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Do you expect to play an online game in the next 10 years using VR hardware (head mounted display)?

KenFisherKenFisher Member UncommonPosts: 5,035
edited September 2015 in The Pub at MMORPG.COM
Keeping this super-clean because I trash language.

Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
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Comments

  • KenFisherKenFisher Member UncommonPosts: 5,035
    Voted probably.  I watched a short documentary shot at a consumer electronics show, and there seems to be a good amount of buzz surrounding VR displays with integrated head tracking and integrated optical hand tracking (something I never saw before the video).

    It kind of looks like it would be fun in multiplayer RPGs.

    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    Probably. I won't be using it; I don't want to be trapped in a game- I have too much other stuff going on. It is partly why I dislike old school lengthy raids or 3D TVs that require you to sit in a specific place wearing glasses.  
  • lugallugal Member UncommonPosts: 671
    Headsets are not the solution  or the future fo VR, they are only a step in the right direction. Many gamers, like me, do not want  wear something that wlll cause headaches or/and illlness.
    We will see.

    Roses are red
    Violets are blue
    The reviewer has a mishapen head
    Which means his opinion is skewed
    ...Aldous.MF'n.Huxley

  • CoatedCoated Member UncommonPosts: 507
    Probably not. The whole idea seems incredibly archaic.

    I remember something like this growing up. You strapped screens to your head basically. If this crap was going on in the 90's, you'd think we could come a bit further. I realize that there is probably a bit more going on here, but it looks just like the Vega VR headset i remember when I was young.

    Until they are able to plug my ass in, like the Matrix, I won't be very impressed.
  • DullahanDullahan Member EpicPosts: 4,536
    VR is supported now in most major engines. Even Unity 5 already has VR camera support. The cost may prevent games from being designed completely around these headsets, but there will be plenty of games in the next 3-5 years that will at least support VR.


  • KenFisherKenFisher Member UncommonPosts: 5,035
    Dullahan said:
    VR is supported now in most major engines. Even Unity 5 already has VR camera support. The cost may prevent games from being designed completely around these headsets, but there will be plenty of games in the next 3-5 years that will at least support VR.

    Any idea on how they will handle UI for things like chat?

    I've been prototyping, and I keep coming up that with the headset on, keyboard is unlikely to be useful.

    In my design, it's trackball left hand and mouse right hand.  A S D W are replaced with ball moves (could be joystick too).

    Right hand is body facing with mouse (RMB down for body facing) and normal HUD when RMB is up.

    Typing text, like chat is done with a fly-in virtual keyboard on screen that works like a tablet's virtual keyboard.  When typing isn't needed, it flies off.

    note: head angle for look around would be head tracker, if present.  If not, it's like the FPS games where there is no neck, and you turn body to look around.

    What I don't have figured out is hotkeys for skills and and spells.  Player needs to move, change facing and hotkey skills, but I'm out of hands and buttons.  If hotkeys become virtual, then one cannot change facing while in mouse cursor mode.

    It's a reverse of the problem with portables.  In a portable, you can't see the screen for the virtual keyboard and fingers in the way.  In an HMD, you can't see the keyboard or fingers because the screen is in the way.

    Maybe a console like controller with a gazzilion buttons ???

    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • DauntisDauntis Member UncommonPosts: 600

    Nah, because I like my neck in the condition it is in now.


    Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk

  • darkness2468darkness2468 Member UncommonPosts: 47
    TBH a regualar casual gamer is not interested in 3d technology, for games at least.

    image

  • iixviiiixiixviiiix Member RarePosts: 2,256
    I don't want to hit the wall when wear "VR" headset .
  • darkness2468darkness2468 Member UncommonPosts: 47
    TBH a regualar casual gamer is not interested in 3d technology, for games at least.
      im gonna quote myself i have, i have many of time forgot i have the headset on one of the worst things is when it snags on something, now that will be a costly replacement!

    image

  • KenFisherKenFisher Member UncommonPosts: 5,035
    iixviiiix said:
    I don't want to hit the wall when wear "VR" headset .

    Or crash through a window :-)



    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • waynejr2waynejr2 Member EpicPosts: 7,769
    lugal said:
    Headsets are not the solution  or the future fo VR, they are only a step in the right direction. Many gamers, like me, do not want  wear something that wlll cause headaches or/and illlness.
    We will see.

    And neck issues.  Like forward head posture.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • WizardryWizardry Member LegendaryPosts: 19,332
    I said probably not because ,i do not expect anything good but you never know,a few good developers pop up every year out of nowhere.All i expect to see for many years are really cheap applications.

    There is only one way i would use VR and that is if it allows me to fully control my players every move.

    The concept actually started way back around 97/99 so to see it has got almost nowhere in 15 years,expect another 15 to move very slowly .

    They were making destructive surfaces 15 years ago,how often we see any kind of physics in a MMO,so yeah tech moves incredibly slow because there are not enough developers that can afford all the added cost and time.

    Look at how many games don't even have buildings with insides or working doors.Don't expect anything good to come of VR for a very long time.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    Probably not. While I think VR would be a great thing for games like FPS, flight sims or racing games I just don't see it bringing anything significant to the single or multiplayer RPG genres. I like to see my character that I spent so much time creating and gearing up to look a certain way, so it's 3rd person all the way and VR just doesn't look like it offers any advantages in a 3rd person setting.
  • sunandshadowsunandshadow Member RarePosts: 1,985
    My major concern is motion sickness, though the physical difficulty of having glasses, headphones, and VR goggles on my face all at the same time is also a factor.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • WarlyxWarlyx Member EpicPosts: 3,364
    Probably not. While I think VR would be a great thing for games like FPS, flight sims or racing games I just don't see it bringing anything significant to the single or multiplayer RPG genres. I like to see my character that I spent so much time creating and gearing up to look a certain way, so it's 3rd person all the way and VR just doesn't look like it offers any advantages in a 3rd person setting.
    yeah the amount of $ ppl waste on "looking cool" , and mmorpgs have been about slaying dragons and monsters all the games would be played like elder scrolls 1 person view , and while thats its cool for 1 -2 games ....

    mmorpgs are usually played for hours , with VR u would play 1h...2h and stop , im sure devs dont want you to stop p(l)aying ;)
  • waynejr2waynejr2 Member EpicPosts: 7,769
    Let us stop calling them virtual reality.  It isn't adding to the touch, taste, sound, smell, proprioception, pain, balance, and the rest.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • jigo86jigo86 Member UncommonPosts: 97
    i am sure there will be a game supporting a vr probbably wow will be one of the first but i think it will take 2-4 years untill we have a vr that u can buy easy on somthing like amazon that is not too expensive and good enough to use on some games and handled by the player
    top of that untill a "good" game comes out supporting the controll of the vr in a satisfying way will take at least 3 more years.
    all that in mind to succes a mmo with a vr is a probbably no. we have problems bringing up a good mmo right now the the current cam we are using
  • hallucigenocidehallucigenocide Member RarePosts: 1,015
    i cant really see myself enjoying something like that. but i'm not going to rule it out.

    I had fun once, it was terrible.

  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    No. I don't even like wearing 3 D classes at the cinema so these giant bug eyed goggles for VR are right out. These devices in their current state put me in mind of the 80s movie Brainstorm about the creation of a device that allows wearers to experience the memories and actions of others. At first they had a giant installation, then got the device down to an large unwieldy and surely unconformable helmet, and in the final stage finally down to a sleek and comfortable headset sized device. I'm seeing current VR tech as still being in the aforementioned second stage.


    Ditto. I hate movies that rely on gimmicks and have endless scenes of people poking objects at the audience for no apparent reason.  
  • ManestreamManestream Member UncommonPosts: 941
    absolutely not. If its anything like those 3d glass's thing (that still failed) it will not cater for people who wear glass's, only for those who have no need to wear glass's.
    Add that to the fact that it would be just another shitty appliance that would cost a couple hundred quid for something that probably would not work and would have an extreamly limited software that would use it.
  • AwDiddumsAwDiddums Member UncommonPosts: 416
    I'm in the Yes Absolutely camp.

    If the telecoms industry had taken the same attitude as the nay sayers, we would still be carrying a briefcase around for our Mobile phone.
    I do not want to believe that my monitor is it for the rest of my life, that this is the only way I will ever be able to enjoy my games, I want there to be further advancements within the VR and AR fields that will enable me to jump into my games.
    The early 90's saw the first faltering steps into VR, it got panned, but now those fed up players who had the drive to try and reignite VR have been able to light a fire under larger companies to follow suit, that can only be a good thing, because something amazing will eventually be created that will really do as it's advertised.
  • laxielaxie Member RarePosts: 1,118
    I think we will definitely see VR "parks" soon, where a company creates a huge space in the physical world and then lets you run around with VR in a digital representation. (Some are already in the making)

    It is then not too far fetched to enable people from different parks play together and see each other virtually, while being thousands of miles apart. That could be a borderline definition of a MMO?

    When it comes to playing from home, it does not really add up yet. Unless you can freely run around an environment, VR will only be good at situations where you are sitting ingame (racing, flying). There have been multiple gimmicks over the past years "simulating" movement while being in a stationary machine, but none were really impressive.
  • AwDiddumsAwDiddums Member UncommonPosts: 416
    No. I don't even like wearing 3 D classes at the cinema so these giant bug eyed goggles for VR are right out. These devices in their current state put me in mind of the 80s movie Brainstorm about the creation of a device that allows wearers to experience the memories and actions of others. At first they had a giant installation, then got the device down to an large unwieldy and surely unconformable helmet, and in the final stage finally down to a sleek and comfortable headset sized device. I'm seeing current VR tech as still being in the aforementioned second stage.



    And what was it used for in the film by one of the guys? PORN and it nearly killed him putting it on loop, as did the heart attack sequence later on in the film, though I really can't remember Walken having to wear anything when he dialled in from that payphone, though it has been quite a few years seen I've seen it.
  • SunscourSunscour Member UncommonPosts: 186
    I love the idea, but sadly, this kinda stuff makes me puke....

    Life is Short, Read a Book.

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