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The Elder Scrolls Online Imperial City DLC came with a host of changes, including the PvP upgrades and balance that many had been hoping for for some time. Cyrodiil is a place where many players do go to enjoy themselves, and Zenimax has stated before that its goal was to create a zone that would attract different kinds of players. So what is Imperial City like for a player like myself who often plays solo and is more of a PvE-oriented RPG player?
Comments
Some posters in their PVE vs. PVP posts come across like stodgy old geezers who tried something in 1939, liked it, and no one will ever be able to get them to try something else.
Variety... spice of life and stuff... you know?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Since when are MOBA and MMORPG PVP the same thing? Can you have 200 vs 200 vs 200 player siege battle in League of Legends? No? Well ESO is anything but lightweight and meaningless on the PvP side, if anything it belongs on the list of the best PVP MMOs ever made, and is for sure the best PVP MMO today.
Which is impressive because ESO has also the best Solo MMO experience, which I'd put into the PvE category. The Story, Quests, Lore, Detail etc. are in a whole new league in this genre. The group PvE activities are anything but bad too, mostly due to the exceptional combat system.
He doesn't need to "defend the game" when there are millions of other players on each platform playing ESO today, and it's constantly growing. Surely they've done a lot of right along the way.
Apparently you're comfortable with the figurative forum finger pointing when people take sides and declare themselves to be 100% one of the two and the other side is the scum of the earth who are either carebears or griefers. Those are the ones whose posts come accros like stodgy old geezers and yeah I will blanket insult them for their close-minded selfishness.
Darkness Falls in DAoC exposed many people who were hesitant about trying PVP for the first time. That was a very good thing in that it enabled many players to step out of their comfort zone, try something new and many found, to their surprise that they enjoyed it. Those types of more open minded gamers I have all the time in the world for. ESO in a lesser way is also doing that with the IC... which is a very large part of the point of Christina's article.
We know all about your blind hatred of ESO (and the attraction it apparently holds for you as well since you can't resist the topic.) You don't really have to constantly remind us and make a fool of yourself by comparing it to MOBAs and saying it's "lightweight and meaningless." Which, BTW, in case you haven't noticed this about yourself, is your way of making blanket personal insults at everyone who enjoys it. Although to be fair your points are so over the top with exaggerated vitriol that we're a lot more amused than offended by them.
Now is that rational argument enough for you?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Whilst I don't entirely agree that Darkness Falls (in DAoC) exposed people to PvP for the first time - I think DAoC itself did that - I do agree that there are people who do a mix of both PvE and PvP. Does IC work for these? Maybe. Maybe better now that they have added the "lock out" feature and those whose playstyle is more PvE can quest more easily - the way I suspect it was intended.
Should the feature be part of an ESO game? Why not? Yes ES games have always been PvE only but the reason for that is because they were also single player only.
Going forward the issue - I suspect - will be moot. IC will simply be "one feature" of ESO (assuming that further content is released).
Leveling in DAoC as I'm sure you remember, was a PVE thing and most of it was grinding. DF became a highly desirable PVE grinding spot with better rewards than elsewhere at the time. That was the draw.
Something else I find funny is people knocking ESO because you need to PVE in order to PVP... as if this were a new thing or it's the only MMO to do this. Anyone who was in DAoC before expansions knows, getting to level cap took a hell of a lot more PVE time than it takes in ESO even with the veteran ranks.
Mixing PVE with PVP game play has always been the norm in MMOs. The oddities are the no PVP games or the all PVP ones.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED