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You Can Never Go Back to WoW Again -

13

Comments

  • dcorleone75dcorleone75 Member UncommonPosts: 55
    Not that I read the whole thread, but I have to agree.  I played WoW in beta, then played it for a couple years on free servers, up until about Burning Legion first came out.  Then I quit.  Now, I'd kinda like to try it again, but I don't want to have to pay for 20 expansions to be able to play the "current" WoW.  I won't go back till WoW 2 comes around.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    Dhaenon said:
    I've played WoW off and on for years. CATA was totally the deathstroke for me though. I went from loving my Mage in WOTLK to hating my mage in CATA. Now I go back for a couple weeks, then bail, over and over. 

    I just got into FFXIV... it seems okay. I would really like a brand new shiny AAA Western market game, with no Cash Shops. 
    I think many people want a western AAA Sub game but what happen with wildstar the investment money to put in a AAA mmo is to risky for amount needed with out having problems. Pretty much they need to sell alot or keep the mmo running with out fail for few years to give back the investment money just on a big level to keep people in the game for long.
  • FrodoFraginsFrodoFragins Member RarePosts: 4,320
    I think Blizzard could definitely go in the stylized direction used by GW2. They definitely can't go in the "realistic" direction of games like ESO and such. Frankly, I wouldn't want them too as we are still 10+ years away from that style even working properly.
  • G4NK3DG4NK3D Member UncommonPosts: 97
    edited January 2016
    JDis25 said:
    Problem is they took away the world from WoW. I remember having to actually travel Azeroth, no portals, long flight paths and ship rides. I remember feeling like I was a part of something big. I remember Hillsbrad PvP. I remember Guilds whose roster didn't change every second and served a purpose. I remember running to dungeons, I remember less instancing.



    MMOs have become too dependent on endgame, too rushed, too easy, very basic. Go here, go there, kill this guy and move on to the next zone. I had a high hopes for ESO to change this paradigm, I had hopes for many MMOs to change this paradigm, but they never did. Wildstar, ESO, SWTOR, they all added their own uniqueness, but in the end they FEEL the same. Grind for this and that, predictable leveling processes, etc.


    ^^^^ This.

    The entire reason I left WoW ultimately revolved around that fact that the living world of the game is now dead. The need to travel the world and actually use your mount to do anything other than farm herbs and skin creatures is gone. The only thing that even kept anyone in the world in Warlords of Draenor was the treasures that they had to collect. I don't mind so much people being able to fly even in the new zones, but make it so that they have reasons to be on the ground anytime that they're not just flying over to get to another zone. We need more areas like Halaa and Hillsbrad that attracted people to the area for PvP reasons or for other things that they HAD to go to that area for instead of just sitting in the main city and waiting on Dungeon/BG/Arena/Raid Queue's.

    Make it so that people can only use the Dungeon Finder tool a maximum of 3 times daily or something so that they either have to get summoned or travel to the Dungeon/Raid themselves using the travel mechanics put in game for that specific reason. Repopulate the zones by adding things that need to be done like back in the day when people were constantly battling in Hellfire and Zangarmarsh to keep control of the Spires or Towers and gain bonuses for their faction while farming currency that they could use to by little useful items from the NPC's.

    These things would not be so hard to do, it's just a matter of the Blizzard dev's reopening their imaginations and not just adding in Quests/Dungeons and Items then thinking that will be enough to satisfy the majority of players. Give people more than what you think will satisfy them, give them what you think will not only make them want to play NOW, but what will make them want to play for months and years to come. These were the very things that attracted me to the game and made me change from older MMO's that I previously played to playing WoW in the first place.
  • GorweGorwe Member EpicPosts: 6,493
    Wanna bet you can come back?

    It's right there: http://us.battle.net/wow/en/
  • skadadskadad Member UncommonPosts: 392
    lack of content comes from the insta-gratification crowd. That everyone that plays is entitled to see all content and the removal of harder content due to this. So that guilds and players finnish up the raids in like 1 month instead of having to actually work and learn strategies to kill the mobs.

    Gone are the days when people tried and tried again with different tactics and things to beat the hardest encounters the games had to offer and actually knew how to play the game and advanced the genre.

    If its harder than a faceroll, people will whine. When they beat the, nowadays, nerfed encounters players whine due to too little content. Its a downward spiral.
  • zaberfangxzaberfangx Member UncommonPosts: 1,796
    edited January 2016
    skadad said:
    lack of content comes from the insta-gratification crowd. That everyone that plays is entitled to see all content and the removal of harder content due to this. So that guilds and players finnish up the raids in like 1 month instead of having to actually work and learn strategies to kill the mobs.

    Gone are the days when people tried and tried again with different tactics and things to beat the hardest encounters the games had to offer and actually knew how to play the game and advanced the genre.

    If its harder than a faceroll, people will whine. When they beat the, nowadays, nerfed encounters players whine due to too little content. Its a downward spiral.
    Is it wow mythic the point of harder content for guilds to be the best? After blizzard puting in some harder content didn't help there number still. Even trying kill off flying mount abit ago didn't go to well with mass amount people they may end up leaving after not trusting blizzard.

    But yeah instant gratification is not bad as long it's played right and making it a long road not having any gratification for doing so people drop off still.

  • josko9josko9 Member RarePosts: 577
    skadad said:
    lack of content comes from the insta-gratification crowd. That everyone that plays is entitled to see all content and the removal of harder content due to this. So that guilds and players finnish up the raids in like 1 month instead of having to actually work and learn strategies to kill the mobs.

    Gone are the days when people tried and tried again with different tactics and things to beat the hardest encounters the games had to offer and actually knew how to play the game and advanced the genre.

    If its harder than a faceroll, people will whine. When they beat the, nowadays, nerfed encounters players whine due to too little content. Its a downward spiral.
    The majority of players don't want to raid anymore. They don't have a time for the second job.

    They don't want forced grouping mechanics nor content. For any modern MMO to be successful it needs a lot of solo content + solo endgame. Not just group endgame. No difference in gear between the Solo and Group endgame either.

    Blizz went into WoD with the best Raids WoW's ever had, yet they lost half the players in 6 months, why? Because not enough solo content. Better options for that elsewhere.
  • skadadskadad Member UncommonPosts: 392
    People should play singleplayer games then. Solo ruined mmos for me. Solo players should not be able to get raid equivavelent gear in the same way as people who do raid, in my opinion. But I agree on the part of what the masses want nowadays-> instant gratification. People do not want to work for rewards these days. Shines through pretty well in the real world aswell :) 

  • BunnykingBunnyking Member UncommonPosts: 126
    edited January 2016
    rodarin said:
    If they remade WoW with 'realistic' graphics, revamped content, and didnt charge nearly full price for old expansions, and shut down the current version they would have 20 million subs.


    Ehm... Charge nearly full price for old expansions? Wth?
    Only last month the base game + every expansion up to (and including) Mists of Pandaria was just 5 bucks. Normally it's only 10-15 or so... so yeah...
  • ketzerei84ketzerei84 Member UncommonPosts: 81
    edited January 2016
    Paul Nadin said:
    Not one of us will wish we spent more time raiding as the light fades in our twilight years, but for better or worse there was a moment when it became part of me.


    Speak for yourself dirty casual! I still regret taking a break from raiding for cata....

    Playing: Secret World: Legends

    Waiting for: Pantheon: Rise of the Fallen

  • AntiquatedAntiquated Member RarePosts: 1,415
    You're only a virgin one time.
  • DrawocDrawoc Member UncommonPosts: 51
    There is too much that Blizz would have to do for me to come back, from graphics to getting rid of the sub model...I will stick with GW2 for now.
  • AmjocoAmjoco Member UncommonPosts: 4,858
    DMKano said:
    rodarin said:

    If they remade WoW with 'realistic' graphics, revamped content, and didnt charge nearly full price for old expansions, and shut down the current version they would have 20 million subs.





    There is no market research to back this up, otherwise Blizzard would have done this already.


    Sorry DM, but aren't you the one always plugging Trove? The graphics in that are not very "realistic" in that either.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • josko9josko9 Member RarePosts: 577
    edited January 2016
    skadad said:
    People should play singleplayer games then. Solo ruined mmos for me. Solo players should not be able to get raid equivavelent gear in the same way as people who do raid, in my opinion. But I agree on the part of what the masses want nowadays-> instant gratification. People do not want to work for rewards these days. Shines through pretty well in the real world aswell :) 

    And they do. More and more every year. 

    Solo Endgame can be equally challenging as the Group Endgame. The only difference is that the real challenge when it comes to Group Endgame, is from actually finding the right people and motivating them to log in a couple of times per week to Raid for hours. In Solo Endgame it all comes down to how skilled you are, nobody carrying you around.

    40-man Raids are practically non-existant anymore. 25-man Raids goodbye as well. 20-man Raids seem to be on a decline too, only the most hardcore guilds can maintain that many people today. So it seems that 10-man Raids are easily the most popular, yet they are still nowhere as popular as the 5-man Dungeons.

    The less people are required for an activity the more people will want to do it. Not trying to fool ourselves, it was the same in the old days. Raids were never more popular than Dungeons. Dungeons were never more popular than grinding/questing for the levels etc.

    As it seems players always wanted co-op games. Destiny got right the co-op part which is why it's one of the most popular game today, probably even the most profitable one, even though it's far from being a good game.

    Besides How come Hack'n'Slash games are never declining? You can either play them solo or co-op. It doesn't require 10-20 players to form a group. Nor does any dungeon there require hours of playtime to get through. 
  • skadadskadad Member UncommonPosts: 392
    Destiny is somewhat fun. But there is also a reason there are the unmentionable servers with thousands of players doing just.. 40 man raids for example. And no limit TLE servers in everquest. I agree that the challenge can of course be there for solo players aswell. But then again, play a singleplayer game. Why even bother with an mmo if you are only going to solo? To E-Peen in town with your soloed gear?

     Challenging 5 man content would be nice so I could just do co-op with friends.

    I have met alot of fun people in raid-oriented mmos over the years, would not want to trade that away for anything, same with grouping with people in gruop-centered games ( old eq ), who I still have lots of contact with today.

    But people do not want hard, they want challenges that gives them insta profit. Imagine the whine if there was a 5 man dungeon people could not faceroll straight through when they hit cap?

    A hard raid do not equal a long raid when you know how the encounter is done. Tedious raids is a completely different thing :)

    Impossible to please everyone though.
  • UnleadedRevUnleadedRev Member UncommonPosts: 568
    It's just not fun anymore.
  • RedMachine72RedMachine72 Member UncommonPosts: 154
    I recently canceled my sub, and I will not be going back. However, I would go back, if they would add a vanilla server, and I don't mean just a 1-60 server I mean a true vanilla server. There was so much more to leveling and raiding back then. Now, with every xpansion it has just become more and more "faceroll" for the win, no thought goes in to it and the only strategy is stay out of the fire and spam your attack and that is it.
  • AmjocoAmjoco Member UncommonPosts: 4,858
    I recently canceled my sub, and I will not be going back. However, I would go back, if they would add a vanilla server, and I don't mean just a 1-60 server I mean a true vanilla server. There was so much more to leveling and raiding back then. Now, with every xpansion it has just become more and more "faceroll" for the win, no thought goes in to it and the only strategy is stay out of the fire and spam your attack and that is it.
    To me this was a clever way to stretch one of the most popular games in the last decade. Honestly how long would the elitist group of Dungeon/Raid players stuck doing the same thing over and over again? By gradually simplifying gameplay throughout the years they have gathered new players on the way. 
    I love the game, and you are right in that it would be awesome to have vanilla WoW back. I surely do miss those good days.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,814
    My favorite time in WoW was 2.1-2.2
    I'd love to re play that.
    Aside from that, I do enjoy Vanilla 1.12
  • Siris23Siris23 Member UncommonPosts: 379
    Vanilla was good
    BC/WotLK was better
    Cata sucked
    MoP was meh, quit halfway through but it did have some good bits
    WoD never played, knew garrisons would be a bad idea as a focus instead of a optional side game
    Legion won't play because garrisons 2.0 a.k.a class guilds
  • RhoklawRhoklaw Member EpicPosts: 6,888
    Graphics are definitely not the reason a majority of people left WoW. It certainly wasn't the reason I left the game back during WotLK. I left mainly because the direction the game was taking towards esport mentality and the community. Everyone knows "Barren Chat" was one of the original starting events of toxic behavior. Both EQ and WoW fell prey to this epidemic and now both games are nothing like what they used to be.

  • GeezerGamerGeezerGamer Member EpicPosts: 8,814
    edited January 2016
    OK,
    So.
    When WoD released, I think I got to 92 before deciding I'd had enough. Logged off, caneled my sub and never looked back.

    Legion isn't particularly on my radar or on my "gotta have" list. But as with all WoW expansions, I do retain an element of curiosity. Without kidding myself, and knowing what I felt last time I played. Has there been any improvement in this game since WoD released? Or is it still exactly the same and if I didn't really like it then, Probably still won't?

    I am at a point where I will probably cancel my FFXIV Sub so the options are This game, SWTOR or possibly buy HoT.

    Although, I'm going to wait for HoT for a sale.
  • R3d.GallowsR3d.Gallows Member UncommonPosts: 155
    edited January 2016
    josko9 said:
    Firstly WoW getting to 12mil Subs was just luck (no real competition around at a time), and it was carried over by the huge success of Warcraft 3. Ever since GW2, ESO, SWTOR and FFXIV got released, WoW lost more than half of their Subs. Now yes the last report was at 5.5mil (should be down to 4mil now), however I doubt more than 2mil were from the West. All those MMOs mentioned above have multiple millions of players today, I wouldn't be surprised if some of them have already surpassed WoW's West player numbers.

    Now that we've cleared that, let's go on. I've played WoW for 7+ years. I was addicted to it, playing 10h a day the first few months. I was mainly impressed by how huge the world is, and the fact that there are other players running around. It was just that sense of belonging to a growing community, belonging to something bigger. However even back then I've often compared WoW to other SP RPGs, and what I found out is, that those SP RPGs are of a much higher quality than WoW. My main complains with WoW were that it's graphics are horrible, combat is terrible, story and quests garbage, and there was never any "freedom" at all. It's what I was trying to explain to my friends as well, yet they never listened. Which brings me to the point of what kind of players are there really in WoW? Mostly players that never bothered trying anything else apart from WoW or other Blizzard games, which is why they are still stuck there.

    I was really starting to lose hope on the genre, when in 2013 I heard from a friend that Elder Scrolls Online is coming. I've quickly searched for the gameplay trailer, and I was amazed at what I'm seeing. When I tried Beta I was like "this is really great" (if you could get past the bugs). 2 years later from that Beta, and I can honestly admit that ESO is a way way better MMORPG than WoW ever was. Everything I've wished for was a superb RPG game and ESO is precisely that, quite the opposite from WoW. I just wish it did a better job at creating the social environment.
    ESO is indeed a decent solo RPG up to level 50 (the veteran ranks idea and implementation is garbage) but there are much better single player RPGs still. The MMO part is mediocre at best.
  • KarbleKarble Member UncommonPosts: 750
    I agree in part with the sentiments behind the article. Basically talking about the evolution people go through in life. I like the idea that you wouldn't want to recreate the feeling again. It would take away somehow from the original feeling perhaps.

    Here we are many years down the road and still interested in the genre. Still in anticipation of certain titles and breakthroughs. Just an example of this. I have been hoping for a halfway decent mmo to come to tablet/phablet/pc ever since quadcore tablets were launched. Now finally Albion Online is playable and has paved the way for what can be done in future releases. The graphics may not be realistic and the gameplay mechanics may not have incredible depth, but it's got almost all the goodies one would expect from an MMO and is still growing.

    On the flipside we have Ark, offers innovation in a different way. You can play it single player, host your own server, join other people's servers, or join an official server. All these different servers are customizable. They have made a really great game here and once again...future games will hopefully develope with similar functionality.

    Point is that just because our fond "newb" days of wonderment are behind us, doesn't mean we can't hope for new ways for gaming and MMO's to push the boundaries and give us new "newb" enjoyment.
    It will undoubtedly be newb for many of us the first time we step into an MMO powered by Occulus Rift or other VR gear. In 6 years from now we may have Holodecks, but for now I am happy with my tablet, pc, and xbox one for good entertainment.

    As far as WOW goes. Everquest was my first 1st person MMO and that was quite a ride. WOW will definately hold a place for me as well. The worlds, stories, players, and moments are etched in my memories.
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