What all those hardware enthusiasts might like is the texture use is 8k textures,that is incredible to say the least.8-12x the total polygon count that DX 11 is capable.
Many say graphics don't matter...lolo,to me they do,i could sit and watch these cinematics for hours rather than play some boring dull game.
If we can combine these graphics with great game play,i think MANY a gamer will once again be happy campers.This stuff is movie quality gameplay/graphics.
Never forget 3 mile Island and never trust a government official or company spokesman.
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2. Customization
3. Team Content
4. Story
5. Graphics
Thought I would make my list to see where graphics landed and it is important, it made number 5 for me guess we all have different needs and wants.
I thought that scene starting at 1:55 with her on the ground was very powerful.
This is something we won't perceive in a game with low res textures, voxels or otherwise low quality visuals.
I have always felt Square Enix although lacking in some areas of game design put a lot of passion in their games.They always have love emotion heartache,sorrow,happy,sad at every corner of the story.
FFX might not have been a break through in graphics but the story telling is imo the best there ever has been with Yuna and her pilgrimage.The characters all had well...character,i remember them all very well.Point is even now i see Square through use of special effects and facial emotion are trying to create a feeling of character in these npc's.
Also the fact they are "trying " to use 8k textures is staggering and the poly count is well beyond what i thought we would ever see until after i am dead.Now in fairness there is some really good work being done elsewhere ,like the new DOOM looks amazing.
For me personally,the next evolution is past the characters and creatures, i would like to see some more life brought into the surroundings,the water and homes and structures.
Never forget 3 mile Island and never trust a government official or company spokesman.
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Sure it looks pretty, but... it hasn't went anywhere.
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The reason why it was DX11 and DX12 has to do with what they are creating, a multi-platform development engine. There are several reasons to create a DX version before an OpenGL version. The first platform to develop for is always the PC since its the easiest to put into a test environment. DX features usually get passed onto the OpenGL in a later version. There is a lot more developer support on DX than OpenGL.
In the end they will make a DX and OpenGL version depending on what works best for the platform.
One thing I have noticed over the last 5 years is that Square Enix has been hiring a lot of Programmers specializing in Graphics. More so than any other game company.
And yes Xbox One does have DX12 but it can run DX11 games too, but does not mean there not going to do it at some point, when they are more and more people that go over to windows 10.
Found info https://www.netmarketshare.com/operating-system-market-share.aspx?qprid=10&qpcustomd=0
Had to Edit stuff I was abit off on my numbers.
Whether Xb1 is a Dx12 device is really irrelevant, as the PS4 dominates the console market, and it is not a Dx12 device, and as long as Win 10 remains in the doldrums, then Dx12 will suffer.
The real question is however, what proportion of the market will be using Win 10 by October 2016, if they have failed to make significant gains by that point, where its no longer a free option for Win 7/8 users, then the likelihood of Win 10 ever gaining enough market share to make Dx12 a viable option becomes close to zero, unless 1 or 2 things happen;
1. They extend the 'free' roll out of Win 10 to Win 7/8 users.
2. They extend Dx12 to both Win 7/8 users.
Has to be said though, if they can't give Win 10 away for free, then selling it is going to be something of an issue, and the OS does have some fairly serious privacy issues, although whether that is the sole reason for lack of uptake remains to be seen, but chances are, option 1 probably won't help Dx12 in the long run, option 2 however, may be what it takes to save Dx12 from an ignominious future, because it does after all, have a competitor, that isn't platform restricted.
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Story
Immersion
Aesthetics
Graphics
Gameplay
For me though, the middle three are so closely related that many would consider them the same category. I have always loved adventure games though, so that might explain my preferences a little. If I could "remake" the perfect game, it would be King's Quest VI in DX12. There's a reason the FFVII remake announcement was such a big deal, and it isn't because they're changing gameplay.
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Still, its very pretty.
"i could sit and watch these cinematics for hours rather than play some boring dull game." that would be literally watching movies.
"If we can combine these graphics with great game play" No one has ever really pulled this off....one or the other is always compromised in some way.
Frank 'Spankybus' Mignone
www.spankybus.com
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-Writer
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If microsoft didn't offer a free upgrade then the adoption rate would be same level as windows 8 and many people like it and other got burned spending that money on it with problem after problem. But this time windows 10 have far less problem then windows 8 it's a good part after being out this long.