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More and more games are using what I call gambling boxes. It is getting harder and harder to buy what you actually want in a game. You now have to buy these gambling boxes and take a chance where the odds are stacked against you. In Archeage you have a 10% chance at getting a thunderstruck tree in a pack and in Star Wars the Old Republic it feel like the odds of getting a Rancor in a gold mount pack are even less than that. They also pack these things with an incredible amount of crap you don’t actually want.
I have been trying to get a Rancor mount which currently goes for like 8 million on the auction house or I could try my luck with $12 to $15 gold mount packs. My buddy showed up last night with his rancor mount and I was all ga-ga over him and asked him how he scored it. He said he dropped $20 in the store, purchased two gold mount packs, opened them and got trash he did not want or could not sell. He then went to a gold farmers site and purchased 8 million credits for $16 and then purchased the mount through the auction house.
This got me thinking, maybe this is the answer for games like this. I’m in my 40’s with plenty of disposable income to throw at games but I don’t like gambling money away on crap. I like to buy what I want but game developers are making it harder and harder for me to do that. I have always opposed gold sellers in games and have been under the impression they are bad for game economies but now I am not so sure. If game makers could also include sought after items like the rancor in the store for $40 as well as the $12 cartel packs I would be ok but that is not the case.
What is your opinion on gambling boxes and do you think using a gold farmer is an acceptable alternative to get around them?