If you're interested in sharing your opinions on the issue or letting the dev team know, you could
take this survey and share it around. I know a lot of people been complaining as of late about FFXIV and what not however here is a way to send the Devs Feedback.
Here is the info they collected so far.
Comments
Overall even with the small amount of current votes everything sounds about right and the extra comments section is practically spot on. The comment that stood out for me was the needs more midcore because what we have currently is hardcore and faceroll, no real meat in the middle. So this is a OFFICIAL survey by SE Themselves?
The difference is better and more flexible abilities in FFXI as well as spike damage.I didn't even stick around for the Ninja but i assume no shadows either?
Never forget 3 mile Island and never trust a government official or company spokesman.
So rather than busier I guess its really just makes you feel like more is going on by giving you more buttons to press. Though this can vary from class to class, I hear MCN and BRD are pretty fun to play because its proc based. While you steer from RNG classes in a asian MMO they offer a more simon says/whack a mole approach so it at least varies up things to make them potentially more interesting?
I honestly would have been happy with a bug-free (ish, of course) and optimized ffxiv 1.0. I realize I'm in the VAST minority though.
I disagree with you there. Do you know about the website calendar that SE came out with a few months ago? I had posted about doing something like that on their Facebook page, Was saying that the WOW raid deal that the community setup is nice and and help get things organized. Well After I posted that 1 day later a Developer from SE messaged me asking me what I visioned and told me they were already working on a calendar and were going to have one up. 2 weeks later it was released. So they do listen the thing was that post I threw up I didnt engage in any flaming which happened on that facebook post, plus when I engaged a few other people in discussion I did so very respectively and explained what I was thinking. It was odd to get a message from a dev but I did, the one I talked to was from the UK. Any they do listen. Its just how you have to approach it.
-Unconstitutional laws aren't laws.-
Yes they need mid core content for sure. They done great on adding content fairly fast though. From what I know of the Redditt forums there are developers that read them. Thats only from what I heard from a few people I have spoken with who pulled together that survey. Like I said I got to talk with a Dev from SE on Facebook. So it does happen. I just think we need to stay positive and present the our case. Today I sent in a suggestion via the in game app. I said basically that if I have a full group I should be able to do the Roulette no matter what. The Roulette pushes the game itself too far into the realm of a Single Player game by rewarding people that use the Roolette solo. There should be no reward for playing this like a single player game. Its like the one guy on the other post said that is near impossible to get FCs that do things together. Why? They get stones slower than if people did the content as a single player game. That itself is really a core problem
Again we have to use the tools like this survey, posting positive suggestions on their FB page, or their forums, as well as using their in game tool. The reason why they listen to the JP player base so much is because their level of respect and how they present their case to the developers. US players love to do F this and That Sucks and I PAY $15 A MONTH LISTEN TO WHAT I WANT AND THE WAY I WANT IT. The JP players do not do that, they present a case with logic to back it up and do not troll people, the respectfully disagree. We have to be better as MMO players than we have. If we dont we will continue to get a pile of shit.
Even if the story you are telling me is true (which it could of been coincidental for what Im willing to believe) it was still a small and very useful feature that could of been implemented with little time/resources so not really as big of a deal as you think. Its like saying "No that's incorrect because that one time something happened"!!! Just know that I have known SE for the better part of more than a decade, and after the 1.0 debacle even FFXI opened OF and started being more forthright with people but as some of the JP/EN translators were able to dig up the issues that saw fixes were only things brought up in JP forums. Even at the cost of stringing up FFXI I will say that SE is not too keen on listening.
While Yoshi shows signs of observation when it comes to our concerns has been apparent, how long has it been since 2.0 launch before we really got in the loop. So many supposed features/content/changes/hybrid classes/armoury revisions/cross server zones e.t.c. that we all never heard a single thing about since launch. Just now after 2 years we find out that dungeons were not a huge cost for them to develop, you don't say? But regardless if that actually happened then pat on the back for you (no sarcasm intended) I merely have been with SE for far too long it seems.
While I will admit that our community is toxic AF I can really come to question how little you know when it comes to the JP community. Not really sure where you get this notion of them being upstart contributing members of the interwebs but in some cases they can be worse than us. Culturally we still have very little respect of our elders and respect for one another in the real world, take a culture that tries harder to uphold that and then give them a place where all limiters are removed.The anonymity of the internet exists in the same respect no matter who or where you are in this big world.
The reality is that the internet is far reaching and far more accessible than its ever been and social networking is so intuitive that its criminal. Opinions are far to easy to deliver and by god does everyone have one and its both a great thing and purely horrifying. That being said I dont think you played with JP players back in the day in FFXI. We also had a english speaking JP player that I made the mistake of pushing the same assumption you just spat out. The resulting mess that came afterwards was hours of the harsh reality of a proud people and what they become through the anonymity of the internet. Culture or nationality has no impact on the how you interact when you are on the internet because anonymity the internet gives each individual.
I had my fill of raiding in EQ1 and EQ2 and I so burnt out on it. However I do love other aspects of any PvE MMORPG. If I want to be part of a the crafting community to help the adventurerers out there, I can't do that any more with the introduction of FFXIV's new expansion. In order to advanced and explore the new areas, I have go through the entire story line and more and quests that involves raids.
FFXIV devs may it even worse with the addition of their new X-pac. You have to complete the main quest line in order to take advantage of your 50-125 dollars you just spent on the expansion. You can't even try the new classes, harvest, or craft, or even set foot on the new lands because it's so tided up with the stupid major quest line. Plus I think the main story quest line is so silly, long winded, and filled with so many cliches it's laughable. But I can forgive that because I just space bar it, because the game play and the world is really cool.
The good news is that moving forward 4.0 will be keeping story and new class/zone access separate and offering a "The story thus far recap" at the next expansion, despite Yoshi being very against it and only changing it to appeal to the larger fanbase. While story is an important part of what makes a final fantasy game it should still keep content and classes separate. While FFXI used to heavily block content via story it was still very mild compared to FFXIV and later expansions it became almost non existent but new jobs were ALWAYS available immediately. At the very least allow new and returning players to sample your new classes because in some cases its the very reason the game may fail to draw someone in from earlier versions of the game. In any case its doing so moving forward and its doing a solid by making it all separate all together.
While raiding in FFXIV is very well structured and extremely polished it really isn't tailored around people without fixed schedules. Raiding has always been a very niche type of content that less than 10% of the playerbase gets to see in any given MMO its in. In WoW I called it team jump roping and in FFXIV It feels a bit more like 8 player DDR in the sense its less about difficulty and more about moving at the same rhythm. The real challenge of raiding was not progression as much as it keeping people logging in around the same time every week and keeping people interested. This becomes increasingly harder once you are out of the progression phase as with extremely scripted content eventually bores people and they go play something else. Then trying to find someone so late in the raid season leaves you with lemmings that are not willing to learn but rather be carried. Pair this with the 10% of the player base sees said content and it feels like a lose/lose.
Some open world content I can do with my 4 RL friends would be great, adding more depth to dungeon content and increasing it to 6 man parties would be great too. Adding a support/hybrid role and extra DPS would make for a great party structure. As Danwest said, go on the OF and list your concerns in hopes that some JP players feel the same so change happens. Be civil and dont troll/flamebait and SE may just listen to our concerns.
As far as FFXIV's story would of been interesting had I not played a FF or had not been a seasoned JRPG player. I'm sick of being the special snowflake that is the hero that needs to defeat the darkness, and pair that with the inability to create memorable characters that I enjoy interacting with (every time they manage to finally build up a decent character they die besides Tataru because she is my waifu!) and the urge to want to push Alphinaud off a cliff because he is Shinji 2.0... Due to spoilers I will say the character that gets pierced by the knights energy spear actually legitimately pissed me off. I actually shed a tear when said character died because it really grew on me and their passing makes it hard for me to want to indulge into any more of the story. Its also pretty bad when halfway through the story both me and my friend who just started playing wanted to join the garlians because even they and the acians have a better union than the scions...
While FFXI is a very dated combat system there is still more we can learn and use to apply to to more modern battle systems like FFXIV's. The extremely scripted nature of the game disallows any kind of action to control the flow of battle. There was a time in first coil where you could silence the ADS miniboss on floor one but afterwards never made a comeback into the game. There are small "vulnerabilities" you can place or small stat reductions like "virus" or "supervirus" but creating more debuffs or ways to encumber the monster while engaging in a system that's more about preparing for the damage thats being thrown upon you rather than running in circles like a chicken with its head cut off. Instead of being so predictable you can write out the next 40 animations the boss will do, allow him to mix it up and throw a random meteor e.t.c and have a visual que so your healer needs to throw down a bubble to mitigate or you wipe?
A lot of your ideas and even the thread you posted on items with ability effects is a great start for where the game should apply itself. You should see some of the ideas people have on the OF like making a dungeon a more explore-able zone with more objectives you can do by yourself/with friends and created alternative boss encounters that drop other gear/currency/crafting items e.t.c. Open world content that has a way of rewarding individual groups or farm-able pop sets items. There is a lot of potential here,and the game has one "fluffy" foundation (see what I did there ? :P).
Bottom line 1.0 was unique where 2.0+ is just another i level, gear score, daily, weekly chore, 2.0+ players you are not playing a game you are working and pay attention soon new tomestone available for next tier forget your hard work and work even harder.
Despite remembering a time when FFXIV had textures and very robust animations (while few in number) rather than sparkly disjointed ones from a technical level ;1.0's engine would not have run properly on the PS4 let alone PS3. I know after years of "PS2 Rimitaions" from FFXI it would be better off having a purely PC FF online MMO it does play rather well on a gamepad, in fact I cannot play on a keyboard after playing FFXI and FFXIV for as long as I have with a controller. That being said I still play on PC because even despite how well the game handles on PS4, it still buckles in more populated areas and takes major FPS drops when many animations are going off.
I've waged a holy crusade for some months now (if you check my post history) to no avail because it seems that a lot of players are completely fine with FFXIV in the current state it is. Granted very little to none of these players played 1.2 so they have very little to compare this game to so its not so unsuspected. It provides me with some entertainment for a month at a time before the shallowness and repetition reaches its peak and I go play something else. I am merely hoping for better things moving forward into the future, Naoki claims he has big plans now that the foundation of the game has been laid out.
I feel that FFXIV needs a separate inventory when for either crafted/crafting materials and I feel that with just that change alone I would regain 200+ slots spread between me and my two retainers. Until such a change happens I agree with your statement and it also makes me chuckle when I read it no matter how many times you mention it because its just classic SE logic.