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Daybreak Game Company caught much of the H1Z1 community off guard with yesterday's announcement that the game would be splitting into two different versions, H1Z1: Just Survive and H1Z1: King of the Kill. We had the chance to submit a few questions to the team to get more of the particulars behind the decision and about what players can expect.
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PvP'ers....No one cares!
About time.:)
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TY: Just Survive development will be focused on creating an open-world survival game, which includes scavenging, crafting and base building. Early Access means we get to develop the game with community guidance, and we really want to work with them to deliver the features and experience they want to have.
Nice non-answer. By this answer sounds like it wont be multiplayer.
Answer: Not much.
Joined - July 2004
These are probably all good things, but its really just a way to kind of reinvent the game, get more people interested ( again )and generate new revenue from the new game experience. In other words they need money now.
We have no idea how much revenue H1Z1 is generating but we can say with 100% confidence that it is making more money than EQN. And without money there will be no e.g. EQN.
Sounds like DBG wants to cash out on H1Z1 quickly so they can keep developing it at all (not to mention their other projects).
Sorry all I seem to be getting from this is how incompetent and greedy the company is.
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To me it looks like this idea fits right in with their previous great ideas.
Show us on the doll where the PvPer touched you.
Does anyone else see the irony?
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I think they sold 1.1 million copies so far. Might have something to do with it. Maybe.
On Wednesday, February 17, 2016, H1Z1 will be branching off into two separate games: H1Z1: Just Survive and H1Z1: King of the Kill. Since you previously purchased an Early Access copy of H1Z1, your account will be upgraded to include both H1Z1: Just Survive and H1Z1: King of the Kill. Your existing keys, crates, and items will be also duplicated and available in both games.
It's sold well over a million on Steam , continues to sell weekly quite well , and this includes zero in game purchases.
Say what you will about Daybreak , someone up there wants to make money , and this is CURRENTLY making them quite a bit of money. With far less effort than EQN is going to take.
Why wouldn't they push and invest in this instead ?
LoL , CSGO , and all the other top played games would like a word with you. Also all those other survival games that are PVP too. Survival games lean towards PVP crowd. And H1Z1 isn't "dying" by any means , simply look at the chart.
The biggest money makers for studios are PVP games , because they are x1000 easier to develop.
http://steamcharts.com/app/295110
Lol. I think the nature of PVE Themeparks; casual style, never die, make your character the center of the plotline/universe, has led to a "The World revolves around my opinion" complex amongst a lot of PVE'ers.
Or I dunno, Nature vs. Nurture and all that. Maybe Themeparks just attract the "My opinion reflects the opinion of the masses" crowd.
That's actually not a bad line of reasoning, bit of a bubble effect I guess. But simply looking at the current directory on twitch , one glance at the top games show just how popular PVP vs PVE is.
H1Z1 is currently in the top 15 as we speak also.
I guess I'm just surprised that so many are so out of touch that they don't get that H1Z1 is making DBG far more money than they expected , and as a result they are going all in on it , and I would too if I was them.