http://www.gameinformer.com/b/features/archive/2015/12/16/darth-maul-would-have-looked-stunning-in-unreal-4.aspx"When we were working on the project, we developed a number of systems – a
combat system that was very robust, A.I. systems, and a variety of
other systems. When our game got canceled, we didn’t want all that work
to go to waste, so we just kept developing those systems. It wasn't
specifically for Darth Maul, but it grew into other stuff like Dawn of
Fire, a game we are working on now. Whenever we bring the system
forward, Maul just comes along whether he likes it or not.
In
the back of our minds, we always had a little candle on for Maul. Who
knows what's going to happen with it? We knew we probably would never
get to make the game again, but this little candle always was back
there, and every once in a while, in our off, off, off time, we would go
back to [the game] because it's fun and we have a passion for it. We
continue the project for that little, small ray of hope. We didn't have
anything planned really, we just thought maybe, just maybe, it could
live again and we picked at it here and there.
But we knew it
was dead. For some reason, everyone at the studio just kind of operated
that way. And every time I'd say “Hey, maybe I'll take this to EA, or
maybe we'll talk to Disney, if the opportunity presents itself." We
mentioned it to a few people over at [EA], but it never went anywhere,
so it wasn't like we were trying to do anything specific. It’s just the
way we work; whenever we bring new systems in, we always update as much
as we can with the old stuff because we never know when we're going to
reuse it."
Disney you got some explaining to do...I mean really. Whatever their next game is, hope it looks as awesome as this.
Comments
Star wars battlefront was one of the most disgusting cash grabs so far released and it sold on graphics alone.