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I love how all of you are coming out of the woodwork to bash this game NOW due to the recent announcement....I seen this disaster years ago.....You'd have to be a fool not to see it....Yet so many of you didnt and gave up cash...Amazing
This game is just one in a long line of games that demonstrate everything that is wrong with "Early Access" "Paid Alpha".
Yes, the people that buy into the game know that the game is buggy, because it's early access. However, the vast majority of people won't actively play the game in this state. This is a bad thing, especially for an MMO. People that "check in" from time to time see empty worlds, with no activity, and a very small but rabid community. This tends to give the impression that the game isn't really ready or improving, which is exactly the opposite of what the developers would like.
By the time the game is actually in a "people playing this game every day" kind of state, the vast majority of people that might be those daily players will likely have already moved on to other games. There really isn't any hype buildup around the game launch, because you really could already have been playing for months, if you were really a fan.
In the meantime, the term "Early Access" is questionable anyway. Anyone can buy in whenever they choose, which means you aren't really accessing the content any "earlier" than anyone else who really cares. And "Paid Alpha" isn't really the right term either, since real Alpha Testers are people hired by the company whose job is to break the game so the developer can fix it. People buying into an alpha phase don't have an incentive to purposely search for bugs, and in many cases have an incentive to not tell the developer of potential bugs that have been found.
Basically, these are just industry buzz words that software developers have coined over the last few years to convince people to buy an unfinished product. And there isn't really even any incentive for the developer to EVER complete the project, since they have already received the money.
Not to mention, in most cases, these "indie" developers are not professional software developers. They don't have a track record or a history of managing large scale projects. They typically over-promise, and under-deliver. They almost always have too few people working on the project, and the people working on the project have too many responsibilities. The loss of one developer could set back the project by months. In the case of the Repopulation, reliance upon a 3rd party engine for the core game systems has left them unable to do anything except wait and hope the 3rd party can recover or start essentially from scratch.
Bottom line, "Early Access" is a cancer, but it won't get better as long as there are people willing to support these fly by night prospects.
The worst business decision that Idea Fabrik ever made was selling it's completely unfinished shell of an engine to BioWare for SWTOR and then allowing them to state that they were using "Hero Engine".The backlash of critical rage over the failings of the "Hero Engine" were enormous after BioWare's complete incompetence in turning the shell of an engine into a playable game. Even to this day PVP and other activities in SWTOR are severely limited by incompetent programming.I realize that at the time this was an opportunity for Idea Fabrik to make some quick money and continue developing their engine. Hindsight is 20/20 and all of that. Unfortunately, I don't think a lot of other games are willing to go near this engine due to the fact that it has SWTOR written all over it. Whereas other engines like CryEngine are used heavily because it released to high critical praise and side by side with one of the most graphically intense games in history.In fact, I was shocked when repop told us that they had picked this engine. A relatively unknown game, based around fairly niche concepts and compounding that with one of the most reviled engines in history was probably not the best move.
I think it will definitely be a game worth playing at release. Especially for fans of SWG.
I never understood the appeal of playing games until after the last character wipe so I usually just check to see if the game is worth playing and never look at it again or wait until release if I think it has what I am looking for.
I can't play any game for an overly long period, like three weeks to a couple months maybe if I really like it. I'm more of a rotation person that is always looking for a new diversion.