What's up people.
My name is Ethan Casner and I'm the senior developer for our game Divergence: Online.
It's a classic
MMO (meaning massive-amounts of players on the same game server for the whole world) but with a host of non-traditional features that many have considered controversial.
As a result, the dudes at MMORPG.com have been kind enough to set up this little QnA to address some of the curiosities about the game that have come in both on their site and ours.
For those of you new to the project, it's a hardcore Sci-Fi MMORPG based in our own universe which began life as the spiritual successor to SWG but since evolved into it's own monster.
- More than ten playable species and breeds
- Interchangeable bodies and bodyparts
- Nearly fifty professions that can be mixed-and-matched
- Open skill-based progression
- Both combative and non-combative progression, such as dancing and many crafting proficiencies
- Totally open player housing - Meaning anywhere you can find group you like, you can build homes and structures.
- Massive player, guild, and civic construction with high-resolutions voxels to craft entire cities from raw materials if you wish.
- Superior crafting more advanced than anything you've probably tried before - No two items are crafted the same unless you desire so.
- Advanced power-management to design and implement power-grids around your home and city, such as power generators that feed city street lights and defenses.
- Factional PVP between three major corporations, each with their own unique ideology.
- Many, many other features including the one that might be best of all; It's totally free to download and see where we're at with it in our current build of Alpha 3 to decide if you've like to contribute or not.
I'll be here to field inquiries from the general public, in addition to teaching the basics of the game to those who wish to download our current version and give it a try in realtime