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Looks pretty cool but i can tell you that a Stamina bar is not going to be good because it severely limits what you can do.Every single game i have used a stamina bar makes me want to quit,it not only limits combat but it basically forces you to rest to full stamina every fight because you will only have a set number of moves to make then the stamina is gone again.We already have a long time system to fake tiring and that is the loss of hit points,you need to rest those hp back but it should not stop you from performing your abilities and use skill to prolong those hp's.To further explain stamina bars,think of it like a set amount of damage you can do,it doesn't matter what your skills are like your damage is already predetermined,it really trivializes combat and skills.The closest thing you could do to mimic real life tiring is to lower the damage make it relevant to how tired you are but then you need more systems to determine why and how much you are getting tired rather than just say ok move #1 takes 50 stamina and move #2 takes 40 stamina,it is a very unrealistic and a weak system to design.
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"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin