I found this graphic slide that was shown last month on Citizencon very interesting, and something a clever person will take into account - making a team as big as that from almost nothing, does not happen from one day to the next . Also making a project with a rapidly growing team is different than an existing company with 300 people doing their third or fourth project with that team size from day 1.
Looking at these numbers it´s pretty obvious the real workforce numbers to go full steam ahead weren´t there before 2014.
This really is all you need to know to put things in perspective . This quick team build up alone is a MASSIVE accomplishment but inevitably comes with occasional growing pains as well.
and also there is that:
but hey some people won´t let facts get into their way :chuffed:
For me it´s pretty obvious, I don´t expect the commercial release to happen before Q2/2017 and I´m perfectly fine with that, it will be worth the wait.
At the end it will take about the same time as SWTOR´s development time, hopefully less than ESO´s development time though.