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Question 1 “How will good detective skill affect the way you perceive traps in someone's dungeon? Can a skilled detective see where traps are in some way, or are they just as blind as the rest of the intruders"?
Soulbound: We’re working on how the different detective skills work in relationship to traps, right now it’s just based on your perception, your perception is a combination of your intuition skills which is a social skill and your reason which is a mental skill. So those two combined kinda give us an overall idea of how perceptive you are as well as how intuitive you are as to where things might be. But that’s obviously separate from a person's ability to actively search for something. Which is kinda of where the difference of detective skills comes from instead of just passive perception and at this point we haven’t had a chance to do a lot of work on the active search skills.
Comment: So do you think the detective work, for example a detective skill that would help you kind of deduce riddles or problems within the dungeon, or was that skillset originally supposed to be around determining ‘who done it’?
Soulbound: No I think that would fall under the bardic skill tree. The different skills are related to understanding different languages. I don’t know whether or not there’s a specific puzzle solving skill aside from forensics and doing the whole ‘who done it’ kind of thing. But I don’t know whether or not the same forensic skill will be used for exploring dungeons or whether or not that’s gonna be left more up to player observation. I just don’t know if there’s a character skill for that. I kinda feel it just needs to be something the player does, like we could add extra game mechanics for the platformer but that’s just kinda a built in player reflex sort of thing, so that’s probably the direction we’ll go with that. But it’s still early days on those systems so we’ll know more within the next 3-6 months.Comment: I guess right now we’re talking the difference between player skill platform or character skill detective work, trying to get to the bottom of where your mind is on this. So trap-finding and disarming is that a player skill challenge or character skill challenge.