Watching the stream the other day, I noticed that when Monty died he appeared back in town at a 'Nexus'. Check it out here:
I'm interested in what this mechanic is. For anyone unfamiliar, EQ began with only a 'Bind Affinity' spell exclusive to casters. They could cast the spell and bind their soul anywhere (except dungeons, I think?). When you died, you respawned at your bind point. Melee classes that couldn't cast the spell had to rely on the casters to bind them, but they were restricted to being bound in towns only.
I'm not sure when it changed or what the reason was (maybe WoW was released?), but at some point NPC 'Soulbinders' were placed at the front gates to most towns. Any player could just /hail the NPC and be automatically bound. No more need to /tell another player and ask for a bind.
Personally, I played a melee class in EQ and had to deal with asking for binds and running back to my body from town. I still think that was a decent system. It definitely wasn't as fast, but it gave players a reason to interact.
We've been talking a lot about death penalties and corpse retrieval, but this doesn't usually come up. What do people think? How was it handled in Vanguard? What's your favorite method?