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Black Desert is Incredible!

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  • Minuszer0Minuszer0 Member UncommonPosts: 54
    edited October 2015
    Originally posted by austriacus
    Originally posted by LacedOpium

     

    This game is ridiculously epic.  Revolutionary in so many ways.  It is heads and shoulders above anything out in the market right now.  Anyone saying otherwise is just pushing a personal agenda.

    Complete hyperbole. The game is good and fun but its not revolutionary. 

     

    Does the game offer features that are new or innovative, and outside of established procedure game play? If so then it is revolutionary.  And that is clearly the case as evidenced by the new and innovative features mentioned in the OPs video alone.  And the video only mentioned a few.  Might want to learn the meaning of the word revolutionary before posting next time.

     

    You may want to take your own advice, as you have quite laughably mistaken the definition of "novelty" for the definition of "revolutionary". 

    Things that are revolutionary have far-reaching impact on entire industries.  I doubt anyone is going to rush to mimic this turd any time soon.
  • mentinmentin Member UncommonPosts: 35
    Everyone can solo craft everything? like in all mmos I tried. 

    You just need some alts if you cant take all profs (in some games you can do it solo like rift)
  • holdenhamletholdenhamlet Member EpicPosts: 3,771
    mentin said:
    Everyone can solo craft everything? like in all mmos I tried. 

    You just need some alts if you cant take all profs (in some games you can do it solo like rift)
    Yeah I really don't get why this is supposedly what is ruining the game.  Even in games like Archeage (which complainers are obviously comparing this to), most of the crafting is done solo.
  • holdenhamletholdenhamlet Member EpicPosts: 3,771
    DMKano said:
    YashaX said:
    DMKano said:
    I just haven't seen much in the OP to explain WHY it is incredible...  other than you apparently farmed some mats, crafted boats and sold them the same day...

    Help me understand...


    It is a good game for players who like:

    Single player MMOs
    Action combat
    Solo craft everything  (no need to interact with other players)
    Heavy penalty PvP (safe solo level up)
    Detailed character customization
    High detail graphics 

    Can't see how it is any more "single player" than most other mmos, not to mention that guilds are a major focus of the game- which by definition is group based. A better description would be BDO will appeal to people that like group based play but will also be fun for players who predominately solo in mmos.

    You also forgot to mention that it is a good game for players who like:

    Complex trading, crafting, housing, and farming systems
    Systems designed to limit lowbie ganking
    Group based pvp
    Conquest based open world pvp that has meaning within the game world
    Sandbox elements
    Exploration
    A medieval fantasy world to live in, rather than just pass through.

    I also like BDO's take on making NPC relations more significant than in many other mmos I have played. There are tangible and "realistic" benefits for developing relations with NPCs, such as the opening of trade routes. 



    Complex trading, crafting, housing and farming systems? Setting up 4 houses to auto-craft every thing outside of cooking for you is complex how? Trading is complex how? All of this is 100% solo with no interdependence from other players.

    Systems designed to eliminate all PvP outside of guild v guild is more like it. There is no PvP at low and mid levels

    End game guild based PVP yes 

    Conquest is completely meaningless - PvP in BD is done for fun, there are miniscule effects on the world, this is a huge complaint in Korea

    Sandbox elements - yeah few of them, as instancing of housing and farming removed meaningful player interaction. When everyone can solo craft everything - nothing crafted has much value, another huge problem on Korean servers




    Ok so I asked Reddit about the rewards of conquest.  Apparently you're completely wrong about the rewards of conquest being "completely meaningless".  

    Guilds owning an area get a cut of the auction house sales.  According to someone with actual experience playing the game, this amounted to 1.5 billion silver for their guild.  At the end of the week, he said 30% of the guild's funds can be split amongst guild members, netting him personally 11 million and 8 million for the two times his guild owned a territory.

    The guild funds are also used to buy spawns for bosses that drop good loot for the guild.
  • NanfoodleNanfoodle Member LegendaryPosts: 9,771
    mentin said:
    Everyone can solo craft everything? like in all mmos I tried. 

    You just need some alts if you cant take all profs (in some games you can do it solo like rift)
    Yeah I really don't get why this is supposedly what is ruining the game.  Even in games like Archeage (which complainers are obviously comparing this to), most of the crafting is done solo.
    Crafters and player interactions that come from crafters adds much depth to the game. If you dont get it its because 1. You have not played a game like SWG and you never got to see it in action 2. You just dont care about crafting. I will be trying BD but this side of the game does sadden me. It could have been so much more with a few changes. World impacting effect from PvP and a deep crafting system like SWG would have brought many more players to this game and the kind that make communities worth staying in.
  • ankhfnkhonsuankhfnkhonsu Member UncommonPosts: 93
    DMKano said:

    Complex trading, crafting, housing and farming systems? Setting up 4 houses to auto-craft every thing outside of cooking for you is complex how? Trading is complex how? All of this is 100% solo with no interdependence from other players.

    Systems designed to eliminate all PvP outside of guild v guild is more like it. There is no PvP at low and mid levels

    End game guild based PVP yes 

    Conquest is completely meaningless - PvP in BD is done for fun, there are miniscule effects on the world, this is a huge complaint in Korea

    Sandbox elements - yeah few of them, as instancing of housing and farming removed meaningful player interaction. When everyone can solo craft everything - nothing crafted has much value, another huge problem on Korean servers

    DMKano is posting misinformation again. Go figure.

    Setting up 4 houses to auto-craft every thing outside of cooking for you is complex how?

    First of all, advanced cooking actually requires a house (you need a stove in order to mix large amounts of ingredients. However, it is not crafted by workers.. that is something you must do yourself. That being said, there's a ton of crafting/processing that is done without housing - heating, thinning, grinding, mixing, alchemy.. and more. Yes, workers do craft armor and weapons for you.. but honestly everything is found in-game as drops, so the only reason people use this system is to upgrade from green to yellow. If you are gathering the materials for crafting yourself.. it can be quite the endeavor. For example.. to craft the best buff potions in the game, you need to go whaling (which you should party up for), gather rare materials etc. It's not something that is just handed to you.

    Trading is complex how?

    Do you know how trading works in BDO? On the surface it is simple: buy from one merchant low, sell to another merchant high. However.. an effective trader will create a complex path buying and selling as he/she travels. Keep in mind.. the things traders are buying and selling change frequently so it's not like you can follow the same path and maximize profits. There is potential for someone to PK you and kill your cart. However, due to PvP punishment this isn't something that happens frequently unless you have enemies (my guild did this to someone just the other day...).

    Systems designed to eliminate all PvP outside of guild v guild is more like it. There is no PvP at low and mid levels

    Level 50 is low level. It is accomplished in 1-2 days of playing. Currently level 56 is mid level and level 60 is high level in Korea. Getting from 56-60 is very very time consuming.. the game has been out for 9 months, there is only a handful of level 60's on the server. Just because the numbers are big doesn't mean that it's "high level". BDO is not like other games.. there is a lot more than just level to represent how powerful a character is: skill points.. health level.. stamina level.. gear.. etc. You are very naive when it comes to BDO systems and yet you feel that you can comment on them, it's quite concerning.

    Conquest is completely meaningless - PvP in BD is done for fun, there are miniscule effects on the world, this is a huge complaint in Korea

    This is 100% false. Conquest is very meaningful. When a guild captures a territory a very large reward is given to the guild. 30% of this MUST be distributed to the guild members, however, a guild leader can distribute guild wealth at any time (there is a cooldown of 24 hours I believe). To give you an example.. one of our ally guilds has billions of silver, and their members get 30m every week when they capture a territory. They also distribute silver to members frequently.. all of this on top of their daily paycheck. In season 3, they changed node wars to be more of "mini-territories" rather than random nodes that guilds own. A guild can own up to 5 nodes but they must be adjacent to one another. Please, can you show me some of these "complaints" that you are talking about? Are they on inven? I haven't seen them......

    Sandbox elements - yeah few of them, as instancing of housing and farming removed meaningful player interaction. When everyone can solo craft everything - nothing crafted has much value, another huge problem on Korean servers

    I'm not even going to fully address this because your naivety is too strong. First of all, farming isn't instanced, personal housing is instanced, but guild housing and villas are not. Please, at least do a little research on the current state of the game before you spread the same BS that I saw from you 5 months ago. It's getting pretty old.
  • KajidourdenKajidourden Member EpicPosts: 3,030
    DMKano said:
    YashaX said:
    DMKano said:
    I just haven't seen much in the OP to explain WHY it is incredible...  other than you apparently farmed some mats, crafted boats and sold them the same day...

    Help me understand...


    It is a good game for players who like:

    Single player MMOs
    Action combat
    Solo craft everything  (no need to interact with other players)
    Heavy penalty PvP (safe solo level up)
    Detailed character customization
    High detail graphics 

    Can't see how it is any more "single player" than most other mmos, not to mention that guilds are a major focus of the game- which by definition is group based. A better description would be BDO will appeal to people that like group based play but will also be fun for players who predominately solo in mmos.

    You also forgot to mention that it is a good game for players who like:

    Complex trading, crafting, housing, and farming systems
    Systems designed to limit lowbie ganking
    Group based pvp
    Conquest based open world pvp that has meaning within the game world
    Sandbox elements
    Exploration
    A medieval fantasy world to live in, rather than just pass through.

    I also like BDO's take on making NPC relations more significant than in many other mmos I have played. There are tangible and "realistic" benefits for developing relations with NPCs, such as the opening of trade routes. 



    Complex trading, crafting, housing and farming systems? Setting up 4 houses to auto-craft every thing outside of cooking for you is complex how? Trading is complex how? All of this is 100% solo with no interdependence from other players.

    Systems designed to eliminate all PvP outside of guild v guild is more like it. There is no PvP at low and mid levels

    End game guild based PVP yes 

    Conquest is completely meaningless - PvP in BD is done for fun, there are miniscule effects on the world, this is a huge complaint in Korea

    Sandbox elements - yeah few of them, as instancing of housing and farming removed meaningful player interaction. When everyone can solo craft everything - nothing crafted has much value, another huge problem on Korean servers




    Ok so I asked Reddit about the rewards of conquest.  Apparently you're completely wrong about the rewards of conquest being "completely meaningless".  

    Guilds owning an area get a cut of the auction house sales.  According to someone with actual experience playing the game, this amounted to 1.5 billion silver for their guild.  At the end of the week, he said 30% of the guild's funds can be split amongst guild members, netting him personally 11 million and 8 million for the two times his guild owned a territory.

    The guild funds are also used to buy spawns for bosses that drop good loot for the guild.
    I don't take DMKano's word on anything being shallow when Trove is apparently the second coming....lol.
  • holdenhamletholdenhamlet Member EpicPosts: 3,771
    Nanfoodle said:
    mentin said:
    Everyone can solo craft everything? like in all mmos I tried. 

    You just need some alts if you cant take all profs (in some games you can do it solo like rift)
    Yeah I really don't get why this is supposedly what is ruining the game.  Even in games like Archeage (which complainers are obviously comparing this to), most of the crafting is done solo.
    Crafters and player interactions that come from crafters adds much depth to the game. If you dont get it its because 1. You have not played a game like SWG and you never got to see it in action 2. You just dont care about crafting. I will be trying BD but this side of the game does sadden me. It could have been so much more with a few changes. World impacting effect from PvP and a deep crafting system like SWG would have brought many more players to this game and the kind that make communities worth staying in.
    You're right I never played SWG, but I think people are mostly comparing it to AA.  In AA the full extent of the supposedly deep and interactive crafting system was buying one mat off the auction house from another crafter I never met, and technically I could have made it myself if I wanted to waste time leveling that craft.

    As for world impacting PVP, I don't know.  The siege system is at least meaningful and profitable.  

  • ikcinikcin Member RarePosts: 2,331
    DMKano said:
    YashaX said:
    DMKano said:
    I just haven't seen much in the OP to explain WHY it is incredible...  other than you apparently farmed some mats, crafted boats and sold them the same day...

    Help me understand...


    It is a good game for players who like:

    Single player MMOs
    Action combat
    Solo craft everything  (no need to interact with other players)
    Heavy penalty PvP (safe solo level up)
    Detailed character customization
    High detail graphics 

    Can't see how it is any more "single player" than most other mmos, not to mention that guilds are a major focus of the game- which by definition is group based. A better description would be BDO will appeal to people that like group based play but will also be fun for players who predominately solo in mmos.

    You also forgot to mention that it is a good game for players who like:

    Complex trading, crafting, housing, and farming systems
    Systems designed to limit lowbie ganking
    Group based pvp
    Conquest based open world pvp that has meaning within the game world
    Sandbox elements
    Exploration
    A medieval fantasy world to live in, rather than just pass through.

    I also like BDO's take on making NPC relations more significant than in many other mmos I have played. There are tangible and "realistic" benefits for developing relations with NPCs, such as the opening of trade routes. 



    Complex trading, crafting, housing and farming systems? Setting up 4 houses to auto-craft every thing outside of cooking for you is complex how? Trading is complex how? All of this is 100% solo with no interdependence from other players.

    Systems designed to eliminate all PvP outside of guild v guild is more like it. There is no PvP at low and mid levels

    End game guild based PVP yes 

    Conquest is completely meaningless - PvP in BD is done for fun, there are miniscule effects on the world, this is a huge complaint in Korea

    Sandbox elements - yeah few of them, as instancing of housing and farming removed meaningful player interaction. When everyone can solo craft everything - nothing crafted has much value, another huge problem on Korean servers




    Ok so I asked Reddit about the rewards of conquest.  Apparently you're completely wrong about the rewards of conquest being "completely meaningless".  

    Guilds owning an area get a cut of the auction house sales.  According to someone with actual experience playing the game, this amounted to 1.5 billion silver for their guild.  At the end of the week, he said 30% of the guild's funds can be split amongst guild members, netting him personally 11 million and 8 million for the two times his guild owned a territory.

    The guild funds are also used to buy spawns for bosses that drop good loot for the guild.
    Guilds bet for sieges. Sums are really big, that is true. And the auction house is one, global actually, why don't you try the game in RU or Japan, it is free and you will learn everything about it, instated to ask random people.
  • ikcinikcin Member RarePosts: 2,331
    edited October 2015
    DMKano said:

    Complex trading, crafting, housing and farming systems? Setting up 4 houses to auto-craft every thing outside of cooking for you is complex how? Trading is complex how? All of this is 100% solo with no interdependence from other players.

    Systems designed to eliminate all PvP outside of guild v guild is more like it. There is no PvP at low and mid levels

    End game guild based PVP yes 

    Conquest is completely meaningless - PvP in BD is done for fun, there are miniscule effects on the world, this is a huge complaint in Korea

    Sandbox elements - yeah few of them, as instancing of housing and farming removed meaningful player interaction. When everyone can solo craft everything - nothing crafted has much value, another huge problem on Korean servers

    DMKano is posting misinformation again. Go figure.

    Setting up 4 houses to auto-craft every thing outside of cooking for you is complex how?

    First of all, advanced cooking actually requires a house (you need a stove in order to mix large amounts of ingredients. However, it is not crafted by workers.. that is something you must do yourself. That being said, there's a ton of crafting/processing that is done without housing - heating, thinning, grinding, mixing, alchemy.. and more. Yes, workers do craft armor and weapons for you.. but honestly everything is found in-game as drops, so the only reason people use this system is to upgrade from green to yellow. If you are gathering the materials for crafting yourself.. it can be quite the endeavor. For example.. to craft the best buff potions in the game, you need to go whaling (which you should party up for), gather rare materials etc. It's not something that is just handed to you.

    Trading is complex how?

    Do you know how trading works in BDO? On the surface it is simple: buy from one merchant low, sell to another merchant high. However.. an effective trader will create a complex path buying and selling as he/she travels. Keep in mind.. the things traders are buying and selling change frequently so it's not like you can follow the same path and maximize profits. There is potential for someone to PK you and kill your cart. However, due to PvP punishment this isn't something that happens frequently unless you have enemies (my guild did this to someone just the other day...).

    Systems designed to eliminate all PvP outside of guild v guild is more like it. There is no PvP at low and mid levels

    Level 50 is low level. It is accomplished in 1-2 days of playing. Currently level 56 is mid level and level 60 is high level in Korea. Getting from 56-60 is very very time consuming.. the game has been out for 9 months, there is only a handful of level 60's on the server. Just because the numbers are big doesn't mean that it's "high level". BDO is not like other games.. there is a lot more than just level to represent how powerful a character is: skill points.. health level.. stamina level.. gear.. etc. You are very naive when it comes to BDO systems and yet you feel that you can comment on them, it's quite concerning.

    Conquest is completely meaningless - PvP in BD is done for fun, there are miniscule effects on the world, this is a huge complaint in Korea

    This is 100% false. Conquest is very meaningful. When a guild captures a territory a very large reward is given to the guild. 30% of this MUST be distributed to the guild members, however, a guild leader can distribute guild wealth at any time (there is a cooldown of 24 hours I believe). To give you an example.. one of our ally guilds has billions of silver, and their members get 30m every week when they capture a territory. They also distribute silver to members frequently.. all of this on top of their daily paycheck. In season 3, they changed node wars to be more of "mini-territories" rather than random nodes that guilds own. A guild can own up to 5 nodes but they must be adjacent to one another. Please, can you show me some of these "complaints" that you are talking about? Are they on inven? I haven't seen them......

    Sandbox elements - yeah few of them, as instancing of housing and farming removed meaningful player interaction. When everyone can solo craft everything - nothing crafted has much value, another huge problem on Korean servers

    I'm not even going to fully address this because your naivety is too strong. First of all, farming isn't instanced, personal housing is instanced, but guild housing and villas are not. Please, at least do a little research on the current state of the game before you spread the same BS that I saw from you 5 months ago. It's getting pretty old.


    All  that is true. But in general DMKano is right. Craft - completely solo, and completely pointless. The system has good elements, but it has one major problem - it is single player, because everyone can craft everything.

    Trade - you are talking about player to NPC so called trade. But not for player to player trade that is forbidden in BDO. So you get useless goods only for NPC trade from one NPC and deliver them to another NPC, and you know all the prices all the time - where is the trade actually? It is some way for money printing, and it is solo and boring.

    PVP is gear and level based, if you fight vs player with more enchanted gear you cannot touch him.

    Conquest? You conquest nothing - it is like capture the flag game with silver rewards. You cannot manage the territory or castle.

  • NanfoodleNanfoodle Member LegendaryPosts: 9,771
    Nanfoodle said:
    mentin said:
    Everyone can solo craft everything? like in all mmos I tried. 

    You just need some alts if you cant take all profs (in some games you can do it solo like rift)
    Yeah I really don't get why this is supposedly what is ruining the game.  Even in games like Archeage (which complainers are obviously comparing this to), most of the crafting is done solo.
    Crafters and player interactions that come from crafters adds much depth to the game. If you dont get it its because 1. You have not played a game like SWG and you never got to see it in action 2. You just dont care about crafting. I will be trying BD but this side of the game does sadden me. It could have been so much more with a few changes. World impacting effect from PvP and a deep crafting system like SWG would have brought many more players to this game and the kind that make communities worth staying in.
    You're right I never played SWG, but I think people are mostly comparing it to AA.  In AA the full extent of the supposedly deep and interactive crafting system was buying one mat off the auction house from another crafter I never met, and technically I could have made it myself if I wanted to waste time leveling that craft.

    As for world impacting PVP, I don't know.  The siege system is at least meaningful and profitable.  

    Needing to rely on other crafters builds communities. You get it or you dont. As for depth in PvP, making money is not depth. Unlocking a dungeon for your faction with rare drops because your side is winning is depth. Access to rare crafting mats and bosses is depth. Relics you have to capture and keep that give your side of the war buffs that give an edge is depth. Something that gives you bragging rights over just we won can add depth. There is so many ways to add depth to PvP over just an we won so here is some coin. Like I said I will try BD but this game was so close to being so much more.
  • holdenhamletholdenhamlet Member EpicPosts: 3,771
    edited October 2015
    Nanfoodle said:
    Nanfoodle said:
    mentin said:
    Everyone can solo craft everything? like in all mmos I tried. 

    You just need some alts if you cant take all profs (in some games you can do it solo like rift)
    Yeah I really don't get why this is supposedly what is ruining the game.  Even in games like Archeage (which complainers are obviously comparing this to), most of the crafting is done solo.
    Crafters and player interactions that come from crafters adds much depth to the game. If you dont get it its because 1. You have not played a game like SWG and you never got to see it in action 2. You just dont care about crafting. I will be trying BD but this side of the game does sadden me. It could have been so much more with a few changes. World impacting effect from PvP and a deep crafting system like SWG would have brought many more players to this game and the kind that make communities worth staying in.
    You're right I never played SWG, but I think people are mostly comparing it to AA.  In AA the full extent of the supposedly deep and interactive crafting system was buying one mat off the auction house from another crafter I never met, and technically I could have made it myself if I wanted to waste time leveling that craft.

    As for world impacting PVP, I don't know.  The siege system is at least meaningful and profitable.  

    Needing to rely on other crafters builds communities. You get it or you dont. As for depth in PvP, making money is not depth. Unlocking a dungeon for your faction with rare drops because your side is winning is depth. Access to rare crafting mats and bosses is depth. Relics you have to capture and keep that give your side of the war buffs that give an edge is depth. Something that gives you bragging rights over just we won can add depth. There is so many ways to add depth to PvP over just an we won so here is some coin. Like I said I will try BD but this game was so close to being so much more.
    "Needing to rely on other crafters builds communities. You get it or you dont."

    I get the concept but the only game I actually experienced it in was the first version of FFXIV.  In that game it was very time consuming and difficult to level multiple crafts (they were literally separate classes that took as long as regular classes to level, complete with their own quests), and the recipes often required mats from other crafts.  The problem was nothing craftable was all that good.

    In AA, the game people are comparing it to, pretty much everything could be crafted solo pretty easily.

    And even still we have people here saying they did indeed buy stuff from other crafters in Black Desert such as food, so I'm not totally sure it's even a 100% solo deal here.

    "As for depth in PvP, making money is not depth. Unlocking a dungeon for your faction with rare drops because your side is winning is depth. Access to rare crafting mats and bosses is depth. Relics you have to capture and keep that give your side of the war buffs that give an edge is depth. Something that gives you bragging rights over just we won can add depth."

    Well, no dungeons but your guild can apparently buy world boss spawns which give useful and rare gear and mats.


  • holdenhamletholdenhamlet Member EpicPosts: 3,771
    Torval said:
    DMKano said:
    Complex trading, crafting, housing and farming systems? Setting up 4 houses to auto-craft every thing outside of cooking for you is complex how? Trading is complex how? All of this is 100% solo with no interdependence from other players.

    Systems designed to eliminate all PvP outside of guild v guild is more like it. There is no PvP at low and mid levels

    End game guild based PVP yes 

    Conquest is completely meaningless - PvP in BD is done for fun, there are miniscule effects on the world, this is a huge complaint in Korea

    Sandbox elements - yeah few of them, as instancing of housing and farming removed meaningful player interaction. When everyone can solo craft everything - nothing crafted has much value, another huge problem on Korean servers
    Ok so I asked Reddit about the rewards of conquest.  Apparently you're completely wrong about the rewards of conquest being "completely meaningless".  

    Guilds owning an area get a cut of the auction house sales.  According to someone with actual experience playing the game, this amounted to 1.5 billion silver for their guild.  At the end of the week, he said 30% of the guild's funds can be split amongst guild members, netting him personally 11 million and 8 million for the two times his guild owned a territory.

    The guild funds are also used to buy spawns for bosses that drop good loot for the guild.
    In Lineage the guilds (called pledges) owning a castle (area territory) would get a cut of NPC sales as a tax. It was one of the main incentives on owning an area. Each city also had a mayor that could set the tax for that one town.

    People talk about "meaningful content". This is one of the ways that actually makes pvp territory feel meaningful. Realm pride is nice and all, but an actual incentive and reward lends meaning to that contest.
    From what I can tell, Black Desert basically has that.

    I mean, maybe it's not exactly the same but does it have to be for people to be happy?
  • ikcinikcin Member RarePosts: 2,331
    In fact in L2 guilds called clans could manage the taxes over the player to player trade and player to player services as crafting. Also the guild lords bought the crops gathered on their territory and used them for different purposes related to guilds and castle services - L2 Gracia - H5, period.
  • holdenhamletholdenhamlet Member EpicPosts: 3,771
    ikcin said:
    DMKano said:
    YashaX said:
    DMKano said:
    I just haven't seen much in the OP to explain WHY it is incredible...  other than you apparently farmed some mats, crafted boats and sold them the same day...

    Help me understand...


    It is a good game for players who like:

    Single player MMOs
    Action combat
    Solo craft everything  (no need to interact with other players)
    Heavy penalty PvP (safe solo level up)
    Detailed character customization
    High detail graphics 

    Can't see how it is any more "single player" than most other mmos, not to mention that guilds are a major focus of the game- which by definition is group based. A better description would be BDO will appeal to people that like group based play but will also be fun for players who predominately solo in mmos.

    You also forgot to mention that it is a good game for players who like:

    Complex trading, crafting, housing, and farming systems
    Systems designed to limit lowbie ganking
    Group based pvp
    Conquest based open world pvp that has meaning within the game world
    Sandbox elements
    Exploration
    A medieval fantasy world to live in, rather than just pass through.

    I also like BDO's take on making NPC relations more significant than in many other mmos I have played. There are tangible and "realistic" benefits for developing relations with NPCs, such as the opening of trade routes. 



    Complex trading, crafting, housing and farming systems? Setting up 4 houses to auto-craft every thing outside of cooking for you is complex how? Trading is complex how? All of this is 100% solo with no interdependence from other players.

    Systems designed to eliminate all PvP outside of guild v guild is more like it. There is no PvP at low and mid levels

    End game guild based PVP yes 

    Conquest is completely meaningless - PvP in BD is done for fun, there are miniscule effects on the world, this is a huge complaint in Korea

    Sandbox elements - yeah few of them, as instancing of housing and farming removed meaningful player interaction. When everyone can solo craft everything - nothing crafted has much value, another huge problem on Korean servers




    Ok so I asked Reddit about the rewards of conquest.  Apparently you're completely wrong about the rewards of conquest being "completely meaningless".  

    Guilds owning an area get a cut of the auction house sales.  According to someone with actual experience playing the game, this amounted to 1.5 billion silver for their guild.  At the end of the week, he said 30% of the guild's funds can be split amongst guild members, netting him personally 11 million and 8 million for the two times his guild owned a territory.

    The guild funds are also used to buy spawns for bosses that drop good loot for the guild.
    Guilds bet for sieges. Sums are really big, that is true. And the auction house is one, global actually, why don't you try the game in RU or Japan, it is free and you will learn everything about it, instated to ask random people.
    I am playing the RU version a bit.  I don't want to invest too much into my character there since it's coming soon to NA.

    I'm still confused though.  Are you saying this quote from BDO Tome is incorrect:

    • There are taxes to using the Auction house. There is a 20% flat in-game tax removable from obtaining Patron status. There is a further tax which cannot be avoided, set by and paid to the guild owning the city you posted the item in.
  • BrenicsBrenics Member RarePosts: 1,939
    Like all other eastern games I will try it but I doubt I will stay long with it. But I did like Lineage II a lot, so if one comes along like that I will stay with it for a while. 

    I really do miss SWG, before it was ruined.
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • PurplePoloPlayerPurplePoloPlayer Member UncommonPosts: 145
    I have checked out some videos for Black Desert and I'll admit it has some promising elements.  

    I am worried about two things.  One, they use traditional leveling.  I have promised myself that I will never try another MMO with traditional levels.  That kind of system is antiquated.  I have heard that levels go rather quickly in Black Desert so this may end up being a non issue.  Second, I love to PvP and this karma system sounds like it all but kills open world PvP.  That's a deal breaker for me as I don't really care for arena combat. 
    Check out my stream at www.twitch.tv/purplepoloplayer!
  • DistopiaDistopia Member EpicPosts: 21,183
    DMKano said:
    I just haven't seen much in the OP to explain WHY it is incredible...  other than you apparently farmed some mats, crafted boats and sold them the same day...

    Help me understand...


    It is a good game for players who like:

    Single player MMOs
    Action combat
    Solo craft everything  (no need to interact with other players)
    Heavy penalty PvP (safe solo level up)
    Detailed character customization
    High detail graphics 

    BD will do great on the console - as that's what its really designed for - solo console player

    I think that everyone should give it a try as there are about 2 weeks of fun there for sure for most players but anyone looking for a deep MMORPG experience that involves other players will most likely be done after 2-3 weeks of playing


    But a couple of weeks of fun is IMO worth it
    What makes it designed for console because it features solo game-play, or twitch combat? That's kinda ridiculous to say. You could say most of this in regard just about any MMO... Especially any that have released since 2004 except a very select few..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • NanfoodleNanfoodle Member LegendaryPosts: 9,771
    From what I can tell, Black Desert basically has that.

    I mean, maybe it's not exactly the same but does it have to be for people to be happy?
    I dont think you get it, no one is bashing this game. I think BD offers a great package and could keep me playing for a long time. But if BD had added a few things it could have gone from an awesome game to epic. Its like Pizza, we all know where it came from but it started out with just flat bread and pizza sauce. The USA added cheese and other toppings. I have had real pizza in Italy and it was really good. But if I had to pick, it would be the pimped out US pizza I would pick every time. Even though its not nearly as healthy lol. But again this is subjective and for some this is a turn off, for others its what sold them on the game. Solo crafting and 99% solo content. 
  • holdenhamletholdenhamlet Member EpicPosts: 3,771
    edited October 2015
    Nanfoodle said:
    From what I can tell, Black Desert basically has that.

    I mean, maybe it's not exactly the same but does it have to be for people to be happy?
    I dont think you get it, no one is bashing this game. I think BD offers a great package and could keep me playing for a long time. But if BD had added a few things it could have gone from an awesome game to epic. Its like Pizza, we all know where it came from but it started out with just flat bread and pizza sauce. The USA added cheese and other toppings. I have had real pizza in Italy and it was really good. But if I had to pick, it would be the pimped out US pizza I would pick every time. Even though its not nearly as healthy lol. But again this is subjective and for some this is a turn off, for others its what sold them on the game. Solo crafting and 99% solo content. 
    Well, first of all we don't know exactly what the rules are going to be for the Western release, although we should know soon.

    But yeah if you're looking for crafting cartels or some kind of multiplayer group-crafting experience or whatever was in SWG you probably will never find it here.
  • NanfoodleNanfoodle Member LegendaryPosts: 9,771
    Nanfoodle said:
    From what I can tell, Black Desert basically has that.

    I mean, maybe it's not exactly the same but does it have to be for people to be happy?
    I dont think you get it, no one is bashing this game. I think BD offers a great package and could keep me playing for a long time. But if BD had added a few things it could have gone from an awesome game to epic. Its like Pizza, we all know where it came from but it started out with just flat bread and pizza sauce. The USA added cheese and other toppings. I have had real pizza in Italy and it was really good. But if I had to pick, it would be the pimped out US pizza I would pick every time. Even though its not nearly as healthy lol. But again this is subjective and for some this is a turn off, for others its what sold them on the game. Solo crafting and 99% solo content. 
    Well, first of all we don't know exactly what the rules are going to be for the Western release, although we should know soon.

    But yeah if you're looking for crafting cartels or some kind of multiplayer group-crafting experience or whatever was in SWG you probably will never find it here.
    Either way, I will be there at release with my wife and will see how strong the teamed content is =-) I really hope the solo content scales or at the least, can all be done with friends. If not, we will be walking away very fast. 
  • GitmixGitmix Member UncommonPosts: 605
    Originally posted by Hellwarlord

    dont be too hyped kids and better watch this if you cant test game by yourself atm image

     

    What makes meme laugh about this is it's another western review. Fact is it's an Asian mmo that was made for an Asian market. If it never releases in the West meaning US then who cares. The devs has a vast mmo player base in Asia and Russian to pull. They really don't need NA or Europe for that matter.
    From a gameplay perspective, BD is a clone of AA. Same mechanics, same features, same shortcomings, same cash shop intensity, same PvP exclusive end game with massive power gap between whales and the rest.
    Is AA successful in the East? No.
  • danwest58danwest58 Member RarePosts: 2,012
    Nanfoodle said:
    From what I can tell, Black Desert basically has that.

    I mean, maybe it's not exactly the same but does it have to be for people to be happy?
    I dont think you get it, no one is bashing this game. I think BD offers a great package and could keep me playing for a long time. But if BD had added a few things it could have gone from an awesome game to epic. Its like Pizza, we all know where it came from but it started out with just flat bread and pizza sauce. The USA added cheese and other toppings. I have had real pizza in Italy and it was really good. But if I had to pick, it would be the pimped out US pizza I would pick every time. Even though its not nearly as healthy lol. But again this is subjective and for some this is a turn off, for others its what sold them on the game. Solo crafting and 99% solo content. 
    Well, first of all we don't know exactly what the rules are going to be for the Western release, although we should know soon.

    But yeah if you're looking for crafting cartels or some kind of multiplayer group-crafting experience or whatever was in SWG you probably will never find it here.
    This is exactly why this game will do nothing.  There is 0 point to this game being an MMO.  Its the exact same game as Diablo 3.  Go smash shit by yourself, you can craft stuff by yourself and everyone else in the world its basically pointless.  Its a stupid ass design.  I mean come on really?   Your crafting that item to NEVER sell it to someone.  You are playing in an Online world with Thousands of other people to NEVER interact with them on ANY level.  What is the point of the game then?  It would better if you just go play D3.  Seriously because that is what you are doing in D3 by making your own world a private world.

    There are some great ideas behind this game do not get me wrong.  However its taking MMO to the Extreme of single player online game not a true MMO.  Yes this game needs to be more like SWG and UO.  At least in these 2 games (before SWG buffs) you couldn't take on the most powerful content alone.  You needed other people and no you didnt need to organize it.  Anyone who did Champion spawns in UO would tell you, people would run into Brit saying Spawn up in X location, and countless people would go do it.  In SWG Needed help killing Sandpeople, say it in general chat and people around would help, throw them a few credits and they would be happy.  

    Crafters would interact with people to buy and sell wares.  Problem is none of this goes on.  I would get the SAME of of playing Neverwinter Nights 2 crafting in that game on the single player mode.  Digital stuff that is useless.  So no this game while a few of single player people are looking at this as a Gem will quickly realize that this game is a complete waste of time.  UO and SWG were 100 times better games. 
  • holdenhamletholdenhamlet Member EpicPosts: 3,771
    danwest58 said:
    Nanfoodle said:
    From what I can tell, Black Desert basically has that.

    I mean, maybe it's not exactly the same but does it have to be for people to be happy?
    I dont think you get it, no one is bashing this game. I think BD offers a great package and could keep me playing for a long time. But if BD had added a few things it could have gone from an awesome game to epic. Its like Pizza, we all know where it came from but it started out with just flat bread and pizza sauce. The USA added cheese and other toppings. I have had real pizza in Italy and it was really good. But if I had to pick, it would be the pimped out US pizza I would pick every time. Even though its not nearly as healthy lol. But again this is subjective and for some this is a turn off, for others its what sold them on the game. Solo crafting and 99% solo content. 
    Well, first of all we don't know exactly what the rules are going to be for the Western release, although we should know soon.

    But yeah if you're looking for crafting cartels or some kind of multiplayer group-crafting experience or whatever was in SWG you probably will never find it here.
    This is exactly why this game will do nothing.  There is 0 point to this game being an MMO.  Its the exact same game as Diablo 3.  Go smash shit by yourself, you can craft stuff by yourself and everyone else in the world its basically pointless.  Its a stupid ass design.  I mean come on really?   Your crafting that item to NEVER sell it to someone.  You are playing in an Online world with Thousands of other people to NEVER interact with them on ANY level.  What is the point of the game then?  It would better if you just go play D3.  Seriously because that is what you are doing in D3 by making your own world a private world.

    There are some great ideas behind this game do not get me wrong.  However its taking MMO to the Extreme of single player online game not a true MMO.  Yes this game needs to be more like SWG and UO.  At least in these 2 games (before SWG buffs) you couldn't take on the most powerful content alone.  You needed other people and no you didnt need to organize it.  Anyone who did Champion spawns in UO would tell you, people would run into Brit saying Spawn up in X location, and countless people would go do it.  In SWG Needed help killing Sandpeople, say it in general chat and people around would help, throw them a few credits and they would be happy.  

    Crafters would interact with people to buy and sell wares.  Problem is none of this goes on.  I would get the SAME of of playing Neverwinter Nights 2 crafting in that game on the single player mode.  Digital stuff that is useless.  So no this game while a few of single player people are looking at this as a Gem will quickly realize that this game is a complete waste of time.  UO and SWG were 100 times better games. 
    Someone in this thread talked about selling boats and buying food.  I don't think it's as totally a solo experience as you guys make it out to be.

    Either way I couldn't care less.  Even if I only cared about crafting, what are the MMO alternatives?  You guys are comparing it to dead games.

    My comment about mutiplayer-group crafting was somewhat tongue in cheek btw.  I've never played an MMO where you literally craft in a group.  

    I personally see the crafting system in this game as a BIG step forward in MMOs.  Instead of sitting around for an hour clicking a button, the game does it for you through workers (although there are some advantages to crafting things yourself).

    I like the concept of being a renowned crafter but I've never experienced it in any MMO I've played and I've played many.

    Bottom line: this game takes the monotony out of crafting.
  • DXSinsDXSins Member UncommonPosts: 324
    Someone in this thread talked about selling boats and buying food.  I don't think it's as totally a solo experience as you guys make it out to be.

    Either way I couldn't care less.  Even if I only cared about crafting, what are the MMO alternatives?  You guys are comparing it to dead games.

    My comment about mutiplayer-group crafting was somewhat tongue in cheek btw.  I've never played an MMO where you literally craft in a group.  

    I personally see the crafting system in this game as a BIG step forward in MMOs.  Instead of sitting around for an hour clicking a button, the game does it for you through workers (although there are some advantages to crafting things yourself).

    I like the concept of being a renowned crafter but I've never experienced it in any MMO I've played and I've played many.

    Bottom line: this game takes the monotony out of crafting.
    A lot of people just hating and dismissing the progression in depth of the craft system in BDO.

    Cooking... beginner give base result for what you put in i.e 5 potato 2 yeast 1 sugar 6 water = 1 beer (green)... now we're at apprentice  5 potato 2 yeast 1 sugar 6 water = 1 beer + chance at 1-2 bonus.. skip to experienced cook 5 potato 2 yeast 1 sugar 6 water = 3 beer + chance cold beer (blue)... more you lvl more you get out while still always only requiring the base mats.. higher you go = more profit you make.

    Gathering... start off getting logs.. then logs + birch.. at experienced start getting rare mats used for thing like gear quality improvements or high alchemy recipes etc.

    You start out at beginner but by master you actually notice a huge difference... unlike a lot off mmo's where its 'oh look i can now gather nodes in this zone' for lvling up a profession.

    Its an improvement over many other mmos crafting (imo)... how much? I will let you decide and will be different with everyone because the more you put it, the more you get out of it.
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