- 1st person perspective action combat ARPG.
- D&D like classes with actual utility ( Thieves that actually unlock doors and disarm traps , wizards that can find spells and learn them ... )
- Random generated dungeons
- Mob that actually drop what they are wearing and wielding
- Open world
- Mini MMO - they didnt say exactly how many , but over hundred players on officially hosted servers
- B2P , no micro-transactions planed
- Unreal 4 engine ( No Unity or HeroEngine crap )
- Indie game
Announced just yesterday and its entering early access next month ! ( so no 2-3 years waiting like other indie games )
Personally , as huge D&D fan and Roguelikes fan.
This sounds like DDO meets Hexen Meets Diablo.
A perfect game. Hopefully it will live to its promise. And good thing its only month away
Comments
From yesterday
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But its something several ARPGs that wanted to break away from Diablo mold tried, in order to be different.
Although I myself prefer 3rd person view , 1pw certainly does add to immersion
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Open world with a maximum of 8 players is hardly an open world game.An open world game tpo me is where every single player in the game can enter the same maps and see each other,otherwise it is merely a co-op game set in mini shards.
Whenever i have seen a game title itself an ARPG it has ALWAYS meant mindless SPAM combat,luckily so far i have not seen this to be such.
No idea why games call themselves action,of course combat is action,which is why when seems they want to use the label it is usually a Diablo type clone of that mindless spam i really hate.
Not enough information to draw any conclusions yet,geesh idk if there is even a WORLD or just dungeons.
Important to know is if the game is playable solo,how does that scale to grouping up to 8 and if they use scaling which i can't stand ,how is that done?Are there any real grouping mechanics or would it simply be a beefed up fight with more players all playing as soloists.
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Dear Hellraid fans,
We would like to officially announce that our dark fantasy FPP game Hellraid will not be released this year as previously planned, and the development of the game has been put on hold.
In the recent months we conducted an internal analysis and came to the conclusion that Hellraid, in its current shape and form, is not meeting our own expectations for this project. Therefore, we decided the best course of action would be to send it back to the drawing board and invent our dark fantasy title anew.
In the meantime, we will consolidate our development resources and focus on further expansion of our Dying Light franchise.
We wish to thank all our fans for your support – you’re the best!
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I think it will be fun.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
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Unique class utility is a bit of a rhythm concern.
It's like when players assume you can take RTS gameplay and apply it to a game where each player only controls one unit -- conveniently forgetting that if you could only control one unit in a typical RTS that would be too shallow and boring to be an interesting game (RTSes are interesting only because you have this huge set of units to give orders to.)
Same deal with taking the 4-8 character parties you'd have in a singleplayer RPG where every Cool Moment is your Cool Moment, and splitting them up in a multiplayer game where players only control one character. Now when the thief lock-picks you actually have to sit around waiting for him while you're doing nothing (which is boring.) And he has to wait for you to have your cool moment during combat.
So a smart game would try to pace things out so that everyone is doing fun things at once. The simplest way to do this is just to make everything combat (like regular MMORPGs.) A more complicated way would be to alternate between Combat and Exploration phases, and give every class something fun and interesting to do for both phases.
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I saw that commercial for the that other day, looks like a fun escapist movie.
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And now many people are asking them to include 3PV. And I am honestly worried that devs might buckle. As we see it often happens.
And the original idea gets diluted and diluted, until we have same lemonade like other games.
People dont do it out of malice. They just want something they are familiar with.
I am just glad when devs dont compromise.
FPV might be a chore, but it adds lot to game.
For example in Ark you have servers that allow only FPV or ones that allow 3PV. When you can choose 3PV everyone does. It makes situational awareness so much better. But the end of the day you feel you had much more fun in FPV , because it makes you look over your shoulder more. The danger is much more there, the tension.
When given chance player will always choose easier way. But it does not mean its better.
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First person view is a deal breaker for me. Some people love it. I hate it. That's just the way it is.