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'Falling Short of Finding the Fun', Development CeasesEQN EverQuest Next News - MMORPG.com

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Comments

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    So the "vocal minority" was right again eh?
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • VelocinoxVelocinox Member UncommonPosts: 1,010
    I guess they just didn't have the skills required for the job.

    'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


    When your head is stuck in the sand, your ass becomes the only recognizable part of you.


    No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.


    How to become a millionaire:
    Start with a billion dollars and make an MMO.

  • AethaerynAethaeryn Member RarePosts: 3,043
    Aethaeryn said:
    Maybe I will have another look at EQ2.

    Before it closes?
    lol, I suppose :)  What a downer!

    Wa min God! Se æx on min heafod is!

  • prizm1234prizm1234 Member UncommonPosts: 105
    Well, I guess the writing has been on the wall for awhile, but it is still hugely disappointing, to me at least.

    I, like many here I'm sure, have extremely fond memories of time spent in EQ back in the day (and, like not so many, the time I spent in EQ2). And I was truly hoping that EQnext would recapture some of that, or at least represent the world of Norrath in a way that I would enjoy experiencing. I know now that "feeling" that I had in the early days of EQ is impossible to recreate, and a waste of time trying b/c it was a mix of a lot of factors that made EQ what it was. But a big part of my enjoyment in EQ was the world itself and the (if you bothered looking for it) deep lore that everything was built on, and I was looking forward to experiencing at least that again.

    I think that this may be "it" for me as far as MMO's go....it was the last one in development I had any real interest in playing, and unless they decide to try again with EQ I don't see myself investing the time into any other MMO. That sucks b/c MMO's were a large part of my life for a long time, but I find myself not willing to go back into old games and play catch up, and none of the MMO's in the pipeline pique my interest. A sad day to be sure...
    There is plenty of room in the MMO player retirement home, i live on and off there myself

    image
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 11,234
    Did anyone really NOT see this coming?
    Like.. from the first screenshot of Landmark even?

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

    My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.

  • seeyouspacec0wboyseeyouspacec0wboy Member UncommonPosts: 700
    Well, I guess the writing has been on the wall for awhile, but it is still hugely disappointing, to me at least.

    I, like many here I'm sure, have extremely fond memories of time spent in EQ back in the day (and, like not so many, the time I spent in EQ2). And I was truly hoping that EQnext would recapture some of that, or at least represent the world of Norrath in a way that I would enjoy experiencing. I know now that "feeling" that I had in the early days of EQ is impossible to recreate, and a waste of time trying b/c it was a mix of a lot of factors that made EQ what it was. But a big part of my enjoyment in EQ was the world itself and the (if you bothered looking for it) deep lore that everything was built on, and I was looking forward to experiencing at least that again.

    I think that this may be "it" for me as far as MMO's go....it was the last one in development I had any real interest in playing, and unless they decide to try again with EQ I don't see myself investing the time into any other MMO. That sucks b/c MMO's were a large part of my life for a long time, but I find myself not willing to go back into old games and play catch up, and none of the MMO's in the pipeline pique my interest. A sad day to be sure...
    You might take a look at Pantheon if you haven't. It's Brad new game and its shaping up nicely. www.pantheonmmo.com

    Originally posted by Scagweed22
    is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
    Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.

  • Gaming.Rocks2Gaming.Rocks2 Member UncommonPosts: 531
    Final nail to the coffin of the mmo maker. Does anyone still wonder why people get excited about Kickstarters and Asian grinders? 
    Gaming Rocks next gen. community for last gen. gamers launching soon. 
  • DMKanoDMKano Member LegendaryPosts: 21,737
    They just went way overboard with what they wanted to do - the voxel engine they picked had major scalability issues, the AI alone was crazy overambitious - again based on a small company that had major scalability issues as well. 

    If EQN was a single/multiplayer game they could have pulled it off - the problem is they tried to make an MMORPG.

    The reason Bill said "Ya'll are going to poop your pants" - is because he was shown a dog and pony show that was not based on what was realistically attainable for a MMORPG.

    This is why it's KEY to ask for a *playable hands on demo* when presented with a new game, because that EQN reveal was a pie in the sky.


  • IselinIselin Member LegendaryPosts: 13,151
    edited March 2016
    DMKano said:
    They just went way overboard with what they wanted to do - the voxel engine they picked had major scalability issues, the AI alone was crazy overambitious - again based on a small company that had major scalability issues as well. 


    And still, if the MMO playing public had embraced it, they would have found a way and made it.

    From the beginning it was a marriage of two different grand ideas where the whole didn't really appeal to very many and put off quite a few.

    My interest in it was always the AI and the new ideas of non-static spawns, NPCs that reacted to players differently, opportunistic mob migrations and attacks, etc.

    The voxel part of the game, which also dictated the cartoonish art style, was never a plus feature for me. EQN deserved nex-gen high fantasy art and graphics, not just jumping on the minecraft-profit inspired voxel bandwagon. 

    Storybricks and Dave Mark had some great ideas. I'm much more likely to follow anything they are involved in than any regurgitated crap Daybreak comes-up with.
    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED
  • WizardryWizardry Member LegendaryPosts: 16,643
    Banegrivm said:

    Ikeda said:

    Whatever.... we funded Landmark with the express purpose of using that technology to further EQN... this is BS but I'm not surprised. Daybreak is just another company that craps all over everything it touches.



    Honestly as soon as I heard that an "investment firm" bought a gaming company, I figured nothing good was going to come of it. The same thing happened to Atari when Infogrames bought it. They ran the Atari name right into the ground. The best games are always put out by people that have an understanding of game design and business both. It's sad. Doubt they will put out anything decent anytime soon and maybe not even at all.
    No kidding and then they lay tons off including the community people and claim,they were all about community is a big LOL.
    I wish PR people would understand that just because President's give BS speeches,nobody si actually buying anything they are selling,well maybe the 80-90 year olds but nobody else with a brain still working.

    When you take the FACE, Georgeson,weather i like him or not and remove it,you are sending a message that this is not about moving forward but more about cutting corners and trying to squeeze money out of a stone.

    Soon i saw those  layoffs i knew EQN was going into hibernation mode,a sort of we will do a little at a time i between projects IF we have time.Smedley's idea was that Landmark would pay to build the game,bad idea,not happening,i knew this game was in trouble.
    The funny part is that Smedley pulled the wool over the eyes of DBG,he sold them a dud and even funnier  is he came back immediately trying to sell us a new dud lmao.Smedley should get into comedy or run for presidency ,he makes me laugh and can fool people.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • laseritlaserit Member LegendaryPosts: 6,169
    Iselin said:
    DMKano said:
    They just went way overboard with what they wanted to do - the voxel engine they picked had major scalability issues, the AI alone was crazy overambitious - again based on a small company that had major scalability issues as well. 


    And still, if the MMO playing public had embraced it, they would have found a way and made it.

    From the beginning it was a marriage of two different grand ideas where the whole didn't really appeal to very many and put off quite a few.

    My interest in it was always the AI and the new ideas of non-static spawns, NPCs that reacted to players differently, opportunistic mob migrations and attacks, etc.

    The voxel part of the game, which also dictated the cartoonish art style, was never a plus feature for me. EQN deserved nex-gen high fantasy art and graphics, not just jumping on the minecraft-profit inspired voxel bandwagon. 

    Storybricks and Dave Mark had some great ideas. I'm much more likely to follow anything they are involved in than any regurgitated crap Daybreak comes-up with.
    The proposed AI had me salivating. It's shitty having to be left in the dark about how far that part of the development had materialized. How far did it come?

    "Be water my friend" - Bruce Lee

  • inmysightsinmysights Member UncommonPosts: 403
    FUCGGING DB, finish the damn game and quit bitching about your butt being hurt

    I am so good, I backstabbed your face!

  • BurntvetBurntvet Member RarePosts: 3,465
    The honest answer would have been: "Yeah, CN was tired of paying for this goat rope, so we are canning it now to stop losing money on something that will never be profitable or probably release."

    As I and others have said before many times, Columbus Nova are not game/MMO makers, they are a VC company.

    As such, they are not going to fund the development of an MMO for years. Period.

  • VormirVormir Member UncommonPosts: 135
    edited March 2016
    Company A buys Company B
    Company A looks to where Company B is bleeding money.
    Company A stops the money bleeding.

    Guys, this is pure business.
    It happens in any software development business, not just games.

    Why should we care?
    Because we are passionate about games! We invest our time and money in these little pieces of software to make our lives more enjoyable.
    And that's why we all should be sad. Because these people show they have no passion about games. It's all business.

    And don't tell me all companies are like that. It's reasonable to mix passion with business. Hell, it's a necessity and it's doable.

    The Senior Management members that were passionate about this franchise are no longer there.
    And as someone that worked on EQ2, let me say. I'm frustrated reading this news, also this company won't get one more penny out of me. There are a lot of underdogs in the industry that deserve my money.

    Peace out.
  • DistopiaDistopia Member EpicPosts: 21,182
    So the "vocal minority" was right again eh?
    yep, there were the inevitable posters waiting around to say "i told ya so"..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • jesteralwaysjesteralways Member RarePosts: 2,560
    Subarashiiiiiiii!!! Goodbye Everquest and Goodbye Daybrak posers!!

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • umcorianumcorian Member UncommonPosts: 519
    I won't deny it - I had held out hope despite everything. The vision of this game as a truly living world with emergent AI and an engine capable of building a world 1000x bigger than Skyrim to explore... it had me head over heels with excitement. I had hoped to created a Dark Elf Cleric-type whose only mission was to go places and assist the Teir'dal and their allies in creating a vast empire.

    Hopefully, one day, something like this will emerge.
  • gervaise1gervaise1 Member EpicPosts: 6,472


    FUCGGING DB, finish the damn game and quit bitching about your butt being hurt



    Are you offering to put up the millions $$ needed to make it happen? With no realistic prospect of getting your money back. No?

    Remember that Sony wrote off - as in declared that they had wasted - $60M. Closure of SoE must have been on the cards. DBG was simply the ashes of SoE - not a "new" company just a new name. CN could have laid off all the EQN staff on day 1. They didn't. So what CN were told / shown by Smed etc. must have looked good / sounded plausible: lots of people saying they called it but difficult to believe that CN are that stupid. That said I think we would have been a more difficult audience to impress who would have asked more searching questions.

    Either way CN gave the game a (final) chance. And when they realised they had been sold a lemon did what Sony didn't - pulled the plug. And this may have come as a shock to DBG who - as SoE - might have become confident in their ability to sell lemons based on how many they sold to Sony.

    And I think if I had to lay blame anywhere it would be Sony for not keeping SoE's senior management's feet on the ground and rooted in reality.
  • ArskaaaArskaaa Member RarePosts: 1,262
    no no no no no no NO! :(( tis was only mmorpg i was waiting :( well... mmos offially dead to me now.
  • k61977k61977 Member RarePosts: 1,252
    Someone should start a counter page on how many times people will make threads for this today.  This didn't  shock anyone I think.
  • esc-joconnoresc-joconnor Member RarePosts: 1,096
    I don't think it has anything to do with lack of ability, or being over ambitious.
    I think it has all to do with the fact that a lot of the people that would play Everquest Next are the people playing Everquest 1 and 2. And after those people left a lot of the people who stayed would quit. So for the amount of money they would have to spend they might not be looking at a lot of profit over all. The same reason WoW won't make another MMORPG for now.
  • H0urg1assH0urg1ass Member EpicPosts: 2,311
    Ikeda said:
    Whatever.... we funded Landmark with the express purpose of using that technology to further EQN... this is BS but I'm not surprised. Daybreak is just another company that craps all over everything it touches.
    and people wonder why I keep urging them not to fund these company's up front.  It's pure lunacy to pay someone for work that they haven't done.

    It's one of the reasons that I have a huge amount of distrust for Star Citizen.  Not only have people been tripping over each other to throw their money at a completely unproven concept, but now people are finding out that the original concept is many many years away, but here you go, you can have this single player game in the meantime... even though we took your money for an MMO.
  • Sassy_Gay_UnicornSassy_Gay_Unicorn Member UncommonPosts: 316
    I'll miss EQ's Shadow Knights and Necromancers. Great classes both, had a ton of fun with them. No other game captures the dark spirit as well.
  • craftseekercraftseeker Member RarePosts: 1,740
    edited March 2016
    I don't think it has anything to do with lack of ability, or being over ambitious.
    I think it has all to do with the fact that a lot of the people that would play Everquest Next are the people playing Everquest 1 and 2. And after those people left a lot of the people who stayed would quit. So for the amount of money they would have to spend they might not be looking at a lot of profit over all. The same reason WoW won't make another MMORPG for now.
    Nope not even close. The people most vocal in their criticism of EQ Not! were current players of EQ and EQ2. There would have been some crossover for the first couple of months but this would have faded fast as reality set in.

    But this is hypothetical, the project was always too ambitious to actually be delivered and its death has been forecast by many for the last year.
  • MawneeMawnee Member UncommonPosts: 243
    goozmania said:
    Everything they revealed about it looked pretty damned awful, so it doesn't surprise me they ultimately decided against it. The combat system, the "destructable world", the player made quests... It all sounded absolutely terrible.
    It also infuriates me, because I have been waiting for a third EQ game since I lost interest in EQ2 in 2007... Now I'll likely be long dead before a fresh installment is released. You know what grinds my gears even further. Smedley scrapped the original game because it "wasn't different enough." I would bet anything the game they scrapped is actually what EQ fans wanted. And we could have been playing it years ago. Literally, F--- Smedley.
    ^^ This. So much this  ^^
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