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Check out Wild's End -- screenshots and video!

AraduneAradune Sigil Games CEOMember RarePosts: 294
Check out Wild's End!!!

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Brad McQuaid
CCO, Visionary Realms, Inc.
www.pantheonmmo.com
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Comments

  • theprophet85theprophet85 Member UncommonPosts: 16
    When can I has? !! Looks beautiful
  • ElmberryElmberry Member UncommonPosts: 195
    edited December 2015
    Thanks Brad and the team who have done this trailer. The environment looks fantastic. I get a Skyrim feeling when I look at the movie, but with much better graphic. The music is also very suitable and good. Once again the game looks fantastic. :)

    Thanks for sharing this awesome trailer with us. :)

  • blueturtle13blueturtle13 Member LegendaryPosts: 11,315
    Wow shaping up into a beautiful game! Looking forward to taking my first steps in the world!

    거북이는 목을 내밀 때 안 움직입니다












  • AraduneAradune Sigil Games CEOMember RarePosts: 294
    Elmberry said:
    Thanks Brad and the team who have done this trailer. The environment looks fantastic. I get a Skyrim feeling when I look at the movie, but with much better graphic. The music is also very suitable and good. Once again the game looks fantastic. :)

    Thanks for sharing this awesome trailer with us. :)

    Minor things:
    During night time it could be much darker even outdoors, but I think you guys have said that it will be pitch black in dungeons (at least I hope so). I have not seen so many larger zones either so far (since february). I hope we will soon see some or that you work on it.
    Yes, dungeons will usually be very dark.  Some outside areas will also be very dark.  But not everywhere outside will be super dark because then it just turns into a hassle to navigate around the world.... 

    Additionally, there will be magical climates of absolute darkness in the depths of dungeons and other adventure areas that you will have to counter with special spells and items!

    --

    --------------------------------------------------------------
    Brad McQuaid
    CCO, Visionary Realms, Inc.
    www.pantheonmmo.com
    --------------------------------------------------------------

  • MontreseurMontreseur Member UncommonPosts: 10
    Elmberry said:
    Thanks Brad and the team who have done this trailer. The environment looks fantastic. I get a Skyrim feeling when I look at the movie, but with much better graphic. The music is also very suitable and good. Once again the game looks fantastic. :)

    Thanks for sharing this awesome trailer with us. :)

    Minor things:
    During night time it could be much darker even outdoors, but I think you guys have said that it will be pitch black in dungeons (at least I hope so).
    Just a heads up, that area in the night is lit by some light sources, as it leads towards the city. Wilderness with no natural light sources are perfectly dark :).
    Environment Artist - Pantheonmmo.com
  • ScummScumm Member UncommonPosts: 78
    edited December 2015
    Looks great!  I usually roll a Wood Elf Ranger, but I'm thinking a Halfling may be the more appropriate race in Pantheon.  Guess I'll have to wait and see what the Elvish city looks like in the January update ;) 

    Just want to add that I'm really enjoying the lore.  The zone descriptions are inventive and pretty mysterious.  Can't wait to check them out.
  • ElmberryElmberry Member UncommonPosts: 195
    Aradune said:
    Elmberry said:
    Thanks Brad and the team who have done this trailer. The environment looks fantastic. I get a Skyrim feeling when I look at the movie, but with much better graphic. The music is also very suitable and good. Once again the game looks fantastic. :)

    Thanks for sharing this awesome trailer with us. :)

    Minor things:
    During night time it could be much darker even outdoors, but I think you guys have said that it will be pitch black in dungeons (at least I hope so). I have not seen so many larger zones either so far (since february). I hope we will soon see some or that you work on it.
    Yes, dungeons will usually be very dark.  Some outside areas will also be very dark.  But not everywhere outside will be super dark because then it just turns into a hassle to navigate around the world.... 

    Additionally, there will be magical climates of absolute darkness in the depths of dungeons and other adventure areas that you will have to counter with special spells and items!
    That sounds great. :)
  • ElmberryElmberry Member UncommonPosts: 195

    Elmberry said:
    Thanks Brad and the team who have done this trailer. The environment looks fantastic. I get a Skyrim feeling when I look at the movie, but with much better graphic. The music is also very suitable and good. Once again the game looks fantastic. :)

    Thanks for sharing this awesome trailer with us. :)

    Minor things:
    During night time it could be much darker even outdoors, but I think you guys have said that it will be pitch black in dungeons (at least I hope so).
    Just a heads up, that area in the night is lit by some light sources, as it leads towards the city. Wilderness with no natural light sources are perfectly dark :).
    Exactly what I wanted to hear. Thanks. :)
  • graverobbergraverobber Member UncommonPosts: 25
    Lovely, cant wait til we see the actual races in those screen shots/videos B)
  • StormsoneStormsone Member UncommonPosts: 81
    The animation on the grass could be more subtle but that is somewhat subjective I guess. I like the art style for this game overall.
  • ReallyNow10ReallyNow10 Member UncommonPosts: 2,225
    Very nice, looking good.  I'm seeing a faded style, like EQ or DAOC, and wonder if a tinge more gloss might be added.

    One thing that other "game-which-shall-not-be-named" has going for it, and perhaps part of it's huge success, is a richly, stunning graphical artstyle.
  • SinistSinist Member RarePosts: 1,369
    Elmberry said:
    Thanks Brad and the team who have done this trailer. The environment looks fantastic. I get a Skyrim feeling when I look at the movie, but with much better graphic. The music is also very suitable and good. Once again the game looks fantastic. :)

    Thanks for sharing this awesome trailer with us. :)

    Minor things:
    During night time it could be much darker even outdoors, but I think you guys have said that it will be pitch black in dungeons (at least I hope so).
    Just a heads up, that area in the night is lit by some light sources, as it leads towards the city. Wilderness with no natural light sources are perfectly dark :).

    Excellent!!! Good work!
  • SinistSinist Member RarePosts: 1,369
    Aradune said:
    Elmberry said:
    Thanks Brad and the team who have done this trailer. The environment looks fantastic. I get a Skyrim feeling when I look at the movie, but with much better graphic. The music is also very suitable and good. Once again the game looks fantastic. :)

    Thanks for sharing this awesome trailer with us. :)

    Minor things:
    During night time it could be much darker even outdoors, but I think you guys have said that it will be pitch black in dungeons (at least I hope so). I have not seen so many larger zones either so far (since february). I hope we will soon see some or that you work on it.
    Yes, dungeons will usually be very dark.  Some outside areas will also be very dark.  But not everywhere outside will be super dark because then it just turns into a hassle to navigate around the world.... 

    Additionally, there will be magical climates of absolute darkness in the depths of dungeons and other adventure areas that you will have to counter with special spells and items!

    That works, even EQ wasn't pitch black in every zone, so that fits right in with that progression. I also like the game play implementation of dark as you describe.
  • ReallyNow10ReallyNow10 Member UncommonPosts: 2,225
    And to add to the comments about night.  I wonder if the darkness can be maintained even if the player cheats and turns up the brightness.  Perhaps, some sort of detection and counter-graphical adjustment.  I don't know, that may or may not be possible.  The point would be to make torches and lanterns absolutely necessary on moonless nights or in dark caverns or dungeons.
  • FdzzaiglFdzzaigl Member UncommonPosts: 2,433
    I like the verticality of the zone. Can't wait to venture there and see a lot of those starting halflings making little craters in the ground.

    Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  • SinistSinist Member RarePosts: 1,369
    Fdzzaigl said:
    I like the verticality of the zone. Can't wait to venture there and see a lot of those starting halflings making little craters in the ground.
    Or falling off of those paths and dying! *chuckle*

    I am getting a whole Kelethin vibe from some of that.

    Please do not idiot proof the paths, people should die if they fall off, just like we did in EQ.
  • MontreseurMontreseur Member UncommonPosts: 10
    Sinist said:
    Fdzzaigl said:
    I like the verticality of the zone. Can't wait to venture there and see a lot of those starting halflings making little craters in the ground.
    Or falling off of those paths and dying! *chuckle*

    I am getting a whole Kelethin vibe from some of that.

    Please do not idiot proof the paths, people should die if they fall off, just like we did in EQ.
    Consider yourself dead my friend.
    Environment Artist - Pantheonmmo.com
  • SinistSinist Member RarePosts: 1,369
    Sinist said:
    Fdzzaigl said:
    I like the verticality of the zone. Can't wait to venture there and see a lot of those starting halflings making little craters in the ground.
    Or falling off of those paths and dying! *chuckle*

    I am getting a whole Kelethin vibe from some of that.

    Please do not idiot proof the paths, people should die if they fall off, just like we did in EQ.
    Consider yourself dead my friend.
    Excellent!! Prepare for some proper !@#$!@#$!# cursing of you guys when I do! Nothing says loving than a player hating on a dev for dying to one of their designs!
  • SinsaiSinsai Member UncommonPosts: 387
    Absolutely stunning!...Great job,keep it up :)
  • carotidcarotid Member UncommonPosts: 425
    The lighting from the crystals bouncing of the trees, beautiful.

    The paths from tree to tree, glad to see it's not wooden planks.

    The stone path, I like how there are structures on the sides. Makes me want to walk and just absorb the environment.

    You guys are doing a fabulous job!
  • AnthurAnthur Member UncommonPosts: 954
    Looks very nice but... not very "halflingish", more like a place whey I would expect some elves.
  • goboygogoboygo Member RarePosts: 1,876
    Aradune said:
    Elmberry said:
    Thanks Brad and the team who have done this trailer. The environment looks fantastic. I get a Skyrim feeling when I look at the movie, but with much better graphic. The music is also very suitable and good. Once again the game looks fantastic. :)

    Thanks for sharing this awesome trailer with us. :)

    Minor things:
    During night time it could be much darker even outdoors, but I think you guys have said that it will be pitch black in dungeons (at least I hope so). I have not seen so many larger zones either so far (since february). I hope we will soon see some or that you work on it.
    Yes, dungeons will usually be very dark.  Some outside areas will also be very dark.  But not everywhere outside will be super dark because then it just turns into a hassle to navigate around the world.... 

    Additionally, there will be magical climates of absolute darkness in the depths of dungeons and other adventure areas that you will have to counter with special spells and items!
    Torches please !!!  Or just a nice light source around the player, nothing that lights the world, but just illuminates your tiny little place within it :)  Would add so much immersion.
  • goboygogoboygo Member RarePosts: 1,876

    Boy that looks fantastic, but could I make a suggestion, I would make the starting point for my fog effect not start at the players origin, that way if your in a close to a FPS view the immediate terrain around you say 10 to 15 feet is actually clear and detailed and everything beyond that point starts to fade off into fog.   I would start it out far enough to have this bubble of clarity if your in a close up view but as you look out around you beyond 10 to 15 or 20 feet everything just kind of fogs out like in your screen shot.

    Not being able to see any part of the zone in any sort of vibrant color or view kind of takes away from the work. Fog in its entirety isn't necessary beautiful.  Its what you uncover within it too. 

    Ill just shut up now......

  • CalmOceansCalmOceans Member UncommonPosts: 2,437
    edited December 2015
    The spiral staircase mobs can fall off from is something I enjoyed in EQ.

    You have them in the Hive, Relic and Gyrospire. As long as you don't die from fall damage I enjoyed mobs falling off and training us. It was fun. Players falling off never caused us much issues, levitation prevented that for most players, I don't think just falling off and dying is any fun.

    Not sure those staircase will be populated with mobs, but I'd enjoy a game where positioning matters again. EQ had fair pathing most of the time, if a mob fell off a staircase, it was caused by push, and players were to blame, the times that pathing bugs caused mobs to fall off, is when I hated EQ though.I don't mind complex zone geometry as long as pathing is fair to the player.
  • LtldoggLtldogg Member UncommonPosts: 235
    Looks great!  Keep it niche, group dependent and hardcore like old EQ!
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