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Worse Grafics than most games from 2005

GoromhirGoromhir Member UncommonPosts: 442
Cartoon Style or not, the textures look cheap and are LowRes. I expect way better texture resolution in the year 2016 than this. 

Even Vanguard (SOE) and many other older game look better. 

Look at the amor of the Knight at the Character Creator Screen. No Details just flat armor and a boring flat Shield with a few scratches. 

No 16x Anisotropic Filtering and now SMAA or whatever will correct or improve the bad texture quality.

We have Grafic Cards with 3000+ Shader Processors  , SLI and whatall. This company is programing a game for stoneage computers.

If this Game really needs a good computer then just because of sloppy coding...... 

I did not jump the hype train blindly just because a new game is coming and some people founded it that are now super fanboy´s because they put their money into this game.

Either the developers and the responsible Game Lead Designer compares his overall LowQuality Textures to other actual games and starts improving the visible quality of the game or me and many other wont buy this Old schoolísh looking game.

If i want to play WoW i can do that right now pretty quick..................... 

CROWFALL needs HiRes Textures or it looks like a stoneage game ....   Thank you
«134

Comments

  • timtracktimtrack Member UncommonPosts: 515
    I think it looks nice and they seem to have pretty good art direction. I like the simplicity and loathe the over-the-top, excessive details and flashy flashes in many other games (including todays WoW).

    "me and many other" is a big assumption and i don't see a list of names to back it up. Your whole post feels like you just wanted to be angry at something and took it out on Crowfall's textures.
  • RealizerRealizer Member RarePosts: 720
    Graphics.
  • MisterZebubMisterZebub Member EpicPosts: 2,810
    Yeah great whatever. There a tons of MMOs, mostly Asian ones, with stunning graphics but which are still about as shallow and appealing as a puddle of hobo vomit.


    "Should you choose to test my resolve in this matter, you will be facing a finality beyond your comprehension, and you will not be counting days, or months, or years, but millenniums in a place with no doors."
                                                                                                                                      -Joe Black


  • FranciscourantFranciscourant Member UncommonPosts: 356
    edited March 2016
    The game is built for the PvP crowd:  performances > shiny graphics.

    They're still early in development, graphic improvements are expected.

    I think that the current graphics look great so far. They're developing the game with a relatively small budget.






    Post edited by Franciscourant on
  • RusqueRusque Member RarePosts: 2,759
    Game looks fine. Is it fun is the real question.
  • JermzyJermzy Member UncommonPosts: 211
    OP did not mention anything at all about game mechanics.  OP went on a tyrade about graphics.  OP does not know what he is talking about.  Don't be like OP.
    Haroo!
  • KilrainKilrain Member RarePosts: 1,163
    Yeah great whatever. There a tons of MMOs, mostly Asian ones, with stunning graphics but which are still about as shallow and appealing as a puddle of hobo vomit.
    Couldn't agree more, but have a feeling that Crowfall will be a puddle of hobo vomit with bad graphics. We'll see. Just doesn't come off as a very "deep" game.
  • WizardryWizardry Member EpicPosts: 14,588
    I don't understand what demographic they are aiming for.
    Graphics won't win them that crowd,pvp is locked up in several other games,module fort/castle building ,although not a lot of that,this game is flat out selling it in cash shop which is a huge downgrade on the game itself ,where players like to feel they are striving for or earning something.
    So what happens is,ok i bought my castle now what?Ok go pvp,already seeing much better games doing that,from the very large moba crowd to OW to the better looking Paragon to the many military pvp games,i just don't see a market for what Crowfall is selling.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • TorvalTorval Member LegendaryPosts: 17,688
    Yeah great whatever. There a tons of MMOs, mostly Asian ones, with stunning graphics but which are still about as shallow and appealing as a puddle of hobo vomit.
    That's not a very fair characterization. I really think it's possible to make points without taking cheap shots at other games, playstyles, platforms, and genres.

    Crowfall looks fine to me. I think players spoiled with AAA graphics budgets are in for a surprise and a rude awakening with the upcoming spate of indie mmos, or any upcoming indie game for that matter. Very fancy graphics cost a lot of money. Most indie projects don't have that extra money to burn on eye candy.

    People shit all over AAA gaming for years, and maybe those games didn't deliver what they (the niche crowd) wanted. But that doesn't mean that an indie game that can deliver on some specialized niche pieces will be able to deliver all the other AAA "goodies" along with that. It's just not a realistic expectation.
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  • DeathengerDeathenger Member UncommonPosts: 880
    Looks OK to me. It's nice and clean IMHO. 
     
  • FranciscourantFranciscourant Member UncommonPosts: 356
    Wizardry said:
    I don't understand what demographic they are aiming for.
    Graphics won't win them that crowd,pvp is locked up in several other games,module fort/castle building ,although not a lot of that,this game is flat out selling it in cash shop which is a huge downgrade on the game itself ,where players like to feel they are striving for or earning something.
    So what happens is,ok i bought my castle now what?Ok go pvp,already seeing much better games doing that,from the very large moba crowd to OW to the better looking Paragon to the many military pvp games,i just don't see a market for what Crowfall is selling.
    Crowfall is a mix between strategy games (sieges, territory conquest, politics, alliances, espionage, resources management, buildings, etc.) and a MMORPG (character advancement, crafting, 3rd-person camera, action combat, massively multiplayer, player driven economy, social features...).

    It has a very strong focus on PvP (all kind of PvP: RvR, GvG, FFA, OW, factions, organized) and very low emphasis on PvE: no quest, monsters exist to increase the level of danger.

    So yea, Crowfall caters to the players who want all that in the same game. ^
  • VolgoreVolgore Member EpicPosts: 3,872
    I absolutely like how the game looks, it's art and design.
    But then, i also like all this in Wildstar.

    And i like the looks of BDO alot.

    I figured out that it's great to like various things, even if they are done in quite a different way. It takes a little bit of grumpiness out of my life.

    image
  • NildenNilden Member EpicPosts: 2,643
    Meh who cares about the graphics. They seem fine to me. My main issues are the time based progression like EVE and the MOBA like hero system for classes where everyone who picks a centaur is the same centaur not like shadowbane where you could select the race and class independently. It look's great if what you want is a pvp massively multiplayer online battle arena. I just wanted a lot more like shadwobane and well that it is not.

    https://www.youtube.com/watch?v=Iiy1XRo0IvM

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  • cronius77cronius77 Member UncommonPosts: 1,629
    Wizardry said:
    I don't understand what demographic they are aiming for.
    Graphics won't win them that crowd,pvp is locked up in several other games,module fort/castle building ,although not a lot of that,this game is flat out selling it in cash shop which is a huge downgrade on the game itself ,where players like to feel they are striving for or earning something.
    So what happens is,ok i bought my castle now what?Ok go pvp,already seeing much better games doing that,from the very large moba crowd to OW to the better looking Paragon to the many military pvp games,i just don't see a market for what Crowfall is selling.
    its going for the shadowbane crowd which did VERY well for a long time but bugs, exploits, and duping killed the game causing a mass exodus. Games like this are guild vs guild political control and conquest it will do better than you might think honestly. I personally would rather play CU for my rvr pvp fix but crowfall def will find its niche.
  • MisterZebubMisterZebub Member EpicPosts: 2,810
    Torval said:
    Yeah great whatever. There a tons of MMOs, mostly Asian ones, with stunning graphics but which are still about as shallow and appealing as a puddle of hobo vomit.
    That's not a very fair characterization. I really think it's possible to make points without taking cheap shots at other games, playstyles, platforms, and genres.

    Crowfall looks fine to me. I think players spoiled with AAA graphics budgets are in for a surprise and a rude awakening with the upcoming spate of indie mmos, or any upcoming indie game for that matter. Very fancy graphics cost a lot of money. Most indie projects don't have that extra money to burn on eye candy.

    People shit all over AAA gaming for years, and maybe those games didn't deliver what they (the niche crowd) wanted. But that doesn't mean that an indie game that can deliver on some specialized niche pieces will be able to deliver all the other AAA "goodies" along with that. It's just not a realistic expectation.
    I think its an incredibly fair characterization. You may disagree with my opinion, and feel free to do so as a lot of this comes down to personal taste, but to me those game companies just made shallow paint by number MMOs with shiny, eye candy graphics with the sole intent to just be another "credit card vampire simulator".

    Whereas Crowfall seems to be a game with a definite unique flavor in mind. Which I admit may not be for everyone, but I'm pretty sure that the crowd of gamers they are aiming for are more interested in good game mechanics rather than fluff, vanity items, and jiggle physics. Not to mention a graphics pallet where you can have more than three players on screen at a time before your video card dies.


    "Should you choose to test my resolve in this matter, you will be facing a finality beyond your comprehension, and you will not be counting days, or months, or years, but millenniums in a place with no doors."
                                                                                                                                      -Joe Black


  • SedrynTyrosSedrynTyros Member EpicPosts: 2,719
    Torval said:
    Yeah great whatever. There a tons of MMOs, mostly Asian ones, with stunning graphics but which are still about as shallow and appealing as a puddle of hobo vomit.
    That's not a very fair characterization. I really think it's possible to make points without taking cheap shots at other games, playstyles, platforms, and genres.

    Crowfall looks fine to me. I think players spoiled with AAA graphics budgets are in for a surprise and a rude awakening with the upcoming spate of indie mmos, or any upcoming indie game for that matter. Very fancy graphics cost a lot of money. Most indie projects don't have that extra money to burn on eye candy.

    People shit all over AAA gaming for years, and maybe those games didn't deliver what they (the niche crowd) wanted. But that doesn't mean that an indie game that can deliver on some specialized niche pieces will be able to deliver all the other AAA "goodies" along with that. It's just not a realistic expectation.
    I think its an incredibly fair characterization. You may disagree with my opinion, and feel free to do so as a lot of this comes down to personal taste, but to me those game companies just made shallow paint by number MMOs with shiny, eye candy graphics with the sole intent to just be another "credit card vampire simulator".

    Whereas Crowfall seems to be a game with a definite unique flavor in mind. Which I admit may not be for everyone, but I'm pretty sure that the crowd of gamers they are aiming for are more interested in good game mechanics rather than fluff, vanity items, and jiggle physics. Not to mention a graphics pallet where you can have more than three players on screen at a time before your video card dies.
    Jiggle physics!  Shaky, shaky ....
  • TaoMcDohlTaoMcDohl Member UncommonPosts: 103
    What kind of idiot judges a game's graphics while it's in a pre-alpha state?
  • helldenhellden Member UncommonPosts: 20
    edited March 2016
    Wait  when will these grafic cards be released? seriously though the game looks fine and doesn't have shit to do with if it will be fun or not.
    Post edited by hellden on
  • DrDread74DrDread74 Member UncommonPosts: 308
    You soud like one of those guys that only talks about how good women are supposed to look and never dated a fat chick =)

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     An MMO game I created, solo. It's live now and absolutely free to play!
  • barasawabarasawa Member UncommonPosts: 571
    I could make light of the spelling of graphics, but we all typo things. 
    I could complain about the graphics in crow not being photorealistic or ultradetailed, but to be honest, in a game that's mostly a pain and a massive waste of resources. Doubly so if it drops your framerate below a certain level. (That level varies with the individual.) 
    Honestly though, it's pretty obvious what everything is, and I've seen games that glob on tons of skin and model details to the point of you can actually have trouble figuring out WTF that object is in the first place. 
    Now mind you, I started playing games long before most of you were born. I remember pong as an arcade game, pre-arcades. I remember having an Atari 2600 when it just hit the market. So if you want to talk primitive graphics, go look up Adventure for the Atari 2600. Although I'll admit that I'm spoiled. Many games from even a decade ago has me screaming in pain from the jaggies, so there is that. 
    My problem with the game is the PvP. Crow sounded really interesting, until I got hit with the non-consensual PvP. Well, have fun at the gankfest, I'm not coming. No, seriously, have fun killing each other, that's just not my thing. (Ok, sometimes I'm in the mood for it, but then I'll enter a duel, an arena, or haunt a battlefield or something.) 
    So if the OP doesn't like the game, nobody is forcing them to play. Sure this is an early version he's seeing, and they'll probably improve their graphics, but I doubt they'll reskin everything with more visual details at this point. (In a lot of games, I turn of lots of the fancy stuff to improve framerate and shut off the annoyances, especially any kind of blur or lense flare. Also head bobbing, that's so annoying.) 
    I guess that the short of it is that graphics are important, but no where near as important as gameplay and content. If you don't want to play, don't. If you're worried about the end product, wait and find out.

    Lost my mind, now trying to lose yours...

  • WizardryWizardry Member EpicPosts: 14,588
    Well if the game is going for guild versus guild,you already have a MUCH more COMPLETE game in Ruins of Magic,why did people not just jump all over that.
    IN ROM you even have guild houses/halls to battle within/over without supporting the cash shop to buy them.

    So i just point you to the same game but a much more robust game.

    I personally already said ,i don't think the graphics are great but they are acceptable.it is the actual game that i just can't see WHY i would want to play it,when i can get the same thing only better.
    I guess there is the possibility of MASSIVE pvp,i do not see that at all in this game.However true ,we still do not have many games doing massive pvp,for myself i am not interested in massive pvp but i can ACCEPT others wanting it and enjoying that type of game,IF that is actually what this game is offering.

    Obviously i can have my opinion changed easily if a game delivers,i am just not sold on anything so far.My main beef and concern is that they took the BEST idea in the game and just stuck it in a cash shop,others are ok with that because i am not.
    I would want to EARN my location,EARN my wares,EARN my castle,EARN my materials to build and improve my castle,i don't want my entire game play taken out for a cash shop.

    You see if they could keep the GAME PLAY inside the game and out of the CS,i could actually consider this game as legit.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • tawesstawess Member EpicPosts: 3,975
    Having looked over the games released in 05.... I feel confident in saying that the OP´s sensationalist title is objectively wrong.  


    Tawess gaming

    Tawess soapbox

    This have been a good conversation

  • FranciscourantFranciscourant Member UncommonPosts: 356
    Wizardry said:

    Obviously i can have my opinion changed easily if a game delivers,i am just not sold on anything so far.My main beef and concern is that they took the BEST idea in the game and just stuck it in a cash shop,others are ok with that because i am not.
    I would want to EARN my location,EARN my wares,EARN my castle,EARN my materials to build and improve my castle,i don't want my entire game play taken out for a cash shop. [...]
    The castles that you can buy in the cash shop can only be used in the Eternal Kingdoms (personal housing maps). The campaigns, where the real MMO game takes place, have item restriction: you can't bring castles and you can only bring a limited amount of items. In many campaigns, players can not bring any item at all, they have to start from scratch and collect/gather/trade/build/craft/ everything from A to Z.

    The plan is to restrict the Cash Shop impact to the personal housing (EK) area, and severely limit its impact on the campaigns.

    So far the type of campaign that is the most affected by CS is the RvR God's Reach, and the impact is still minimal: "only equipped gears can be imported". They're not selling gears or resources in the CS.

    About 50% of all the campaigns allow 0 item import: those who want every players to start on equal footing can join those campaigns.
  • TorvalTorval Member LegendaryPosts: 17,688
    Torval said:
    Yeah great whatever. There a tons of MMOs, mostly Asian ones, with stunning graphics but which are still about as shallow and appealing as a puddle of hobo vomit.
    That's not a very fair characterization. I really think it's possible to make points without taking cheap shots at other games, playstyles, platforms, and genres.

    Crowfall looks fine to me. I think players spoiled with AAA graphics budgets are in for a surprise and a rude awakening with the upcoming spate of indie mmos, or any upcoming indie game for that matter. Very fancy graphics cost a lot of money. Most indie projects don't have that extra money to burn on eye candy.

    People shit all over AAA gaming for years, and maybe those games didn't deliver what they (the niche crowd) wanted. But that doesn't mean that an indie game that can deliver on some specialized niche pieces will be able to deliver all the other AAA "goodies" along with that. It's just not a realistic expectation.
    I think its an incredibly fair characterization. You may disagree with my opinion, and feel free to do so as a lot of this comes down to personal taste, but to me those game companies just made shallow paint by number MMOs with shiny, eye candy graphics with the sole intent to just be another "credit card vampire simulator".

    Whereas Crowfall seems to be a game with a definite unique flavor in mind. Which I admit may not be for everyone, but I'm pretty sure that the crowd of gamers they are aiming for are more interested in good game mechanics rather than fluff, vanity items, and jiggle physics. Not to mention a graphics pallet where you can have more than three players on screen at a time before your video card dies.
    If you want to criticize a specific game then that seems fair because no two games are alike even the "wow clones".

    I can think of a specific Korean game, Black Desert, that has very deep gameplay systems and a lot of things to do while still having a pvp core.

    There is a lot that Crowfall could be unfairly characterized for starting with the juvenile mouth breathing "Play to Crush" PR campaign. Seriously, how shallow is the game? But that wouldn't be fair because it doesn't really take any one game system and look at its depth. It makes a simple judgment outside of the game play.

    My bigger point is though, you can make a positive observation about the game and what it offers without taking immature irrelevant pot shots at games other people like and value. Or maybe that's not possible with this community and it's "Play to Crush" attitude. See not having jiggity jiggity physics and fancy eye candy, and pointing that out, is just a red herring tactic because it doesn't make this game any more interesting or play any better. It's just a diversionary tactic.
    *INCOMING RADIOACTIVE SUPERCELL*
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  • fodell54fodell54 Member RarePosts: 859
    Not the sharpest knife in the drawer are you?
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