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The Night Is Dark And Full Of Lanterns

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,126
edited March 2016 in News & Features Discussion

imageThe Night Is Dark And Full Of Lanterns

There are few massively multiplayer games that can invoke a sense of trepidation when the sun sets and the night creeps in. For many years darkness is a thing that developers seem to have bypassed, as yet another obstacle players of the genre shouldn’t have to deal with. Having grown used to my eyes seeing as clearly at night as they do in the day, it’s with huge relief that Black Desert Online finally brings back a lack of vision.

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Comments

  • SovrathSovrath Member LegendaryPosts: 28,273
    I wish more games had a true night. Dragon's Dogma also has a very black night when "bad things" come out and it's great.



  • cheyanecheyane Member EpicPosts: 7,037
    I was blind as a bat in Everquest on my Erudite enchanter than I changed races with a spell and I could see.
    image
  • toolaktoolak Member UncommonPosts: 154
    I'm sure the griefers and exploiters will find an add on or find a setting to adjust to let them see just fine at night. Go watch some gameplay of MWO. In the maps that are dark and or vision impairing plenty of ppl have tweaks to let them see just as if it were a day game mode without having to rely on night vision or thermal vision.
  • DXSinsDXSins Member UncommonPosts: 322

    toolak said:

    I'm sure the griefers and exploiters will find an add on or find a setting to adjust to let them see just fine at night. Go watch some gameplay of MWO. In the maps that are dark and or vision impairing plenty of ppl have tweaks to let them see just as if it were a day game mode without having to rely on night vision or thermal vision.



    Well if its the same as CBT1.. all they did was turn up default contrast from 0% to 20%.... turning it back to normal default 0% or even -20% gave a much better experience. No serious player is going to play like that if/when they know its just a setting change... guess its nice every now and then.
  • DirtyDozenDirtyDozen Member RarePosts: 387
    Another cool feature of night is monsters have more AP, hit harder (?) and give more XP.
  • fed79fed79 Member UncommonPosts: 31
    Spent $30 and started playing last week. It's a good game but I fear some decisions have been made that smack of being overly greedy and pushing the game into pay2win.
    Examples : 1) a shop costume that reduces visibility in pvp situations giving user and advantage, 2) pets brought through store that give advtanges to purchasers
    I don't care about the customization options and how the dye system is RNG but the pay2win aspect of the two examples above really bothers me and though it was nice to get a taste, I don't think this game will last with large population into the future. Unlike Asian customers, Western ones value fairness more.
  • PottedPlant22PottedPlant22 Member RarePosts: 800

    DMKano said:

    I dont use any lantern at night - the nights are bright enough to see everything just fine. You can easily tweak contrast setting so you are not a beacon of "please kill me" in PvP. 


    EQ1 vanilla had brutally dark nights if you were one of the non dark vision races like humans.




    This isn't accurate. There is true darkness (like being in caves, residences, etc) where no light exists. Changing monitor settings will not improve your 'vision' inside the game.
  • PottedPlant22PottedPlant22 Member RarePosts: 800

    fed79 said:

    Spent $30 and started playing last week. It's a good game but I fear some decisions have been made that smack of being overly greedy and pushing the game into pay2win.

    Examples : 1) a shop costume that reduces visibility in pvp situations giving user and advantage, 2) pets brought through store that give advtanges to purchasers

    I don't care about the customization options and how the dye system is RNG but the pay2win aspect of the two examples above really bothers me and though it was nice to get a taste, I don't think this game will last with large population into the future. Unlike Asian customers, Western ones value fairness more.



    While I don't necessarily agree with the pet thing because I don't see the advantage overwhelming. I will say that I too am concerned about the monetary investment this game will require in the long run. I was told that overseas the game was F2P. That model is concerning to have in a B2P game. I know that it was worse before and they are listening to the customer base. Apparently the cash shop was MORE expensive during Beta. I find that kind of funny because I think the cash shop is really pricey right now.
  • tw1386tw1386 Member UncommonPosts: 9
    Wow, if you think that is pay 2 win ... You clearly haven't played the game and are just repeating bs about the ghillie suit and pets that auto loot lol
  • LethalityLethality Member UncommonPosts: 76

    DMKano said:





    DMKano said:


    I dont use any lantern at night - the nights are bright enough to see everything just fine. You can easily tweak contrast setting so you are not a beacon of "please kill me" in PvP. 


    EQ1 vanilla had brutally dark nights if you were one of the non dark vision races like humans.







    This isn't accurate. There is true darkness (like being in caves, residences, etc) where no light exists. Changing monitor settings will not improve your 'vision' inside the game.



    There is no true darkness outoors, which is what I was taking about. 



    There actually is... it's much darker than the Korean version normally, but when a thunderstorm sets in at night, it is pure dark except for lightning flashes.

    That said, I've seen it less since launch than I did in the beta. I hope they haven't scaled it back.
  • PersistentWorldPersistentWorld Member UncommonPosts: 23

    Lethality said:



    DMKano said:









    DMKano said:



    I dont use any lantern at night - the nights are bright enough to see everything just fine. You can easily tweak contrast setting so you are not a beacon of "please kill me" in PvP. 


    EQ1 vanilla had brutally dark nights if you were one of the non dark vision races like humans.










    This isn't accurate. There is true darkness (like being in caves, residences, etc) where no light exists. Changing monitor settings will not improve your 'vision' inside the game.





    There is no true darkness outoors, which is what I was taking about. 






    There actually is... it's much darker than the Korean version normally, but when a thunderstorm sets in at night, it is pure dark except for lightning flashes.



    That said, I've seen it less since launch than I did in the beta. I hope they haven't scaled it back.




    They definitely haven't scaled it back. Those screenshots here were taken straight from the game client and haven't been adjusted in any way. It's very, very dark. I'm also not sure adjusting your monitor settings would make any difference...
  • AmatheAmathe Member LegendaryPosts: 7,057
    I love things like this. Great article.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • khameleonkhameleon Member UncommonPosts: 485
    This is the best MMORPG out right now and in the near future. Great game!!!

    GAME TIL YOU DIE!!!!

  • PurplePoloPlayerPurplePoloPlayer Member UncommonPosts: 145
    This gives me flashbacks of having your 'nooblight' on in DAoC.
    Check out my stream at www.twitch.tv/purplepoloplayer!
  • kinkyJalepenokinkyJalepeno Member UncommonPosts: 1,043

    Lethality said:



    DMKano said:









    DMKano said:



    I dont use any lantern at night - the nights are bright enough to see everything just fine. You can easily tweak contrast setting so you are not a beacon of "please kill me" in PvP. 


    EQ1 vanilla had brutally dark nights if you were one of the non dark vision races like humans.










    This isn't accurate. There is true darkness (like being in caves, residences, etc) where no light exists. Changing monitor settings will not improve your 'vision' inside the game.





    There is no true darkness outoors, which is what I was taking about. 






    There actually is... it's much darker than the Korean version normally, but when a thunderstorm sets in at night, it is pure dark except for lightning flashes.



    That said, I've seen it less since launch than I did in the beta. I hope they haven't scaled it back.




    They did scale it back - It used to be darker, a lot darker so you couldnt gamma anything.
  • DAS1337DAS1337 Member UncommonPosts: 2,610
    I think there's a huge difference between true night (near pitch black) and typical games today. They are on their own separate ends of the light spectrum. True night discourages people from playing all together, most people. And that's not a good game mechanic when a large portion of your players refuse to play. And typical night time has no real meaning, other than to simulate that there is a day/night cycle (sprt of). For a game to truly succeed, they need to strike a balance. It has to be dark enough to limit visibility, even more so inside buildings and caves. But not too dark to force most players out of the experience. There also needs to be a legitimate reason to risk, or sacrifice a level of comfortability, to go out into the dark. Actual game mechanics, such as more nasty creatures, zombies, better loot, treasure chests, crafting stations, PvP raiding. I think certain classes or skill lines should offer night vision as well, as I believe there needs to be an alternative that SOME people can use, if they have spec'd their character a certain way. Whether by racial trait or by spell. Or even torch. Though, I've played several games where people very rarely would use a torch, because it acted like a 'come kill me' beacon. So yeah, the immersion factor is great, but in every game I've ever played, a true night is always a hindrance to the general player. And it's generally a bad idea to create game systems that most people just don't like.
  • ReizlaReizla Member RarePosts: 4,079
    I'm very happy with the pitch black night *NOT*, but I'm glad they incorporated it. Only problem through is that so far I haven't been able to find a lamp for my 4-wheel wagon and I doubt there's even one in-game...

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  • DirtyDozenDirtyDozen Member RarePosts: 387
    Speaking of night, the transition from day to night (sunset/sunrise) is amazing in this game.  I may have actually squinted the first time I caught the sun on the horizon and shining directly in my eyes.

    As for true night outside, I haven't paid attention to what's in the sky at night honestly.  But I think the moon and stars should make a difference and it shouldn't be pitch black if there's moonlight or starlight.  I'll have to check tonight when I play again. 
  • KiryiKiryi Member UncommonPosts: 9
    I've been enjoying the day/night patterns of the game. Sometimes the dawn or sunset halts me in my tracks and I admire the artistry that I see. I've taken lots of screenshots of the fireflies & moon at night.
    In CBT2, I got caught in the middle of a field during dark night, and while admiring it, was grateful that it really isn't that long. Maybe 15-20 min?
  • PersistentWorldPersistentWorld Member UncommonPosts: 23

    DAS1337 said:

    I think there's a huge difference between true night (near pitch black) and typical games today. They are on their own separate ends of the light spectrum. True night discourages people from playing all together, most people. And that's not a good game mechanic when a large portion of your players refuse to play. And typical night time has no real meaning, other than to simulate that there is a day/night cycle (sprt of). For a game to truly succeed, they need to strike a balance. It has to be dark enough to limit visibility, even more so inside buildings and caves. But not too dark to force most players out of the experience. There also needs to be a legitimate reason to risk, or sacrifice a level of comfortability, to go out into the dark. Actual game mechanics, such as more nasty creatures, zombies, better loot, treasure chests, crafting stations, PvP raiding. I think certain classes or skill lines should offer night vision as well, as I believe there needs to be an alternative that SOME people can use, if they have spec'd their character a certain way. Whether by racial trait or by spell. Or even torch. Though, I've played several games where people very rarely would use a torch, because it acted like a 'come kill me' beacon. So yeah, the immersion factor is great, but in every game I've ever played, a true night is always a hindrance to the general player. And it's generally a bad idea to create game systems that most people just don't like.



    Great post. Honestly, I think it's down to the individual. I really love the immersion of very dark nights. While it can be frustrating, I think what it offers in terms of players needing to adapt and play differently during those hours is a good thing. Some locations in BDO are darker than others (such as in woods) and that's a brilliant compromise. You can still see, but it's so much darker than any typical game in the genre.
  • klash2defklash2def Member EpicPosts: 1,734
    DAS1337 said:
    I think there's a huge difference between true night (near pitch black) and typical games today. They are on their own separate ends of the light spectrum. True night discourages people from playing all together, most people. And that's not a good game mechanic when a large portion of your players refuse to play. And typical night time has no real meaning, other than to simulate that there is a day/night cycle (sprt of). For a game to truly succeed, they need to strike a balance. It has to be dark enough to limit visibility, even more so inside buildings and caves. But not too dark to force most players out of the experience. There also needs to be a legitimate reason to risk, or sacrifice a level of comfortability, to go out into the dark. Actual game mechanics, such as more nasty creatures, zombies, better loot, treasure chests, crafting stations, PvP raiding. I think certain classes or skill lines should offer night vision as well, as I believe there needs to be an alternative that SOME people can use, if they have spec'd their character a certain way. Whether by racial trait or by spell. Or even torch. Though, I've played several games where people very rarely would use a torch, because it acted like a 'come kill me' beacon. So yeah, the immersion factor is great, but in every game I've ever played, a true night is always a hindrance to the general player. And it's generally a bad idea to create game systems that most people just don't like.
    Most people like the dark nights in BDO and also I see people grouping  up more at night because the creatures get way stronger.. so it encourages people to work together actually.
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  • Angier2758Angier2758 Member UncommonPosts: 1,026

    tw1386 said:

    Wow, if you think that is pay 2 win ... You clearly haven't played the game and are just repeating bs about the ghillie suit and pets that auto loot lol



    I'm still surprised this community is okay with gender / aged locked classes. Few years ago that routine would get the game laughed off this site.
  • URMAKERURMAKER Member UncommonPosts: 671
    edited March 2016
    didn't read thru all the comments(in case i repeat stuff previously mentioned) but alot of the npc characters are gone at night as in closing up shop for the night. also the weather affects crafting as well. i've also read on some weapons that it keeps you from losing ap at night..or maybe accuracy cant remember so going by that weather also affects combat. its nice to see the day/night cycle and weather actually have an effect.

    image

  • DirtyDozenDirtyDozen Member RarePosts: 387
    URMAKER said:
    didn't read thru all the comments(in case i repeat stuff previously mentioned) but alot of the npc characters are gone at night as in closing up shop for the night. also the weather affects crafting as well. i've also read on some weapons that it keeps you from losing ap at night..or maybe accuracy cant remember so going by that weather also affects combat. its nice to see the day/night cycle and weather actually have an effect.
    The first time I went to an NPC I needed for a quest and it was gone for the night, I thought "Awesome! I'll come back later" and then I ran off to do other things.  So much to do, so much detail, it really has surprised me.
  • kamenryderkamenryder Member UncommonPosts: 10
    Is the pvp open world and limitless? I mean a la Age of Wushu for example. I was hoping for something with similar dinamics.
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