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Structured societies

ZultraZultra Member UncommonPosts: 385

Would it be possible for a structured society to develop, for example lets look at a medieval feudal peasant, they were not the same there were different classes, some owned land, some did not.Lets take a Zygethia for example (The nation I am trying to make) it will have a structured society say for example you would be a fyrdman (freeman) if you owned a house (the vast majority of Zygethian society) if you owned a shop or buisiness you will be a Ciepeman, Religious order preost, Noble - ealdormann or eorl.To put it concisely will the game differentiate between the different social orders and can player realms alter those definitions and make new classses?

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  • ZultraZultra Member UncommonPosts: 385
    Damn, I can't seem to edit OP to break it up, oh well. 
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