I know not everyone likes Far Cry Primal but I think it's one of the best games I've played in awhile. I like always having to gather materials to upgrade items and craft stuff that you lose through playing. I think it could use more weapons but honestly not sure what other weapons would fit in during cave man times that they don't already have. I also like hunting and taming animals.
I'd like to see an MMO like it or at least pretty similar. There's ARK but I don't like modern things mixed with prehistoric. Plus it's not really MMO.
Anyways, a cave man MMO where you could work together to improve your items and village would be something I'd like to play. Hopefully someone will release a similar game within the next 5 years or so.
I'm mostly just tired of the swords and sorcery setting, and a little less tired of sci-fi but that's all that seems to be being released or worked on.
Are you interested in a stone age MMO?
Comments
It would have to be an extreme Sandbox, with lots of tool uses including things like ropes for climbing and making rope bridges, building stone walls anywhere (but not quick and easy, taking a team effort), digging pits and trenches (same team effort), fire use in many ways (bonfires, torches as weapons, cracking stone, etc.).
It would have to have a deep crafting system with detail. Even though it would be "stone age", making each part separately and requiring skill and perfection. Learning to make each thing in better ways for softer leathers and finer flint weapons, setting up systems for mass production (hunting sites and flint camps).
Trade and resource centers should be a big part.
Weather effects! And all the things to do to avoid weather effects. Clothing, cave or stone homes and fires, makeshift leather tents, etc.
Foraging should be a big part of game play, for everything. Including all the parts of kills. Bones and organs should be as useful as hides.
Then I'd like to see some fantasy elements, lightly done. Add in some dinosaurs, some trolls, some elemental mystical creatures and spirits.
And some low fantasy magic in the form of spirit magics, limited by high costs to mana and possible backfires.
And animal taming, with a deep system that requires effort to feed/care and keep them happy/healthy.
Potions and salves, in the spirit of ancient lore.
And the character's stats should be played on heavily. Stone age and cavemen were physically extreme, and that should be a part of game play. But not the godlike skills in many games. It should not be like in a super hero game.
Once upon a time....
When I think of a Cave Man MMO I think of it as a sandbox pvp/pve survival game with a heavy focus on crafting and survival. I think this would be an interesting concept if done right.
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Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
You lost me at PVP survival....
Maybe add in a large flightless bird too. Which could be a mount if the game goes that route.
Once upon a time....
Personally, if a game has PvP it needs to have good reasons to not do it. Maybe a steeper death penalty for attackers.
I do think such a game could use some grit to it, though. But not necessarily.
Once upon a time....
Gorilla men in red robes in an ancient ruins? Too cool.
Once upon a time....
Notice the lack of Hard aggregate, this is where you will find flint. Flint is one less in hardness than diamond. It was used to make knives. What this chart tells me is there were few knives and mostly pointy sticks. Flint was the diamond and gold of the stone age, very rare. The age was in fact the Wood Age, but the wood didn't survive to modern times. So there is no evidence of it.
Yes a cave man MMO would be cool. But unless you watch the History channel, the game play may be surprising.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
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Full sandboxes with player made factions of villages and cities, the formation of civilization.
I have not got into any of these primitive survival games ,to me they only look like some cheap budgetware design from a small Indie developer.
Not sure i could see the enjoyment of sticks n stones may break my bones but names will never hurt me.
HEY BUDDY,nice loin cloth ....snickers.
Oh yeah,well nice slippers dude,did your cave mom make them for you?
Hey never mind,these are genuine Gucci Teradactyl slippers.
Oh my bad,sorry then ,i thought they were made from diseased porcupine pelts.
Ahh it's ok,i wouldn't expect a primitive to understand anyway.
Well yeah at least i passed my counting to 3 sticks exam,while you were failing the gather 2 stones test.
Oh yeah ..oh yeah.
Never forget 3 mile Island and never trust a government official or company spokesman.
When I wrote the post you are responding to, I wasn't really thinking of a reality as far as an era. I was trying to come up with an interesting game. I don't think a good game would want to be strictly limited to a reality, just heavily based off of a vision of a reality.
If you're talking about a "wood age", as far as rope goes, didn't you watch "Cast Away"?
I was surprised at the idea that flint is almost as hard as diamond. So I looked it up.
No, it's rated a 7 on the Mohs scale.
Diamond is, of course, a 10.
But it surprised me that steel is rated only at 4-4.5.
So flint is harder than steel.
But I think the chipping factor (brittleness) is much different as far as a rating system goes, as the Mohs system is more about scratching.
Interesting.
Once upon a time....
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