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Hello, my name is Mark, and I am a lone indie developer. I am working on a game for role-players that will allow you to host your own worlds with your own settings (think old NWN). It is being designed (slowly) in Unity and will be ready ...um, someday. I have many aspects about the game I need to hash out (Okay, more a framework than a game, so I will refer to it as a framework from here on in). I would like to get the role-playing community here involved with the design of the game, and hear opinions and advice.
This thread will be about the Character Creation process. As it stands, I am working on a skill-based system that could easily be switched to classes if the host of the world so sought such a thing. My mind has creation happening in a few steps.
Step 1 - You start with a basic look for your character, picking gender, species, race, height, weight and looks.
Step 2 - You enter your character name and spend points on the stats you want to start with.
Step 3 - You choose a background for your character based on species and race. This is what your family did/does and will grant you some background skills and maybe a stat bonus or penalty. Your background will also grant you some funds and tools.
Step 4 - You choose a template occupation or simply free-form your skills as you see fit. If you choose a template occupation, you will get the tools needed to perform your occupation, if free-form, your tools will be based on skill choice.
Step 5 - You choose traits for your character, such as wealth, night vision or combat reflexes, which will help you in game.
Step 6 - You spend any remaining money.
I would appreciate any input into this, as I am working on the background code, but seem to re-write too much, so I need to work out a document before coding. I tend to code on the fly, but that doesn't lead to efficiency in most cases.
If you aren't actively part of the solution, you have no right to complain about anything.