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Elder Scrolls Online is one of my personal current favorite MMOs. Zenimax Online may not be perfect, but they sure do deliver great content and seem ready and willing to listen to their players. 2015 had some fantastic updates and DLC, but 2016 could be even greater. In this week’s column, I’m going to list out some hopes and dreams about what to expect from ESO in 2016.
Comments
They've teased the system a couple of times and they have some great ideas about the exploration needed to learn the components and a way of putting attributes on the spells you create that would seem revolutionary if it wasn't for the fact that Camelot Unchained is already doing something similar :)
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
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Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
My #1 wishlist item would be that I am able to play. I bought the game at launch and was able to play a couple weeks then the authenticator stopped sending me the code.
When did ZOS put an authenticator in the game? Maybe wrong game? or is this something for consoles?
OK - Nailed it Bill :)
Seaspite
Playing ESO on my X-Box
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
To be clear... you need another weapon of the same type to slot there: 2 destro staves, 2 healing staves, two 2HD weapons, 2 bows... all of that works
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
거북이는 목을 내밀 때 안 움직입니다
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Halibrand said:
I'll go back when there's PvP alternatices to Cyrodiil. 12v12 or 8v8 or 4v4 or even 1v1. Housing might also make me take a second look, depending on how it's done. When I left, it was because all the game had was crafting (which I had maxed out), quest hub grind (which gets boring), dungeons (which I'm not always in the mood for), and Cyrodiil (which I don't find fun). Give me smaller-scale PvP where I can matter more, that has a specific end-point, and launches with generally full teams on each side.
My guild and I have run have had a 24/7 presence in the past two days since the reset of the main NA campaign. The largest group we've had is 16 and most of the time it is 8 or less. We take on 30-60 people on our own and win and are the only presence keeping EP out of their gates 90% of the time. If you think each one of us doesn't matter, you were doing rvr wrong. Even numbers is too easy, the only guild that challenges us runs twice our numbers or more and we killed them 12 times yesterday and they only killed us twice. Don't be a part of the problem, be the solution.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red