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One man's thoughts on EQN

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  • DarkswormDarksworm Member RarePosts: 1,081
    tawess said:
    heerobya said:


    I agree. Make EQ3, that's what the fans want, IMO - high fantasy old school classic high quality PvE group focused MMO etc.


    Problem is... fans does not make up a big enough pool of potential customers to make anything bigger then a mobile game. 

    To get any money back on EQ:N it need to hit the market as broadly as it can. That is probably why it is taking so long, they have to readjust to the market over and over again to avoid doing a SW:ToR or WildStar. 
    Issue with your "problem" is, that pool doesn't need to make up a huge section of the market.  It only needs to make up a section that will satisfy their current playerbae and then a bit more.  Candy Crush is bigger than more MMORPGs on the market, so I also question what metrics you're used to measure the potential customers targeted by mobile games...

    At this point, there does need to be something that isn't just a quest hub traversal simulator, but not as grind as something like Lineage II, for example.  If a game doesn't have a "journey" to end game that takes time, then you eventually run into the "need" to build in short cuts (like Heirlooms in WoW) that basically allow people to power level themselves, as the game becomes permanently top heavy.

    EQ2 sort of had a solution for this with the Mentoring aspect, but the scaling was completely wacko (so a level 90 mentored down could still solo all the dungeons, leaving the people they're playing with feeling useless - this is how people would PL their alts on other accounts or PL their own RAF bonuses - or farm AAs).

    An EQ MMORPG with 2 million players (for example) would be more than enough to sustain the genre, as long as they do not have too many servers, or merge them immediately when they go low after the initial post-release hype rolls off (many games fail at this, and lose players due to those people not wanting to completely reroll to play on a more populated server).

    However, they'd also have to focus on more than PvE.  They'd have to have something similar to WoW Arena and BGs, etc.  Even PvE'rs like to PvP these days, and being a one-trick-pony simply isn't enough in the current market.

    Otherwise, why not just play WoW?
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