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Shadwen, an assassin on a quest to kill the king, has a chance encounter with an orphaned girl, Lily. She follows Shadwen on her dangerous journey, but when the ruthless guards get too close, Shadwen must take action right in front of Lily's eyes.
Will Shadwen risk the girl's budding trust by resorting to violence, or try and find another way while keeping her real purpose concealed?
Sneak and explore around the dark and gritty medieval province and use the environment to your advantage - use your rope to grapple onto rooftops, silently drop from ceilings, or veil yourself in the shadows.
Pick your assassinations carefully. Avoid being seen, heard or getting caught indirectly. Suspicious sights and noises will alert the guards - use it to your benefit.
Time stands still when you are not moving Shadwen, allowing you to stop at any point mid-motion. Rewind time to manipulate your past and present actions!
Use physics and a freely attachable rope to drag and topple objects. Make deaths look accidental; let gravity do the grave work.
Set up traps and hazards to lure guards towards their untimely demise; discover new ways to eliminate or distract your foes by crafting items into deadly surprises, including poison traps, spike devices, decoy toys and more.
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
And since I like new mechanics / ideas, I'd like to add a
I mean the price drop according to the demo's popularity... http://shadwen.com/ currently it's under 30, yesterday it was close to 31. Nice marketing move.
edit: and if gog, there's a sale on all Witcher titles this weekend, I grabbed a tabletop for gifting away
The time-handling mechanic is pretty cool and unique, devices are fun, and it's a fairly tough game which is always good among today's "press the iWin button" difficulty games
Spent a couple hours with it on the weekend, but can't even imagine how is it possible to go through without alarming anyone, or with leaving all the guards alive. In the hallway with the door for example, you have to distract the one facing the door, or else Lily can't slip through...
Anyways, fun game, thanks again for the suggestion @blueturtle13