I think its fun, you can gather troops, gather resources, hired peon, building barrack, farm, manage the economy and warfare of the town, attack other town with your troops, like kingdom under fire 2. in a combat aspect where u slash the heck out of a troops
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Kingdom Wars is a much better approach to the op request ....http://store.steampowered.com/app/227180/
It's just too complex, there are many things that KUF2 is not telling you like how it's more arcade than what really meets the eye when you look at it.
https://en.wikipedia.org/wiki/List_of_massively_multiplayer_online_real-time_strategy_games
Remember strategy is not tactics, its more slow and deliberate.
Simply making a map with "thousands of players on it" is a gimmick. You don't' ever see past the 5 around you and most likely they are 100x as powerful as you are.
You can't make a meaningful RPG where EVERYONE has a castle. You CAN easily make an RPG that has a lot of villages, towns, cities, and castles each that can be RULED by a player. That is a much more practical system and would be much, much cooler especially if the ruler ship had to be earned by fighting against (politically) other players or even elected in and your position would have to be maintained.
The game I'm working on "Barons of the Galaxy" http://baronsofthegalaxy.com/ is going to work in that way. I wish more RPGs would do something like it.
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
I think the closest game that ever realised a first person 'grand strategy' would be that ww2 shooter "heroes and generals". The level progression to a general allows you to spawn tickets for a round based 16vs16 tdm, so that real players could use them to win over the enemies territory. That is the closest a game has come so far.