncommonPosts: 395
    Personally, I think the VR is awesome.  I have tried the OR headset with the galaxy 6 and it was pretty impressive.  However I will say that I'm not interested in a $600-$1000 price point just to get in, irrelevant of how many games they have ready or planned.

    I'll wait till the price comes down unless something amazing grabs me earlier.  At this point, nothing has and I can wait, np.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Cramit845 said:
    Personally, I think the VR is awesome.  I have tried the OR headset with the galaxy 6 and it was pretty impressive.  However I will say that I'm not interested in a $600-$1000 price point just to get in, irrelevant of how many games they have ready or planned.

    I'll wait till the price comes down unless something amazing grabs me earlier.  At this point, nothing has and I can wait, np.
    that is the most level headed well stated post on not getting VR that I have read in at least 3 days that I can think of.

    Thank you

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  • spankybusspankybus Member UncommonPosts: 1,367
    Everyone is interested in VR. Not everyone is $600-dollars-interested. Even some of those who are will find the cost....nauseating....literally.

    Frank 'Spankybus' Mignone
    www.spankybus.com
    -3d Artist & Compositor
    -Writer
    -Professional Amature

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    spankybus said:
    Everyone is interested in VR. Not everyone is $600-dollars-interested. Even some of those who are will find the cost....nauseating....literally.
    everyone is? really? not around here

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  • DahkohtDahkoht Member UncommonPosts: 479
    It's a sight that goes towards mmo players , of course a majority of us think it's overpriced and niche at best.

    Go try your VR preaching at a strategy gaming site and they'd laugh at your Evangelism also.

    You can't seem to grasp the fact that many simply know they don't want it at any price because you do want it.

    Seems actually weird how much you push it.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited March 2016
    Dahkoht said:
    It's a sight that goes towards mmo players , of course a majority of us think it's overpriced and niche at best.

    Go try your VR preaching at a strategy gaming site and they'd laugh at your Evangelism also.

    You can't seem to grasp the fact that many simply know they don't want it at any price because you do want it.

    Seems actually weird how much you push it.
    I would think that a 3rd person top down experience in VR would be the worst idea ever and I havent tried it so I would assume my assumption is correct however Gabe Newell said it was one of the most compelling experiences he has had in VR.

    so yeah....there is that.

    To be crying about $700 for a monitor while at the same time thinking $1500 for a TV is reasonable is just laughable to me.

    but I think my favorite might be 'the requirements for this device is insane! oh look The Division is out'....lol


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  • RexKushmanRexKushman Member RarePosts: 639
    SEANMCAD said:
    Dahkoht said:
    It's a sight that goes towards mmo players , of course a majority of us think it's overpriced and niche at best.

    Go try your VR preaching at a strategy gaming site and they'd laugh at your Evangelism also.

    You can't seem to grasp the fact that many simply know they don't want it at any price because you do want it.

    Seems actually weird how much you push it.
    I would think that a 3rd person top down experience in VR would be the worst idea ever and I havent tried it so I would assume my assumption is correct however Gabe Newell said it was one of the most compelling experiences he has had in VR.

    so yeah....there is that.

    To be crying about $700 for a monitor while at the same time thinking $1500 for a TV is reasonable is just laughable to me.


    Gabe Newell has a vested financial interest in VR and will profit from people buying a VIVE so his opinion is next to worthless to me on what a good VR experience is.

    Again, I'll be buying a VR unit, most likely a VIVE, once some games I'm interested in come out.

  • DahkohtDahkoht Member UncommonPosts: 479
    Heres someone who has had it for a week , and is a VR enthusiast. It's also the best case I've seen for why it will be niche at best. Most PC gamers will not pay for physical discomfort while playing a game.

    You seem to not realize it's not all about the cost , some of us can afford to burn 700 dollars at any time and it not affect anything , but why would I even for free make myself uncomfortable to play a game?

    Again , from VR enthusiasts who has had it for a week.



    Physical discomfort is the #1 biggest issue.

    In order to experience the niftiness of VR, you’ve got to be willing to put up with some persistent low- and mid-grade physical discomfort. It starts with the headset, which is comfortable at first but after 20 or 30 minutes will begin to push into your face. It gets warmer over time, as well, and after playing for an hour or so I’m acutely aware of the fact that I have a heat-radiating piece of electronic gear strapped to my face.Most Rift games are haunted by the specter of nausea, as well, though to varying degrees. Known as “Virtual Reality Sickness,” the nausea I felt was usually related to the fact that my eyes were telling my brain that I was moving through space while my inner ear was aware that I was actually sitting still. The studios making the Rift’s launch games have come up with a number of creative ways of combating VR sickness, but the fact remains that at any moment while playing any game, you might suddenly start feeling queasy.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited March 2016
    Dahkoht said:
    Heres someone who has had it for a week , and is a VR enthusiast. It's also the best case I've seen for why it will be niche at best. Most PC gamers will not pay for physical discomfort while playing a game.

    You seem to not realize it's not all about the cost , some of us can afford to burn 700 dollars at any time and it not affect anything , but why would I even for free make myself uncomfortable to play a game?

    Again , from VR enthusiasts who has had it for a week.



    Physical discomfort is the #1 biggest issue.

    In order to experience the niftiness of VR, you’ve got to be willing to put up with some persistent low- and mid-grade physical discomfort. It starts with the headset, which is comfortable at first but after 20 or 30 minutes will begin to push into your face. It gets warmer over time, as well, and after playing for an hour or so I’m acutely aware of the fact that I have a heat-radiating piece of electronic gear strapped to my face.Most Rift games are haunted by the specter of nausea, as well, though to varying degrees. Known as “Virtual Reality Sickness,” the nausea I felt was usually related to the fact that my eyes were telling my brain that I was moving through space while my inner ear was aware that I was actually sitting still. The studios making the Rift’s launch games have come up with a number of creative ways of combating VR sickness, but the fact remains that at any moment while playing any game, you might suddenly start feeling queasy.

    ah there it is! we finally found it!

    the hole in the market estimations of a 200 billion dollar business predicted by investment companies that do this for a living. They forgot to look at the discomfort.
    I mean clearly with only a 2 billion dollar investment in Oculus they forgot to do some long term session testing.

    opps
    http://venturebeat.com/2016/03/26/i-spent-my-entire-work-day-in-vr/

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  • RexKushmanRexKushman Member RarePosts: 639
    SEANMCAD said:
    Dahkoht said:
    Heres someone who has had it for a week , and is a VR enthusiast. It's also the best case I've seen for why it will be niche at best. Most PC gamers will not pay for physical discomfort while playing a game................ snip
    ah there it is! we finally found it!

    the hole in the market estimations of a 200 billion dollar business predicted by investment companies that do this for a living. They forgot to look at the discomfort.
    I mean clearly with only a 2 billion dollar investment in Oculus they forgot to do some long term session testing.

    opps
    http://venturebeat.com/2016/03/26/i-spent-my-entire-work-day-in-vr/

    The key difference is that one was playing games the other was using Virtual Desktop at work. Don't get me wrong, virtual desktop is making my desire to hold off on buying a VIVE hard to fight against because it looks awesome. But you can't really , honestly, compare the two as they are very different experiences. You wont get the motion sickness while using Virtual Desktop because it doesn't give you the sensation of moving, running, jumping, fighting. 

    Motion sickness from VR is real, all the devs acknowledge it, and is something they are all working to mitigate.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited March 2016
    SEANMCAD said:
    Dahkoht said:
    Heres someone who has had it for a week , and is a VR enthusiast. It's also the best case I've seen for why it will be niche at best. Most PC gamers will not pay for physical discomfort while playing a game................ snip
    ah there it is! we finally found it!

    the hole in the market estimations of a 200 billion dollar business predicted by investment companies that do this for a living. They forgot to look at the discomfort.
    I mean clearly with only a 2 billion dollar investment in Oculus they forgot to do some long term session testing.

    opps
    http://venturebeat.com/2016/03/26/i-spent-my-entire-work-day-in-vr/

    The key difference is that one was playing games the other was using Virtual Desktop at work. Don't get me wrong, ..
    really? seriously?

    mouse clicks instead of keyboard typing? really? looking around like you would when driving instead of reading articles? seriously? really?

    let me go out on a limb here and suggest that maybe..just maybe...the guys at Facebook did some testing on long term use. Both with keyboard and mouse clicks just to make sure

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  • RexKushmanRexKushman Member RarePosts: 639
    SEANMCAD said:
    SEANMCAD said:
    Dahkoht said:
    Heres someone who has had it for a week , and is a VR enthusiast. It's also the best case I've seen for why it will be niche at best. Most PC gamers will not pay for physical discomfort while playing a game................ snip
    ah there it is! we finally found it!

    the hole in the market estimations of a 200 billion dollar business predicted by investment companies that do this for a living. They forgot to look at the discomfort.
    I mean clearly with only a 2 billion dollar investment in Oculus they forgot to do some long term session testing.

    opps
    http://venturebeat.com/2016/03/26/i-spent-my-entire-work-day-in-vr/

    The key difference is that one was playing games the other was using Virtual Desktop at work. Don't get me wrong, ..
    really? seriously?

    mouse clicks instead of keyboard typing? really? looking around like you would when driving instead of reading articles? seriously? really?

    let me go out on a limb here and suggest that maybe..just maybe...the guys at Facebook did some testing on long term use. Both with keyboard and mouse clicks just to make sure
    Also straight from the last paragraph of the article you linked......

    "I don’t know if I’ll keep working like this. I’ll have to see what my head feels like tonight. The straps of the Vive are definitely starting to chafe, and I’m worried I’m exhausting my neck muscles."

    The wait and see approach is the only reasonable option for anyone that isnt a die hard "i need vr right now"  fanboy, or a paid schill.... whatever fits.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    Also straight from the last paragraph of the article you linked......

    "I don’t know if I’ll keep working like this. I’ll have to see what my head feels like tonight. The straps of the Vive are definitely starting to chafe, and I’m worried I’m exhausting my neck muscles."

    The wait and see approach is the only reasonable option for anyone that isnt a die hard "i need vr right now"  fanboy, or a paid schill.... whatever fits.
    let me stated it a 3rd time.

    Do you honestly think a 2 billion dollar investment by Facebook and a predicted to be 200 billion dollar market didnt take a few months to I dont know...test this out?

    or is this the entire missing link, their over sight on this one detail will become the largest retail failure in human history...really?

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  • DeathengerDeathenger Member UncommonPosts: 880
    edited March 2016
    I have been saying it since day one. VR is just another gimmick. Yeah it's cool and all but no freaking way is anybody going to sit around for long periods of time with that dopey thing hanging off their face. Period end of story.

    The ONLY thing this is good for is having the ability to actually "look" around the space you're playing in. If your that desperate for "immersion" that you need your surroundings in your room blocked out by some heavy, uncomfortable goggles then play with the lights out.

    VR headsets will not come down in price for a loooooooong time if at all cause they're just not gonna be that popular. Just like 3D tvs.
     
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