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Bless-Sources.com is reporting that a Neowiz representative has confirmed that it is in final negotiations to bring Bless Online to North America and Europe. There are unconfirmed rumors that Daum will be publishing both Black Desert and Bless in the West.
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"War. War never changes!"
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Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
I hope it will be nice!
- Albert Einstein
No more like a new and improved version of Aion mixed with, I dunno something else.
To make it clear,Bless looked promising to me,has been on my radar for several years,however all my attempts to find one good game out of Korea have been failed attempts,so of course i should be skeptical/doubtful.Probably like the 50 games prior,i will try it out and quit within the first day.
Never forget 3 mile Island and never trust a government official or company spokesman.
To others it is at least now a total open pvp game,everywhere you are open season to pvp.Large battles are massive lag,no gear drops only crafting mats.
One key CS item is spawn where died,this will be a heavy used CS item.
I think the game is going to struggle badly,pvp is as i always say a bad idea in an rpg setting.Level 30 you quest in the opposite faction territory,so yeah even more pvp going to happen.
Why the heavy CS use on respawn?What do you think happens in these games when players get ganked or killed,they get angry,want revenge and they don't want to look around and find them so they buy instant respawn pots.Another reason is Bosses are designed to one shot kill,meaning you might miss out on loot unless you respawn right back in place.
Positive note the game looks really good and is using Unreal Engine,i believe it is UE3.
Never forget 3 mile Island and never trust a government official or company spokesman.
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
All classes can be played as tab target or action combat (with nearest target receiving the single target attack). Each class has three main specs as determined by an equipped "core" skill. But you can pick and choose most of the passives, actives, reactives, and additional skills usable in combat, and changed via loadout system out of combat. It's essentially a hybrid between TSW and ESO.
There are still 2 classes missing from the Korean version, 1 race yet to come, and level cap will be raised before long. The game features an extensive collection system with almost every mob being tameable as a minion, pet, or mount (yes, ogres can be mounts). All three of those tamed types can be upgraded both in level and quality as well.
There is RvR, GvG, ranked PVP, 3v3, and large-scale PVP (200+ players on same map). Game needs a lot of work (e.g. waiting on banks, dyes, changes to crafting, etc.), but should have most of the bells and whistles developed before they come to the US.