The thing about eve is that it is a huge world with everyone playeing on the same server and no limits to how big the pvp can be. I just wonder how they made that possible, while all these other mmo's create like 15+ servers to host people. Then they turn around and make cross server grouping within instances, which are small group of like 4, well in ffxiv anyways.
I just wish there was a fantasy style pvp game that was like eve, one server for all and so forth, but i don't know if a game exist's. Wonder why other dev's can't figure out how to do something similar to eve but in a fantasy setting.
I tried eve online for like a month but i just couldn't adapt to being in a ship the whole time, other than that i liked how you progressed and how open and free it was, and i'm sure guild's come together a lot more than they do in other mmo's.
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This have been a good conversation
There was some blog posts awhile back talking about their severs, They're not put together how you would think.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Back on topic tho.
Unlike other games where essentially 1 game server = 1 process, EVE uses something they call Nodes.
A Node represents single solar system and activity that happens within, running one of the 100 physical blade servers(probably more than that today). This allows for very efficient load balancing, several low load systems can be run on single blade while heavy load systems can have their own dedicated server that can be further enforced to support extreme loads, ie. when large scale battles occur.
Think of EVE architecture as layers - everything is sliced and separated. Layer for market, layer for chat, layer for solar system - all supported by robust massive proxy network handling the connections and super high I/O SSD SQL database.
That is in a nutshell but the best is to read some Dev blogs:
http://community.eveonline.com/news/dev-blogs/1677?_ga=1.158264701.694494986.1443940575
http://community.eveonline.com/news/dev-blogs/making-our-backside-bigger/?_ga=1.158264701.694494986.1443940575
http://community.eveonline.com/news/dev-blogs/apocrypharrrrrdware/?_ga=1.158264701.694494986.1443940575
http://community.eveonline.com/news/dev-blogs/optimizations-optimizations-optimizations/?_ga=1.158264701.694494986.1443940575
However, core of your performance is software, not hardware, and it is an ancient code base that is a major limitation to EVE Online capacity.