My main problem with it was it felt like a linear level, everything was static, even the NPCs just stood there and they weren't voiced at all outside of the cut-scenes. There was no day/night, weather was static, the world PVP just didn't exist beyond a fight for a Balloon Ride to get some Holocron (I think it was) but I guess that must have got changed even though it was the most fun in the game, everyone whined about it.
I just wanted a world to be in, but you had these big cities and no one stood in them, everyone hung out in that bland generic Fleet Station. They added them in beta because people got lost in the cities, that makes no sense to me, why not fix the cities instead of killing them and leaving them in the game?
Did they ever add it back or is everyone still just standing in the Fleet station and fast traveling?
Comments
Not to defend Star Wars Online but when was the last time an MMO was released that was actually one big persistent gameworld that included all the cities. ESO no, GW2 no, Star Wars no, Final Fantasy no, Tera no, all the rest of the Korean crap no, Wild Star maybe, Archeage maybe. Really though, no one is building them like that, all the zones are separated by portals, city hubs are instanced. Darkfall and Mortal Online are the only semi modern MMO exceptions I can think of but nobody plays them.
Its just too hard to build them so developers take the easy way out and chop their game up in little pieces and dish it out to different teams to work on.
It isn't a world. It is a bunch of planets so it will never be 'A World'. Never!
Did you notice that rpgs with character levels are linear? I mean, it is as if you go from level 1 to 2 then 3 and so on and so forth. Never is it, level 1 then level 37 then back down to 8 then 69. You are right, they seem linear.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I self identify as a monkey.
"This may hurt a little, but it's something you'll get used to. Relax....."
As for the rest of the game, it's still pretty much the same since you stopped playing.
If you feel that way, you need to own those feelings. Do you expect each planet to be as large as Azeroth?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
EQ1,FFXI then bits and pieces of other games but for the most part you are playing a single player game.
You did get it right OP,the world itself in incredibly static,pretty much every game is doing this.Some have a few npc's wandering around with voice overs but they never really wander outside their small area and then they have mobs out in the game just standing there doing nothing.
Nobody gets the entire package,these developers simply cannot afford to do the genre justice and give you every aspect of a living world the game deserves.look no further than the game that has made the msot money...WOW,they still don't have housing,it shows how little developers want to give you no matter how much money they make.The reason is simple,if nobody delivers the whole package,then it does not force other develoepers to follow suit,they all just give you bits and pieces because that si all it takes to compete in the market.
Never forget 3 mile Island and never trust a government official or company spokesman.